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Decals Need An Off Switch


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#101 oldradagast

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Posted 19 July 2016 - 04:11 PM

View PostICANHASCHZBURGER, on 19 July 2016 - 02:54 PM, said:

I would pay more to put decals on opposing mechs. Use narc as a starting point to make a decal-shooting launcher. The decals stay on until the mech is destroyed.


That sounds like an excellent April Fool's Day event!

#102 Lupis Volk

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Posted 19 July 2016 - 04:11 PM

View Postoldradagast, on 19 July 2016 - 04:10 PM, said:

Past experience in a similar game has proven that an "off" switch is strongly recommended.

Case in point: World of Warships.

Awhile ago, they added anime themes to the game. Basically, if you had an anime ship, it would have the same model as the standard ship, but the paintjob would include some large, glowing lines and rune-like structures. It was far less immersion-breaking than the decal nuttiness we're seeing, and yet they still had the wisdom to allow players to turn "off" the anime skins and maintain immersion with ships with historical camo and paintjobs.

The decals in this game are at least as immersion breaking as glowing lines on a battleship, so the same solution should be applied - allow an off switch for the players. That allows the hard-core fans to retain their immersion while allowing other folks to have fun with decals. Everyone wins and it only requires a bit more programming.

well to "turn" off the animoo skins you simply had to not have the animoo port as your port.

#103 Tordin

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Posted 19 July 2016 - 04:15 PM

Poor crybabies everywhere! Then dont use deckals then. And since you hate those wandering smileys and whatnot, it might make you focus better on hitting those, terrible, terrible abominations who dare to use deckals! Posted Image

-Deckals, makes haters aim better at the enemy!
(if they have them) Posted Image

#104 oldradagast

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Posted 19 July 2016 - 04:19 PM

View Post627, on 19 July 2016 - 03:18 PM, said:

there are examples in real military where people go nuts with their stuff. Anyone know who manfred von richthofen was and what he did to his plane when he was ordered to apply camoflage to it?

However if you don't want fun and immersion-breaking paintings in this game, where was the uproar when the bucaneer camo was introduced? or the faction camo for davion and steiner mechs with those non serious writings?

I mean shall we all apply tiger and sherman camo only in the colors green, brown and grey? Gimme mah pink already that is a lore color, I want that pink locust with stuff from the camachos for the true immersion!


Those camo jobs were done tastefully. There's a vast difference between that and slapping a smiley face on to hide your head and adding huge dong decal shoved up your mech's rear.

Also, I really wish people would stop using "real world military paint jobs can also be crazy" to justify the worst of this. Yes, real world camo can be nutty, though that is far less common than functional camo, but this is also a game, not a simulator of the real world. Some people enjoy seeing mechs with smiley faces, hearts, and genitalia; others would like a more believable environment. Given PGI's shrinking player numbers and precarious position with their customers, the common-sense answer is to allow users the ability to easily enable and disable the display of all decals.

View PostLupis Volk, on 19 July 2016 - 04:11 PM, said:

well to "turn" off the animoo skins you simply had to not have the animoo port as your port.


Exactly. The point being that Wargaming realized that immersion breaking content would turn some of their customers away and added an easy-to-use switch in the interface when releasing said content. PGI - not surprisingly - didn't perform the same level of business analysis and managed to give us rather hideous and goofy decals everywhere without an off switch.

Edited by oldradagast, 19 July 2016 - 04:19 PM.


#105 Lily from animove

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Posted 19 July 2016 - 04:20 PM

View Postoldradagast, on 19 July 2016 - 04:10 PM, said:

Past experience in a similar game has proven that an "off" switch is strongly recommended.

Case in point: World of Warships.

Awhile ago, they added anime themes to the game. Basically, if you had an anime ship, it would have the same model as the standard ship, but the paintjob would include some large, glowing lines and rune-like structures. It was far less immersion-breaking than the decal nuttiness we're seeing, and yet they still had the wisdom to allow players to turn "off" the anime skins and maintain immersion with ships with historical camo and paintjobs.

