What CW needs :
1. Faction Play Galaxy Map
Needs Descriptions + Artwork for every Planet/Star System and we need Sets of Maps for Planets. You should not get Boreal Map on a Desert Planet. And like someone wrote : Some Planets from Lore need special Maps.
So your Mappers will have a lot to do.
2. Quickplay Maps in CW
Bring in a new Faction Warfare Gamemode which will be called "Field Battle" and use the Quickplay Maps for that.
Of Course only Maps that fit a Planet's Descriptions. No Frozen City on a Desert Planet.
3. More Character for Factions so that choosing a Faction has Consequences for your Pilot, wrote quite a bit about this a while ago in a Topic :
http://mwomercs.com/...84#entry4653284
4. Get rid of stupid/unrealistic Mechanics in Invasion Mode and bring something more logically : A stupid Mechanic is a Generator for a Gate on Top of a Hill that you can shoot and when you destroyed him the Gate will open for you. That is Star Wars Logic which would not work in our Universe and even Battletech/MWO is Fiction it is still Fiction with our Universe as Background.
Better Solution : Have some fortified Positions (3-4) for Mechs per Gate that they can reach via Lift or something and from where they can shoot on incoming Forces. Let the Invaders decide if they want to care about these Defenders or simply destroy the Gate by shooting/ramming it.
Give Defenders the Option TO OPEN THEIR OWN GATES

if they want to do that.
5. Get Rid of automatic Systems whereever you can and leave Decisions to Players.
Example : Direction of Attack Lanes on CW Map - should be voted by Players which Planet to attack and not be decided by an Algorithm.
6. Define important Planets - also away from the typical Attack Lanes. Many Planets in CW we never fought on as the Algorithm moves our Faction elsewhere every Time. Usually the same Route over and over again. Maybe your Unit's Goal is not to invade/protect Terra...
Give Units the Ability to attack somewhere else, even the Faction voted for a certain Planet to attack. The Unit that attacks somewhere else would not gain Loyalty Points or CBills but could maybe claim a Planet for themselves and get its Bonuses.
7. Have different Stages of Planet Invasion
First Beachhead Battle - if it fails the Planet will not be attackable for an Hour or so.
A couple of Field Battles - if you get a free Passage to the Planets Capital you can play the last Stage which would be :
Invasion Mode - the Invasion Mode as we know it.
8. Get Rid of an automated Long Tom, have a Look at Long Tom from Mechwarrior 4 Vengeance to see how strong they made it, that is more reasonable. Long Tom could be Equipment on a Mech, but its sheer Weight would limit the Mech in every other Area.
Have other Bonuses for scouting, like more free UAV/Arty Strike/Air Strike Consumables for your Invasion Teams if your Faction is dominant in scouting Mode.
9. Have a Mech Repair Hangar.
10. Give Units a GOOD REASON to spend their hard earned Coffer Cash.
11. Unit Stuff and Fluff
Units need a Base if they are Loyalists or maybe a mobile Base (Jump Ship maybe) if they are Mercs. Units can spend their Coffer Cash on improving Aspects of MWO for their Unit without making their Unit OP.
12. Transition Times
Warping through the Inner Sphere at no Time should not work. Units should have access to Jump Ships and if the Invaded Planet is very far from their Base they should wait between 5 Minutes and 1 Hour until they get to the Planet (the Time the Jumpship needs to transport the Dropship from Planet A to Planet B.
This could make some Planets vital as they would be Crossroads for Jumpships. Whoever controls these Planets holds much Power in his Hands as he can define who is allowed to pass and who not.
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Okey PGI - I wanna leave this here for now. Hopefully it will get some Attention. There would be many more Things that would need Attention but these Things were in my Head for quite a While.
MWO has huge Potential but it needs to be used.
And : MORE POWER TO THE PEOPLE !!! Will make the Game less boring
Edited by Joe Decker, 23 July 2016 - 10:12 AM.