dario03, on 21 July 2016 - 08:11 AM, said:
And they never could against teams with aim or artificial aim via streaks.
Are you sure you're playing MWO? The top lights in the game have been doing that since the beginning of MWO, well after knockdowns. That is always been the biggest complaint regarding mechs such as the ACH, FS9 or the old school spider.
Bush Hopper, on 21 July 2016 - 08:13 AM, said:
The problem is that with all the bloated agility quirks on heavies and assaults the speed of lights gets negated to a large extend. In the end it is questionable if it is worth the sacrifice in structure, armour, firepower, range and heatsinks.
The only thing which speed is handy for is, as you said, quick re-positioning. But honestly, you can do that with a fast medium and have less drawbacks.
umm no. Again, are you sure you're actually playing MWO....
The top lights in the game were/are able to 1v1 any mech and also survive running through multiple enemies, which is why people complain about the. LMAO @ fast mediums, what fast mediums? Any medium mech that tries to tried with a heavier mech simply looses armor. The only way Medium mechs have been useful in the past 2 or 3 years is because of over quirking them.
Watch good lights pilots play this game and you'll see why lights are an issue. Artificial defenses is not good.
YueFei, on 21 July 2016 - 08:58 AM, said:
Then how come in the Battletech source game moving quickly makes you less likely to be hit?
No-one gives a **** about battletech anymore. This game is too far removed from BT to even worth mentioning it. Lore is a better idea on how lights were piloted. They would never go up against heavier mechs simply because one hit from a PPC, AC20, large LRM rack or large SRM salvo would take them out.
Edited by mogs01gt, 21 July 2016 - 10:32 AM.