The decals in this game are at least as immersion breaking as glowing lines on a battleship, so the same solution should be applied - allow an off switch for the players. That allows the hard-core fans to retain their immersion while allowing other folks to have fun with decals. Everyone wins and it only requires a bit more programming.



just with the difference that the "immersion" you are speaking of is an own selfmade one, unlike the "historical" in world of warships. Our "historical immersive one" is the BT lore, and this one allows what you see here. so turning it off would actually be more immersion breaking.

Edited by Lily from animove, 19 July 2016 - 04:23 PM.


#106 xeromynd

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Posted 19 July 2016 - 04:21 PM

View PostBud Crue, on 19 July 2016 - 03:21 PM, said:


Can anybody provide a link to the updated TOS or COC or whatever the hell we had to "accept" with this patch? The links in the forums are the old one. I want to make sure that my dekal combination of the lips decal below the PGI skull on the back side of my Quickdraw is a proper display of love and honor and in no way "vulgar" or in any other way a violation.


This is from the patch notes re: decals

View PostInnerSphereNews, on 15 July 2016 - 04:39 PM, said:


In light of the customization options inherent with any layered Decal system, we must stress that the use of Decals is subject to adherence to the Code of Conduct. Violations of the Code of Conduct through the inappropriate use of Decals are subject to moderation.


#107 Requiemking

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Posted 19 July 2016 - 04:22 PM

Honestly, Decals need to be treated like hardpoints. Decals can only be placed in areas such as on the mechs back, on the shoulder and hip joints (similar to the Saint Ive's Blues), on the chest/ sides of the chest. Only one decal per "hardpoint", and decals that would otherwise cover vital areas (Such as Cockpit glass or Gun barrels) would be automatically modified to not do so.

#108 oldradagast

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Posted 19 July 2016 - 04:24 PM

View PostLily from animove, on 19 July 2016 - 04:20 PM, said:


just wit the difference that the "immersion" you are speaking of is an own selfamde one, unlike the "hsitorical" in world of warships. Our "historical immersive one" is the BT lore, and this one allows what you see here. so turning it off would actually be more immersion breaking.


You are missing the point entirely - give me option to turn the crap off, just as people in WoWS have the option to turn off anime. If you think mech junk and ones with smiley faces and hearts are key to the Battletech experience, you can leave them turned on; I'd rather not. It's just a small code change... assuming they didn't muck things up entirely when they added the decals.

As for the rest, yes - there are some mechs with goofy camo, hats, or whatever in Battletech, but that is the exception, not the rule. I also doubt there were any mechs with the cockpits painted over officially in Battletech, barring the often horrible artwork of that era, of course.

Edited by oldradagast, 19 July 2016 - 04:26 PM.


#109 BigJim

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Posted 19 July 2016 - 04:30 PM

If you know that other people can turn them off (which most probably will, because even if they don't are about the aesthetics, it'll be a slight bonus to system performance, not having to draw the decals), then there's no incentive to pay MC for them.

Like any customisation option, it's only value comes from other people seeing it...

#110 Lily from animove

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Posted 19 July 2016 - 04:32 PM

View Postoldradagast, on 19 July 2016 - 04:24 PM, said:


You are missing the point entirely - give me option to turn the crap off, just as people in WoWS have the option to turn off anime. If you think mech junk and ones with smiley faces and hearts are key to the Battletech experience, you can leave them turned on; I'd rather not. It's just a small code change... assuming they didn't muck things up entirely when they added the decals.

As for the rest, yes - there are some mechs with goofy camo, hats, or whatever in Battletech, but that is the exception, not the rule. I also doubt there were any mechs with the cockpits painted over officially in Battletech, barring the often horrible artwork of that era, of course.


but you are using reverse logic, and thats incorrect, Word of Warships introduced a immersion breaking feature and thats why they allowed to turn it off. to reestablish the immersion.
MWO does NOT introuduce any immersion breakign stuff )only for people with a self made up immersion) and therefore does not require an off button. Further if MWO had ti from the entire beginnine, no one would rant and just accepted this possibility. It's just the salty whine of some people trying to find some "reasons" as "immersion breaking" to revert what was done.

thre will surely be a lot of things done with decals I also do not want to see or I am going to like to see. But this does not alter the fact that such a claim for an off button would be unreasonably only favouring my own "wants" over the games and BT based lore. And thats just not how it should be.
People simulating to pilot machines up to 100t whining about some paint on metal, Thats the stuff Mechwarriors are made of?


btw fully customised battlemechs were also the "exception" now look at how many stockmechs people pilot. I just see soem ton of weird logically inconsitent claims to support own opinions.

