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Disappointed With Supply Caches :/


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#21 Narcissistic Martyr

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Posted 30 July 2016 - 10:11 PM

Mex my friend... the win rate for the good prizes is so low that it's faster to farm and sell enough caches to buy the mech with cbills.

#22 Ace Selin

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Posted 31 July 2016 - 12:59 AM

View PostBud Crue, on 21 July 2016 - 03:08 AM, said:


On that note: can we get a new map based on the strip, where we can stomp through the Bellagio and knock down the facade of New York, New York and blast that stupid monorail? Give us that map and I promise I won't post anymore snark about stupid goodie crates.

I actually want this map !!!!!!!!!!!!!!!!!!!

#23 Vellron2005

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Posted 01 August 2016 - 05:47 AM

So far I've opened about 5-6 caches, not a single one gave me anything good, or anything that you can't buy for a small amount of cbills, and like half of the ones I opened actually gave THE LEAST desired item. The cheapest possible.

In my oppinion, Suppy Caches are a waste of MC... They are set up to give the worst item most of the time, with perhapse like a 1% chance to give anything better.

That means that to get say, a mech from a supply cache, you have to spend about the amount of MC you would usually spend on buying that mech, and the chance of getting one for anything less is astronomically low.

So go, spend you MC, and feed the Pirahna..

Or don't.

#24 Darth Hotz

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Posted 01 August 2016 - 06:16 AM

1 key cost you 0.14$.

If you buy 100 lottery tickets for 0.14$ each, you spent 14$ for them. Do you think you can expect to win the grand price with a 14$ investment?

On the other hand, you can buy 1.1mio c-bills for 800mc. For 800mc you get 32 keys. If you would sell 32 unopened caches you get 1.6mio c-bills. If you open them all and sell the stuff you would probably get more. So buying keys makes more sense than to buy c-bill packages.

Please correct me if I am wrong.

Edited by Darth Hotz, 01 August 2016 - 06:17 AM.


#25 Kirkland Langue

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Posted 01 August 2016 - 06:24 AM

I've gotten 3 free keys.
I opened 3 crates.

Each of the crates, I won the least valuable item listed. One of the crates was especially disappointing because 6/8 items were ones that I would have been happy with.

We already know that the odds of getting the items inside the crates are NOT equal - and that the inequality is of such a magnitude that PGI has no intention of telling us how unlikely it is that you'll get anything good.

The crates are junk. If there is even a single thing inside that is less valuable than 50k, just sell it for the 50k. If everything in it is worth more than 50k, then wait till you are given a free key and open it then. Any MC spent on crates would be better spent on consumables that you don't use.

#26 Lorcryst NySell

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Posted 01 August 2016 - 08:27 AM

I've opened 50-ish crates so far, I never got a 'Mech in them, but I did get a couple of MechBays, enough spare omnipods to build 2 'Mechs (I those parts had been for the same chassis, that is), several weapon and mech modules worth more than 3 million CBills each, weapon systems aplenty, some more Keys, at least 500 MCs and something like 8 millions in direct CBills prizes.

The 'lamest' item I got was a Clan AC2, that still sold for more than 50K.

They're worth it.

IF AND ONLY IF you consider that spending real money to support a Free To Play game is worth your time.

Nothing will convince a bitter leech that wants everything for free to spend real money though, and to those people I say : THANK YOU FOR KILLING THE FUTURE OF THIS GAME !

/rant over

#27 Sagamore

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Posted 01 August 2016 - 08:46 AM

I have only opened 2 supply caches with the free keys and got a Mech Bay and 250,000 c-bills. Might have to quit while I'm ahead!

#28 Plastic Guru

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Posted 01 August 2016 - 08:56 AM

Put some more limited edition Farkle in and you'll be printing money.

COD put in some cosmetic weapons (hammer, wrench, butterfly knife) and the fanboys spent HUNDREDS trying to win them. Yeah, some were limited edition weapons (sword?) but they weren't 'pay to win' game ending weapons. Heck...rainbow PPC beams or sparkly laser beams and even stupid stuff like new weapon sounds....and all you'll hear is "Cha Ching".

Someone already said....Put in a ComStar Patch...or some limited edition unit decals (old school Clan or house units).

I have opened 30 or so....met a slimy House Kurita operative in a bar and unloaded the 15 SRM 6's I won...so It worked out.

Plastic Guru
"Urby's are like Furby's but with laser beams"

Edited by Plastic Guru, 01 August 2016 - 08:59 AM.


#29 MinimumContacts

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Posted 01 August 2016 - 03:12 PM

I did get a Commando mech once out of 12 or so caches. But most everything else has been meh.

