Skaav, on 26 July 2016 - 04:42 AM, said:
90% of the suggestions in this thread will not help raise player retention, the overall fun/attractiveness of the mode or just even enjoyment for the random casual dropping in. They just introduce 100's of hours of work time for non relevant fluff, which is cool and nice to have and a good time all around, no doubt, but not worth prioritizing developement time over actual sensible game related improvements.
I think the Viridian rework shows how drastically even little changes can alter the flow of a map, and IMO this should be the priority for FW, reworking the maps, overhauling the objectives and thereby trying to reduce the static nature of FW these days.
BatWing, on 26 July 2016 - 05:23 AM, said:
PGI has just a bare layout of a Stellar Map, to make it short they need:
1 - Maps
2 - Missions
3 - Economy
4 - Goals to achieve
5 - a Story line engaging the crowd (at least a bit..)
.. just to name some...
PGI already has developed the assets they need to improve FP drastically. They just need to use them;
1. Maps - Use the QP maps in FP. Match them up with the planets theme to keep the look of the world were the battle is taking place consistent.
2, Additional modes - Use some of the QP modes in FP. Add Assault, Conquest, Domination, etc to the series of battles that must be contested to take a world. This would be in addition to Scouting, Invasion, Counter Attack, etc. All of these modes could potential include Drop Decks for longer, more involved battles.
3. Training newbies - Add the FP maps and modes to QP in a scaled down manner (no Drop Deck) so new players can learn the mechanics of FP without facing pre-mades.
4. Make the rewards for playing FP at least equal to if not a little better than its competition. QP is FP;s competition. I do not believe rewards are that big a deal if the game mode is fun but some players will not play the mode if they are earning less rewards for playing it than they can earn elsewhere.
5. Finish the global map. At least the major planets DO need to have their bios completed.
6. Utilize the Comcast Transmissions to drive the story of the campaign. Report on battles and guide the campaign with it. Let this mechanic tell the story of the campaign.
7. Control the Merc population through the use of proper campaign long contracts and quotas. Mercs only fight for payment. They should not place tags on any world. The Faction they fight for places their tag.
8. Revisit the Long Tom. Revise it, remove it or make it a destructible asset on the map that can be hunted down and destroyed.
PGI has already developed all the tools they need to greatly improve Faction Warfare and attract interest from old and new players alike. They just need to put them to use. Fixing FP is not something that needs to take years or is not obtainable at all. Using the existing tools will cut the time to improve the base mode to months. Once the mode is attracting players then more loftier goals can be pursued.
Using the existing assets to fix FP makes this an attainable goal in a reasonable time frame.
Edited by Rampage, 26 July 2016 - 06:43 AM.