Edited by Lily from animove, 19 July 2016 - 04:34 PM.


#111 No One Lives Forever

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Posted 19 July 2016 - 04:36 PM

Oh, well, you'll never please everyone. I dont mind decals, some of them could be better quality, though. I dont think we need "decal switch off" button, that would, in fact break the immersion more. Decals on cockpit shouldn't cover the glass, pilot needs to see. Decal around the glass should be fine. Decals on hard points..well, i guess it shouldnt cover the weapon.

#112 The Rogue Wolf

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Posted 19 July 2016 - 04:37 PM

One of the games I used to play was All Points Bulletin. It had a pretty revolutionary customization system that allowed players to put together some amazing symbols and costumes using up to a hundred layers, consisting only of a few dozen basic shapes and a handful of effects.

Posted Image

Posted Image

Now while I'm certainly not expecting MWO to even try to approach something that complex, I do think it'd be great if pilots could put together custom unit decals or classic "nose art" for their mechs. More freedom is always better, in my eyes. And if people really really feel offended by creative freedom, well, if a "hide other players' customization" checkbox is feasible, throw it in.

As for the phallophiles, one can just report 'em.

#113 Kivatu

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Posted 19 July 2016 - 04:40 PM

so i played with decal. interesting..the decal cover the glass cockpit too..have to retrain my eyes to look for the 'headshot' windows then

#114 Lily from animove

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Posted 19 July 2016 - 04:45 PM

View PostThe Rogue Wolf, on 19 July 2016 - 04:37 PM, said:

One of the games I used to play was All Points Bulletin. It had a pretty revolutionary customization system that allowed players to put together some amazing symbols and costumes using up to a hundred layers, consisting only of a few dozen basic shapes and a handful of effects.

Posted Image

Posted Image

Now while I'm certainly not expecting MWO to even try to approach something that complex, I do think it'd be great if pilots could put together custom unit decals or classic "nose art" for their mechs. More freedom is always better, in my eyes. And if people really really feel offended by creative freedom, well, if a "hide other players' customization" checkbox is feasible, throw it in.

As for the phallophiles, one can just report 'em.



and lets be honest, with the server performance and the cheaters apb has, the customsiation is the only damn thing keeping apb alive.

when times were great



not forgetting the event with GM's



what chaos.

Edited by Lily from animove, 19 July 2016 - 04:57 PM.


#115 Levi Porphyrogenitus

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Posted 19 July 2016 - 04:53 PM

In principle, it's good for PGI to offer client-side opt-out for things like decals, warhorns, even camo. It's one more way for low-end users to save a few crucial cpu/gpu cycles for what actually matters, and it allows people to tailor their experiences slightly more to their own aesthetic preferences.

However, it's by no means a priority, nor a game breaker. Indeed, it'd be hostile to lore to have such a toggle. In the lore, mechwarriors often decorated their rides with all manner of things, up to and including hot-gluing dolls to the outside of their mech. Some mechwarriors went out of their way to blast scottish pipe music over all the comm channels as a crude form of jamming. PGI's willingness to embrace and enable this kind of personal eccentricity is great.

Besides, it's more important to get us HUD customization than to let people turn off decals and whatnot. Changing HUD coloration, choosing reticule design/shape, and even setting the zoom level of the radar display are all much more important than anything to do with decals or warhorns.

#116 Lily from animove

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Posted 19 July 2016 - 05:01 PM

View PostLevi Porphyrogenitus, on 19 July 2016 - 04:53 PM, said:

In principle, it's good for PGI to offer client-side opt-out for things like decals, warhorns, even camo. It's one more way for low-end users to save a few crucial cpu/gpu cycles for what actually matters, and it allows people to tailor their experiences slightly more to their own aesthetic preferences.

