

Upcoming Faction Play Round Table
#181
Posted 23 July 2016 - 06:40 PM
If you wanna kill off FP entirely, do that.
#182
Posted 23 July 2016 - 06:45 PM
R31Nismoid, on 23 July 2016 - 06:40 PM, said:
If you wanna kill off FP entirely, do that.
It is faction play, not swarm our unit with 500+ players to dominate faction play and force PGI to do what we want because we have X number to players to bully PGI with.
Also, you can limit the number available slots for a faction depending on what the rest of the factions have for population.
No faction can have more than 5 Units than any other faction. If you really want to be Jade Falcon and their are no more spaces left, you have to wait or join another faction.
Edited by MechPorn, 23 July 2016 - 06:56 PM.
#183
Posted 23 July 2016 - 06:50 PM
BearFlag, on 23 July 2016 - 06:21 PM, said:
No offense, Cato, but if the goal is to fix FW, excluding that 90% of the player base who don't play/quit playing is not good idea.
Uh, could you clarify? Who do you want included? Random pugs? They dont play, so why should we care enough to give them a spot as opposed to people invested in the game mode?
#184
Posted 23 July 2016 - 06:55 PM
MovinTarget, on 23 July 2016 - 05:31 PM, said:
If most of you dont play CW, why not just join a faction and be loyalists? Why be added weight changing faction pop every week?
#185
Posted 23 July 2016 - 06:56 PM
MechPorn, on 23 July 2016 - 06:45 PM, said:
It is faction play, not swarm our unit with 500+ players to dominate faction play and force PGI to do what we want because we have X number to players to bully PGI with.
The biggest issue since phase 3 is the DROP in population.
And you thinking making it massively more restrictive, will make the community experience, better?
I don't even...
#186
Posted 23 July 2016 - 07:00 PM
R31Nismoid, on 23 July 2016 - 06:56 PM, said:
The biggest issue since phase 3 is the DROP in population.
And you thinking making it massively more restrictive, will make the community experience, better?
I don't even...
Wait...so...balancing the factions...that is a bad idea...
#187
Posted 23 July 2016 - 07:01 PM
Cato Zilks, on 23 July 2016 - 06:50 PM, said:
Should be clear enough. Without them you eventually have no game mode. You're close to it now. Since the event I've seen queues under 30 across all planets and modes.
#188
Posted 23 July 2016 - 07:25 PM
BearFlag, on 23 July 2016 - 07:01 PM, said:
Should be clear enough.
Bringing QP players in needs to be a priority, but what QP only players deserve a seat at that digital table?
I speak about only some of the top units, but many seem qualified to talk about pug participation. I know that MS and 228 have sizable QP only members. Their leaders should know why thise guys arent playing FW. HHOD (davion), MGA (marik), TCAF (liao), and 12DG (steiner) all have more players than participate in FW. How are those leaders not best qualified to weigh in?
They have members active on FW and many more who are who focus on QP. Can they not address pug problems?
Edited by Cato Zilks, 23 July 2016 - 07:29 PM.
#189
Posted 23 July 2016 - 07:31 PM
Want to improve Faction Warfare numbers?
Simple ad cost Next to nothing!
Give 1MC to any one tat drops a FW loss.
Give 2 to 5 MC to every FW winning player.
Simple and very incentive based.
Want Free MC? Play FW!
I'm talking about minute amounts that would take a while to mean anything!
But will accumulate well over time.
#190
Posted 23 July 2016 - 08:09 PM
Slowth, on 23 July 2016 - 07:31 PM, said:
Want Free MC? Play FW!
I am all about being fair...this would only make the richer, richer and poorer slightly less poor. No MC for playing FP with a win or a loss...
Now...giving away open crates (ones that you don't need a MC Key to open) might be incentive enough (one for each game that you participate in (max of 4 a day).
#191
Posted 23 July 2016 - 08:24 PM
#192
Posted 23 July 2016 - 08:48 PM
Cato Zilks, on 23 July 2016 - 08:24 PM, said:
I think screwing with QP to make FP more appealing is a bad idea. It is not a good idea to mess with 90% of MWO population. You will not see an exodus of players from QP to FP. You will see an exodus of players out of MWO.
Better to make FP a fun, challenging and an enjoyable experience to draw players in rather than make QP a worse experience in the hopes that some will try FP.
#193
Posted 23 July 2016 - 08:54 PM
N0MAD, on 23 July 2016 - 04:28 PM, said:
Same old softball session i see coming?
So what part of developing do you do?? and why isnt this being done by the Community manager?.
Gona answer this?.
I cant take this town hall as legit after reading your comment..
A developer is anyone at the company that contributes to the development of the game. This can cover everything from programming, artwork, audio, marketing, community management, server admin, QA, and so on. Personally, I am involved in marketing, promotion, community management, and other tasks...basically helping out wherever I am needed or able to contribute during any given month.
As for feedback being screened, all PGI employees are free to read this thread at any given time, and as I've been monitoring this thread since it went up, I've seen that many have. What I meant by considering Fryslan's feedback, is that he (and others) have concerns that North American feedback is given higher priority, such as the Town Hall's and this Roundtable taking place during NA hours. This is of course because PGI is a NA-based company. But, I was just letting Fryslan know that I am going to make sure, whether it's in the form of the feedback in this thread, potential polls, or even future Roundtable meetings, that other parts of the world have as much representation as possible.
This Roundtable is for players who have a desire to see Faction Play improve, and who want to have a direct conversation with the developers. As I mentioned in one of my original posts on this thread, this Roundtable will not be a venting session. It is meant to get work done. Russ and the developers are staying after work, offering their personal time to come and listen to the community, and their suggestions for improving the Faction Play experience. Having a direct line to these guys is a privilege, not a right. So yes, there will be screening and moderation involved. Rude people, and rude posts like yours that offer nothing to the conversation, will not be heard or be a part of the ongoing process.
I hope that answered your question, and that if you do have an interest in seeing Faction Play improve, that you will find a positive way to contribute in the future.
R31Nismoid, on 23 July 2016 - 04:32 PM, said:
I do hope said suggestions are not going to form the basis of the solutions here at all.
When Phil and I talk on our podcasts, that's all it is. Phil and I chatting with each other, giving our personal thoughts and opinions on any given topic, which we always make known in the way of a disclaimer or two. It is not a production meeting, the podcasts are not transcribed and sent to the design department, and Russ is not forced to listen to them. We just like to talk.

