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Lct 1V Losing Laser Duration


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#21 adamts01

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Posted 15 July 2016 - 07:11 PM

This game is such a joke.

#22 Drenath

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Posted 15 July 2016 - 07:16 PM

View PostCranial Enigma, on 15 July 2016 - 06:35 PM, said:

I believe that most weapon/offensive quirks need to go away
I'd accept this in exchange for a liberal application of hardpoints, total removal of engine size restrictions and an expansion of modules.

#23 Andi Nagasia

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Posted 15 July 2016 - 08:41 PM

View PostFupDup, on 15 July 2016 - 05:43 PM, said:

Armor and range are also getting nerfed. Posted Image

Apparently being one-shot-able isn't weak enough.

i was Expecting 2-4Structure loss, not 5-10, i have mixed feelings this patch,
This and Locked (set) Quirks for OmniMechs, i dont know how to feel right now,

#24 FupDup

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Posted 15 July 2016 - 08:42 PM

View PostAndi Nagasia, on 15 July 2016 - 08:41 PM, said:

i was Expecting 2-4Structure loss, not 5-10, i have mixed feelings this patch,
This and Locked (set) Quirks for OmniMechs, i dont know how to feel right now,

It's okay, brother Forumwarrior. Let the discontent flow through you!

#25 Pjwned

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Posted 15 July 2016 - 08:55 PM

View PostKadreal, on 15 July 2016 - 06:15 PM, said:

I'm sad to see them losing much of their leg armor. It was always hilarious to see so many people doing the following:

"OMG, an annoying light! Quick, go for the legs just like every other light instead of actually learning that the torso is a better target on a locust!"

I never had problems taking out Locust.... the key is to NOT aim for the legs (unless they are already red armor). But I guess having a light that didn't fall over when you swept a laser over the legs was too much.


Why should an extremely fast light mech have so much bonus armor on its legs that it's hardly even worth aiming there?

#26 Andi Nagasia

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Posted 15 July 2016 - 08:59 PM

View PostFupDup, on 15 July 2016 - 08:42 PM, said:

It's okay, brother Forumwarrior. Let the discontent flow through you!

well if it was one shot before its still one shot,
but i have to watch laser Fire quite abit more now,

#27 Pjwned

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Posted 15 July 2016 - 09:10 PM

View PostAndi Nagasia, on 15 July 2016 - 08:59 PM, said:

well if it was one shot before its still one shot,
but i have to watch laser Fire quite abit more now,


So...you weren't already worrying a lot about laser damage to your legs before, or what? That's not something quirks should be enabling people to do while running around in the otherwise most fragile mech in the game.

#28 PraetorGix

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Posted 15 July 2016 - 09:19 PM

View PostHammerMaster, on 15 July 2016 - 05:40 PM, said:

Never should have had in first place.


Yeah well, not everyone can have 12 hardpoints to choose from. I understand your sorry ASSaults feel safer now but light pilots need something to have fun too.

#29 Mole

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Posted 15 July 2016 - 09:53 PM

I have no doubt that my 1E is still going to be eating assaults and heavies for lunch even after the nerf, but what they did to the 1V... Good God, PGI, you just completely broke the ONLY viable build for that 'mech... let's be freakin' honest here, the 1V is never going to amount to anything with those ballistics hardpoints, the only thing it had going for it was its ability to deliver repeated fast strikes with a single heavy hitting laser. And now that's gone, so what is it supposed to do now besides simply return to trash tier? Is rendering a 'mech totally worthless your idea of balance, PGI?

#30 TheCharlatan

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Posted 15 July 2016 - 10:35 PM

I have no words to express my anger right now.
They butchered a low tier mech for no reason.
They butchered one of the last mechs i had fun piloting.
I'm not spending anymore money on this game. Posted Image

#31 dervishx5

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Posted 15 July 2016 - 11:07 PM

View Postadamts01, on 15 July 2016 - 07:11 PM, said:

This game is such a joke.