However, it's by no means a priority, nor a game breaker. Indeed, it'd be hostile to lore to have such a toggle. In the lore, mechwarriors often decorated their rides with all manner of things, up to and including hot-gluing dolls to the outside of their mech. Some mechwarriors went out of their way to blast scottish pipe music over all the comm channels as a crude form of jamming. PGI's willingness to embrace and enable this kind of personal eccentricity is great.

Besides, it's more important to get us HUD customization than to let people turn off decals and whatnot. Changing HUD coloration, choosing reticule design/shape, and even setting the zoom level of the radar display are all much more important than anything to do with decals or warhorns.



how much I would love to get the minimap out of the middle below, it annoys me all the time on various areas trying an estimated shot into the minimap into opponent mechs below there. Would be too awesome getting this map in any of the ingame cockpit screens.

Edited by Lily from animove, 19 July 2016 - 05:01 PM.


#117 Felicitatem Parco

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Posted 19 July 2016 - 05:02 PM

I want to put Cockpit decals all over my CT ;-)

#118 Lostdragon

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Posted 19 July 2016 - 05:07 PM

I have not seen them in the game but some of the screenshots I have seen look really, really stupid and immersion breaking.

#119 Blind Baku

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Posted 19 July 2016 - 05:10 PM

View Post627, on 19 July 2016 - 03:18 PM, said:

there are examples in real military where people go nuts with their stuff. Anyone know who manfred von richthofen was and what he did to his plane when he was ordered to apply camoflage to it?

However if you don't want fun and immersion-breaking paintings in this game, where was the uproar when the bucaneer camo was introduced? or the faction camo for davion and steiner mechs with those non serious writings?

I mean shall we all apply tiger and sherman camo only in the colors green, brown and grey? Gimme mah pink already that is a lore color, I want that pink locust with stuff from the camachos for the true immersion!

View Post627, on 19 July 2016 - 04:02 PM, said:

wait, you can deactivate camos and colors so you don't have to see those immersion breaking paint jobs?


You keep missing the biggest point most of us "little girl" "whiners" are trying to make. PGI has done wonders reimagining the universe of battle tech. The CURRENT state of decals is a wretched failure and the game is better without them. Until such a time as they (speaking in terms of quality only) look like they belong, I and many others don't want to see them.

Reiterating to make sure the compliant is easily understood, I don't care that you want to l put hearts and rainbows and what ever iconography cartridges your fancy on your mech. I want it to not look like a poor quality Photoshop. PGI should take pride in there product.

Edited by Blind Baku, 19 July 2016 - 05:12 PM.


#120 Alex Morgaine

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Posted 19 July 2016 - 05:22 PM

View PostLily from animove, on 19 July 2016 - 04:32 PM, said:


but you are using reverse logic, and thats incorrect, Word of Warships introduced a immersion breaking feature and thats why they allowed to turn it off. to reestablish the immersion.
MWO does NOT introuduce any immersion breakign stuff )only for people with a self made up immersion) and therefore does not require an off button. Further if MWO had ti from the entire beginnine, no one would rant and just accepted this possibility. It's just the salty whine of some people trying to find some "reasons" as "immersion breaking" to revert what was done.

thre will surely be a lot of things done with decals I also do not want to see or I am going to like to see. But this does not alter the fact that such a claim for an off button would be unreasonably only favouring my own "wants" over the games and BT based lore. And thats just not how it should be.
People simulating to pilot machines up to 100t whining about some paint on metal, Thats the stuff Mechwarriors are made of?


btw fully customised battlemechs were also the "exception" now look at how many stockmechs people pilot. I just see soem ton of weird logically inconsitent claims to support own opinions.

Take away the decals, take away customization, more hard core serious game. Paint, camo, equipment swapping, battlemechs and omnis use their full stock build for their varient only too. Clans have as honor and bidding system, is brings all the tonnage they want. During on a marked Mech in zellbriggen(sp?) reduces honor and end of match rewards. No quirks, all stats normalized to tt. There, lore achieved.


Posted Image
breaks immersion, its paintjob isnt olive green! Its forest green! With white details!

Posted Image
Omg so noob paiting a bullseye front and center

...
Sheesh. Couple of lasers swiping will burn them off like any paint job anyway(or should if they don't yet, work and OT = busy pilot)





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