This on the other hand, is going to be a Roundtable meeting, and not the same as our previous Town Hall meetings. This is going to be members of the Faction Play community, on Teamspeak with us, asking questions, offering suggestions, and having conversations directly with Russ and the developers about improving Faction Play. Phil, myself and other staff will mostly be working in a support and moderation roll, making sure everything stays on track and the conversation stays on topic, etc.
#194
Posted 23 July 2016 - 08:57 PM
Cato Zilks, on 23 July 2016 - 08:24 PM, said:
It is reasonable if you want to push more players out of the game.
#195
Posted 23 July 2016 - 09:09 PM
Bombadil, on 23 July 2016 - 08:54 PM, said:
I hope that answered your question, and that if you do have an interest in seeing Faction Play improve, that you will find a positive way to contribute in the future.
Ya i hope you can find a way to contribute in the future also..
Edited by N0MAD, 23 July 2016 - 09:11 PM.
#196
Posted 23 July 2016 - 09:21 PM
Bombadil, on 23 July 2016 - 08:54 PM, said:
When Phil and I talk on our podcasts, that's all it is. Phil and I chatting with each other, giving our personal thoughts and opinions on any given topic, which we always make known in the way of a disclaimer or two. It is not a production meeting, the podcasts are not transcribed and sent to the design department, and Russ is not forced to listen to them. We just like to talk.

This on the other hand, is going to be a Roundtable meeting, and not the same as our previous Town Hall meetings. This is going to be members of the Faction Play community, on Teamspeak with us, asking questions, offering suggestions, and having conversations directly with Russ and the developers about improving Faction Play. Phil, myself and other staff will mostly be working in a support and moderation roll, making sure everything stays on track and the conversation stays on topic, etc.
I fully appreciate that it's just chatting, shooting the breeze etc. We all do it, no worries at all

You also guys just need to appreciate you have a larger/influencing voice via the PGI tournament so just chit-chatting or not, such ideas can potentially gain quite a bit of traction even if it's not what the greater FP thinks will work.
Anyway kinda detracting a little here. I'm certainly not having a go at anyone's roles here or otherwise. Round Table is good/needed and hopefully some quick wins/good can come of it initially and longer term things looked into.

#197
Posted 23 July 2016 - 09:23 PM
In the end we are the customers and PGI wants to sell us something.
And I know your post was a reaction to a corresponding post but still.. it leaves bit of a strange aftertaste.
Edited by mgto, 23 July 2016 - 09:28 PM.
#198
Posted 23 July 2016 - 09:31 PM
Be happy, he wants to fix it and is not just listening to whiners on twitter. PGI has invested time in FP before and it has not payed off (remember how we got split ques and NOBODY used them?)
So Bombadil, thanks for making this space to find good questions and thank you to Russ and PGI for still working on FP despite its declining numbers.
#199
Posted 23 July 2016 - 09:40 PM
Its their income on the line, we as players have dozens of games we can play at any given time.
As some one stated this is their work their income,, is it meant to sound impressive to say they are doing this after work?, that they are somehow going out of their way.
Well mate tell them not to go out of their way to save their income,,,, im sure im gona suffer financially right?.
MWO goes broke i play a dozen other games that are around,, PGI can try crowd fund another game... wait they tried that...
who should be privileged to talk to who???.
#200
Posted 23 July 2016 - 09:48 PM
Rampage, on 23 July 2016 - 08:48 PM, said:
I think screwing with QP to make FW more appealing is a bad idea. It is not a good idea to mess with 90% of MWO population. You will not see an exodus of players from QP to FW. You will see an exodus of players out of MWO.
Better to make FP a fun, challenging and an enjoyable experience to draw players in rather than make QP a worse experience in the hopes that some will try FW.
So, there is a problem between FW and QP, they feel like different games with different strategies. Decent QP players can suck in FW, because the maps are different and hard pushes are more common. I am not trying to break QP, I am just trying to better integrate the two. Ideally most players would play both versions. I think making the two modes have specific functions in the game would aid in making them feel better integrated into the game.
One way to achieve that is to make QP more like the training it seems to already be. If I need to work on leading targets with a gauss, I do it in QP. If I need to level up a mech, I go to QP. If I want to try a build that is possibly dumb, I go to QP. It is less serious and thus seems to be the place where you focus on getting better.
FW is team oriented. Battles here also "makes a difference" on our little fictional map. It is the serious part of the game: the thing you train for. I don't want to make QP a place where you don't get money, but I want to drive the regular players into Faction Warfare. Skewing the C-bill rewards towards FW should provide incentive.
On the flip side, offering free MC for every drop eats into PGI's money. Right now you mostly pay for MC, that money allows them to improve the game. Giving it away all the time undermines the business model.
Edited by Cato Zilks, 23 July 2016 - 09:54 PM.
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