View PostDrenath, on 15 July 2016 - 07:16 PM, said:

I'd accept this in exchange for a liberal application of hardpoints, total removal of engine size restrictions and an expansion of modules.

View PostPraetorGix, on 15 July 2016 - 09:19 PM, said:

Yeah well, not everyone can have 12 hardpoints to choose from. I understand your sorry ASSaults feel safer now but light pilots need something to have fun too.

View PostTheCharlatan, on 15 July 2016 - 10:35 PM, said:

I have no words to express my anger right now.
They butchered a low tier mech for no reason.
They butchered one of the last mechs i had fun piloting.
I'm not spending anymore money on this game. Posted Image

View PostMole, on 15 July 2016 - 09:53 PM, said:

I have no doubt that my 1E is still going to be eating assaults and heavies for lunch even after the nerf, but what they did to the 1V... Good God, PGI, you just completely broke the ONLY viable build for that 'mech... let's be freakin' honest here, the 1V is never going to amount to anything with those ballistics hardpoints, the only thing it had going for it was its ability to deliver repeated fast strikes with a single heavy hitting laser. And now that's gone, so what is it supposed to do now besides simply return to trash tier? Is rendering a 'mech totally worthless your idea of balance, PGI?


They don't know/care. To them your complaints are those of islanders.

#32 Chuck Jager

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Posted 16 July 2016 - 12:45 AM

Well when all is said and done, there is always the urbie.

#33 Lily from animove

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Posted 16 July 2016 - 12:45 AM

View PostFupDup, on 15 July 2016 - 05:43 PM, said:

Armor and range are also getting nerfed. Posted Image

Apparently being one-shot-able isn't weak enough.


nope, the half aim sweep mass neeeds also to be able to obliterate it.

#34 EvilCow

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Posted 16 July 2016 - 12:54 AM

View PostChuck Jager, on 16 July 2016 - 12:45 AM, said:

Well when all is said and done, there is always the urbie.


That's next on the list.

#35 Y E O N N E

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Posted 16 July 2016 - 12:55 AM

View PostMole, on 15 July 2016 - 09:53 PM, said:

I have no doubt that my 1E is still going to be eating assaults and heavies for lunch even after the nerf


Not when it has a full-length beam duration, it won't.

#36 Yosharian

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Posted 16 July 2016 - 01:00 AM

The 1V should not have been touched. This is a mistake.

#37 Gunny Kintaro 4444

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Posted 16 July 2016 - 01:02 AM

commando all the way for now on !!! Posted Image

#38 El Bandito

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Posted 16 July 2016 - 01:19 AM

View PostSnowbluff, on 15 July 2016 - 05:48 PM, said:

o.o

What... how...


I simply take all the intel on both Scouting mode. Clanners could never stop me. It is the fastest way to gather intel while denying them to the enemy.

#39 adamts01

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Posted 16 July 2016 - 03:41 AM

View PostYeonne Greene, on 16 July 2016 - 12:55 AM, said:


Not when it has a full-length beam duration, it won't.

Duration on small pulses isn't that huge of a deal. I'm actually fine with the 1E losing these, it was a fairly cool running dps monster. The 6ML build will be much worse though.

But the 1v...... Just dead. The cry babies calling for nerfing the 1v really have no clue what's powerful in this game. Yeah that mech had extremely cool dps, out to a very good range, but it took sooooooo much face time to deliver it, and required a very long game against scrubs to do so. It's absolute trash against real players. If it lost a single trade it was either dead or gimped. I just can't fathom why PGI is out to completely destroy the most overwhelmingly under-represented weight class. I really want to be all about this game, but they just push their customers away like no business I've ever seen.

#40 Brain Cancer

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Posted 16 July 2016 - 07:51 AM

It actually makes sense in one way.

Remember how inferior the quirks were on many recent robots like the Archer or even the new Cat hero?

They're pushing things down towards that level for everyone, with the biggest shoves going to good ones in the eyes of players until we're dropping back into barely-noticeable changes to stats.





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