Here's is my two cents on this.
1. Remove long tom.
2.Increase generator and omega health so that gen rushes are much more difficult to do and people are able to respond in time. It still seems too easy to walk in, destroy the gens and kill omega.
3.Make C-bill pay outs much larger or at least increase it some to entice people to play CW. People can currently grind out more C-bills in QP.
4. Give out a one time c-bill pay out to everyone who participated in a win that helped take a planet or successfully defend a planet (defense is optional as it can be abused), maybe even some sort of MC bonus (although I know this will be a hard sell).
5. Select two planets along each border. Those two planets are fought on as if they are the same que, when you que up into that sector, you will be slotted into either attack, defense, couter attack or hold territory. This will prevent 12 man teams from intentionally or accidently avoiding each other. At the end of the phase, which ever side has the most wins saves their planet and takes the enemy planet.
6. Give top 3 or 5 teams attacking a planet a portion of the MC. For example, with the 3 top teams attacking and taking a planet, the one who wins the most gets 8, 2nd gets 5MC and 3rd gets 2MC. This should help get more team participation as some people are just feeling like they have no chance of taking a planet
7. Give all mechs dropping from their dropship 5 or 10 seconds of invulnerability to discourage spawn camping. I know it will still happen but at least you get a chance to head for cover or shoot back for a time. D/C's do not get this benefit if possible.
8. Increase cap on tagged planets to 10 or higher so that units getting third place on several planets doesn't cap them at little to no MC.
9. Make the planets mean something more than just MC. Assign a random benefit to each planet that is faction wide such as 1% extra c-bill reward while holding that planet, 1% decrease in mech purchases or weapon or module purchases (can be tweaked to balance things). Any thing you can think of that would make attacking and defending planets mean something for you while playing.
10. Last but not least, for the love of all that is holy and good in the world, remove long tom and replace it with something that is inherent to scouting. Global seismic always sounded good to me but whatever it is needs to be a mechanic that doesn't kill mechs for you. We play so we can shoot stuff, we don't want to have the computer do it for us (well, most of us anyways).
EDIT: removed repetitive mention of removing long tom as after I read it, it was sounding snarky....just want to get the point across that long tom really does need to be removed.
Edited by Pat Kell, 24 July 2016 - 10:49 AM.