#30 Uncle Totty

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Posted 01 August 2016 - 03:47 PM

View PostPaigan, on 21 July 2016 - 03:19 AM, said:


I still assume that probabilities for each of the 8 items are equal (1/8), be it a heat sink or an assault mech.

If it should turn out that this is false, then Supply Caches are a fraud from PGI, tricking people into wasting money under a false impression.
If it is true:
Grow up and learn how to handle gambling.

You always play against the bank and the gambling even only exists in the first place because in the _LONG_ run, it makes the bank more money than it loses.


It is false. Posted Image

https://youtu.be/qHdjcRQOx0E

#31 Bullseye69

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Posted 01 August 2016 - 05:25 PM

View PostLordNothing, on 30 July 2016 - 04:18 AM, said:

i think ive been awarded like 4 caches since the patch. granted i did take a week off after the last event, i have been playing for a couple days now and i haven't won a single cache despite a large pile of victories. except maybe the one event prize (which i sold because it didnt have any good prizes in it, save the free key for a good cache). if pgi's intentions are to open a casino, its a very crappy casino where there arent enough slot machines to go around and people have to wait in line for their turn for hours sometimes days. then they pull and have a very low chance at winning anything that they dont have 50 of in their warehouse already.


Onething i have noticed and maybe it the way they are awarded but the one that gets the catch is always alive at the end of the game. I usually die after doing good damage lots of assist and couple of kills just the way i play the game. I have seen winners with hardly any match scores and damage and no kills get the prize at the end of the match usually light mech that was sniping and running away in the match.

I just take it as it seems that rewarding the team players that do the things needed to win the game but usually winds up getting them kill always seem to get a penalized at the end. Where it by teir rating or prizes given in events or now caches depensed.

#32 Angel of Annihilation

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Posted 01 August 2016 - 05:49 PM

View PostJuodas Varnas, on 20 July 2016 - 11:45 PM, said:

Were you expecting to get the "top prize" mech in every single cache you opened?


Doubt he was thinking he was going to get the top prize each and ever time but when they present a "spin the wheel" type of award system that appears like it should be a 1 in 8 chance of getting the top prize but only awards the bottom prize you get a tad disappointed.

For myself I opened 3 Supply Caches. I was very selective and only opened the three pods that had a majority of the awards being what I considered worth the key to open. Out of the 24 items I could have won, 21 of them were something I felt valuable enough to waste a key on leaving only 3 items that were junk or worth less than the 50k I could have sold the Cache for. Now you with think with near 90% of the items in the caches being something worth spending the keys on, that I would have gotten lucky as on at least one of the boxes I opened right? Nope. Got the trash item each time.

In fact from what I have seen so far from reading other posts like this, despite the appearance of the award being a 1 in 8 chance to get any of the items, in fact you have about a 99% chance of getting the crap item instead.

#33 Cabusha

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Posted 01 August 2016 - 05:55 PM

If they want them to be useful or encourage people to open them, they really should just add unique decals, paint, or cockpit items you can't purchase straight with MC. This'll give the gamblers something unique to hunt for, without affecting game Ballance.

#34 Angel of Annihilation

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Posted 01 August 2016 - 06:06 PM

View PostBullseye69, on 01 August 2016 - 05:25 PM, said:

Onething i have noticed and maybe it the way they are awarded but the one that gets the catch is always alive at the end of the game. I usually die after doing good damage lots of assist and couple of kills just the way i play the game. I have seen winners with hardly any match scores and damage and no kills get the prize at the end of the match usually light mech that was sniping and running away in the match. I just take it as it seems that rewarding the team players that do the things needed to win the game but usually winds up getting them kill always seem to get a penalized at the end. Where it by teir rating or prizes given in events or now caches depensed.


I have been awarded at least to cache after I had died in the match so it isn't always awarded to the one who is alive.

#35 Davers

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Posted 01 August 2016 - 06:14 PM

It's nice to see all the grand prize mechs are those no one would spend money on.

#36 Syanis

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Posted 01 August 2016 - 06:22 PM

View PostLorcryst NySell, on 21 July 2016 - 01:59 AM, said:


And for me it's the exact opposite : I'm very very happy that there ISN'T unique, supply-crate-only items in there, because that would mean a real Pay To Win scheme in the game, even more so if said items were actually better than the "standard" items you can buy ingame.


No one is talking about a specialty mech, weapon, or mod that can only be gotten in supply caches. Idea would be unique colors, decals, cockpit items, and the like that can only be gotten in supply cashes. Unique looks and decorations even a special mech variant same as its c-bill one but with a unique pattern scheme and no specialties.

Supply caches though need some serious work. I went into buying a 12 pack of keys plus have gotten a couple from events and now sitting at 3 left and have yet to actually get something nice. I've gotten a couple of weapons that cost 400k and a completely useless mod that I could sell for 1 million. But the odds are extremely stacked against getting the nice item and even that nice item may be useless because someone who's been around a long time already has it all.

