El Bandito, on 23 July 2016 - 09:11 AM, said:
What I mean is, if Lights are buffed to Heavy class level, you will see good Light players beat up the pug queue even harder than what a good Heavy pilot can do. In other words, broken.
Not necessarily. The limit on the Heavy pilots is that they can't be everywhere at once and they are still susceptible to focus fire. That still applies to Lights, because while they are faster they typically take longer routes to get angles and they still go crunch when multiple people engage it.
Though you'll have to qualify the statement "buffed to Heavy class level," because I don't know what is meant by that. Lights are physically limited from carrying Heavy firepower in most cases. They can't soak the damage like Heavies, at best they can evade it. How, exactly, can they get buffed to Heavy-class performance?
I mean, the Locust pre-July was actually a good model of what the fast Lights should be like. Squishy, agile, weapons that synergize well with the agility and help mitigate the squishiness when played properly, but featuring exploitable weaknesses (SRMs: close range and ammo limits; SPL: close range and low damage; ML: medium range and hot). I never had any problems killing them, even when piloted by top-tier players. They were good. As you go up in tonnage from Locust, you would give up a little bit of speed and agility for a little more armor and firepower.
What I don't want are Jenners or Firestartersor Locusts that can tank for days while delivering 32-72 point strikes dancing in the middle of a group of competent players that are actually shooting at them. Nor do I want Lights that can deliver 30-42 damage from 400+meters coldly and with beam durations under 0.8 seconds Obviously, that would be broken in both cases. But really, that hasn't been a thing in this game for about a year and a half, now.