

Why Nerf The Marauders?
#61
Posted 15 July 2016 - 11:27 PM
#62
Posted 15 July 2016 - 11:29 PM
Hit the Deck, on 15 July 2016 - 11:27 PM, said:
The MAD on the whole never had fantastic quirks. The Warhammer did. The quirks the Warhammer got were lore-derived and should have been equally applicable to the MAD but for some reason they liked the WHM more. The better hard-points and better quirks have let the WHM eclipse the MAD since it released.
#65
Posted 15 July 2016 - 11:39 PM
Kubernetes, on 15 July 2016 - 09:12 PM, said:
I agree, maybe PGI is redefining Hero mechs to be less of a Hero and more of a Handicapped Hero. Mind you, the Oxide did need a nerf.
Good advice about not spending money. Since unloading other accounts I find the game much more rewarding without spending a real life dolla.
Mmmmmmm..... yes
Mech-Cellent!
#66
Posted 15 July 2016 - 11:42 PM
Hit the Deck, on 15 July 2016 - 11:27 PM, said:
I do own them and the MAD-3R is my most favourite Mech. There is no Mech I feel more comfortable and more competent with.
If anything the lack of PPC quirks on the MAD-5D was a disappointment.
I hope I won't change my mind after the patch.
Yeonne Greene, on 15 July 2016 - 11:01 PM, said:
Right. That's just right. That's why I prefer fast Mechs myself and stay away from slow Mechs.
PS: the argument about offensive quirks vs mobility quirks is more of a general philosophy one. Currently I am not in the mood to discuss it here.
#68
Posted 16 July 2016 - 12:19 AM
Sigilum Sanctum, on 15 July 2016 - 10:28 PM, said:
You must have missed the part where I'm an Assault pilot lamenting the nerfs of almost everything here, because a lot don't make any sense.
But ok.
Oh I wasn´t talking to you specifically. I´m just saying I can´t empathize with anyone at the moment, I´m too sad about poor Lolcust.
#69
Posted 16 July 2016 - 04:40 PM
They're supposed to be competitive, but they're quite mediocre.
#70
Posted 16 July 2016 - 04:49 PM
Sigilum Sanctum, on 15 July 2016 - 09:35 PM, said:
To which Russ replied: "...sure."
EDIT:
What the ****.
Hilarious.

#71
Posted 16 July 2016 - 05:14 PM
#73
Posted 16 July 2016 - 06:03 PM
Since they're C-bill sold, keeping them highly appealing is no longer needed. Buy a newer mechpak instead.
#75
Posted 16 July 2016 - 06:19 PM
Narcissistic Martyr, on 16 July 2016 - 06:14 PM, said:
It got an overall modest net nerf in this upcoming patch. It has also had its quirks reduced on two separate occasions (not counting this patch). Your argument is invalid.
Edited by FupDup, 16 July 2016 - 06:19 PM.
#76
Posted 16 July 2016 - 07:18 PM
Trauglodyte, on 16 July 2016 - 05:14 PM, said:
They did nerf the Dragon and the Mist Lynx. Dragon lost its ballistic awesomeness, Mist Lynx lost some structure in the legs (lolwut).
#77
Posted 16 July 2016 - 07:49 PM
Kubernetes, on 15 July 2016 - 09:12 PM, said:
Never spend money on mechs for the quirks. Only spend money on mechs if you like the mech.
Quirks come and go. By the time the mechs are on sale for C-bills, they mostly go.
Myself, I buy based on faction lore, not quirks. That's why I have a Marauder and an Archer, but no Rifleman. No amount of qurik-meddling is going to change that, and often times, I have the most fun with 'mechs players gripe are "Bad".
#78
Posted 16 July 2016 - 08:42 PM
The nerf changes that. The mech may not be XL friendly after the values reduce on Tuesday. If that is the case, I will grieve, then find a few favorite again, like I always do.
#79
Posted 16 July 2016 - 08:50 PM
Regarding the BH2, it just feels like it's in a good place now. The quirks are what make it viable as a sub-70kph heavy. Cmon, it's a Hero that is severely gimped compared to its non-Hero variants. The thing doesn't even have ballistic or PPC quirks, despite the fact that it's a gauss/ERPPC platform in lore.
The BH2 is my favorite ride of all time in MWO. It doesn't have the best mounts or most mounts or the best geometry and it's pretty slow in today's game, but it's the agility that keeps me coming back. It can hop and turn like a mech 15 tons lighter and 20kph faster. Take that away and it's just another dead Hero.
#80
Posted 16 July 2016 - 09:08 PM
ScrapIron Prime, on 16 July 2016 - 08:42 PM, said:
The nerf changes that. The mech may not be XL friendly after the values reduce on Tuesday. If that is the case, I will grieve, then find a few favorite again, like I always do.
I concur about the tankability, however its lack of offensive quirks is what keeps it in line. It tanks extremely well, but the trade is that it has nearly vanilla weapons. This causes it to get passed over in high level play. In light of that, I can't see why it should be nerfed. It's a solid 'Mech, but not over the line.
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