#37 DeamoBD

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Posted 01 August 2016 - 07:13 PM

It does not only reward alive players with caches. I have been the last one alive on my team with the last kill three or four times and didn't recive one.

#38 Keylan Carlyle

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Posted 03 August 2016 - 02:02 AM

I would go so far and call supply caches a fraud.

I have a very limited amount of 5 witch i actually opend by myself, but i searched some youtube data on other people opening the caches. So i got about ~25 cache openings as data pool. Each time before seeing the result i divide the 8 Prices in 4 better and 4 lesser, and guess what i got a 100% result on the lesser side. Even with only my 5 personal openings that would be a 3.13% chance. But on 25 events that is a 0.00003% chance.

So it is very clear (by testing) that the chance is not distributed evenly on those 8 items, witch is clearly not the inital appearance.

The user expoects to have an equal chance on those eight items. Why else would you present 8 Items witch alre already distributed to you by chance?

But those are not the prices, you accutally have chance to win a cache, witch has a chance to have certain items, witch again have a chance to be pulled. And from all those cachnes only the first is at least somewhat clear as a 1/24 distribution by game. The eight item preview is just a dishonest teaser to grab your MC and therefore get you to pay.

And it is not like they would loose anything by giving us a chance of good results, it is still a digital product, it has a cost to create those items in the first place but distribution instances does not. So please make the chance of getting the shown items 1/8, while i'am well aware that the amount of Mech/Engine/MC in the chace display will go down drasticly, i at least don't feel like i get just ripped of.

Edited by Keylan Carlyle, 03 August 2016 - 02:02 AM.


#39 SirNotlag

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Posted 03 August 2016 - 06:36 AM

View PostLorcryst NySell, on 21 July 2016 - 01:59 AM, said:


And for me it's the exact opposite : I'm very very happy that there ISN'T unique, supply-crate-only items in there, because that would mean a real Pay To Win scheme in the game, even more so if said items were actually better than the "standard" items you can buy ingame.

Could you imagine having a very good weapon that you can only get by spending real money and trying your luck hundreds of times in a lottery ? That would mean spending tons of real life, hard-earned money for a small chance at being competitive ...

Praise be to all the Higher Powers and your divinity of choice that PGI didn't do that.

Once more : don't like the content, or don't "need" them ? Ignore the keys and sell the box.

But even a bittervet with everything could still open the crates and sell the Big Prizes for CBills, allowing them to, I don't know, actually buy what they want or inject some cash in the unit coffers ?

CBills are never useless, I think ...


I wouldn't mind if their unique ness was cosmetic only and not mechanical cause yeah i agree with you that better stuff from the crates would be ******** and cause me to leave. However if you get laser weapons with red or blue lenses instead of green, missles with bright coloured missle heads sitting in the tubes or CUAC 10s and 20s that look like giant chain guns instead of double barrels, stuff that is mechanically identical but looks noticeably different.

Things like that and giving you multiple of the crap stuff would definitely take the sting out of it and some people might actually want it cause they want to dec their black night with all blue laser lens to go well with its paint job.

Edited by SirNotlag, 03 August 2016 - 06:37 AM.


#40 MauttyKoray

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Posted 03 August 2016 - 06:43 AM

View PostBrother MEX, on 20 July 2016 - 11:43 PM, said:

I am very disapointed with SUPPLY CACHES Posted Image

As I had some 500+ MC left after buying the Vindicator Mastery Pack and some DECALS, I have bought 5 keys until now to open supply caches with tempting content like BNC or HGN battlemechs ... all i got until now is USELESS 5H1T like SRM4, PPC, mL, UAV and 250k !

From my point of view it currently looks like none of the supply caches are worth the 25 which you need to open it Posted Image

All supply caches reward you with something that is worth more than 25mc in relation to its CBill value.

If that's confusing:
supply cache value > 25mc converted to cbills

So in fact every supply cache is technically 'worth it' in terms of conversion rate. Just because you don't consider the items you get 'worth it' doesn't mean they actually aren't fair and more valuable than what you spent to open it.

I mean, seriously, did you expect to get a mech every time you open one? Also, you only opened 5... Expecting to get a top prize after only 5 tries is a joke and you should feel bad for expecting that. They're like slot machines, bubble gum machines (gachapon in Japan), or blind box merchandise. The 'top prize' in any of these is also rare to obtain, stocked at a much lower number than any of its more common counterparts, and in terms of digital, you could go a long time without ever finding one simply by chance.

This is the risk/reward of chance items and if you don't like how they work, you literally can't complain because its a stable and solidified method of this feature/type of item worldwide and throughout every game that does it.

Edited by MauttyKoray, 03 August 2016 - 06:47 AM.






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