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Survey - What Would Be Perfect Game Play For You?


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#1 XX Sulla XX

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Posted 26 July 2016 - 03:02 AM

OK as the title says describe what would be perfect game play for you if you were in charge and got to set the direction of the game.

Example 1. Very large maps with complex role warfare, complex objectives etc complete day night and weather etc. It would feel like simulator for the board game and books with loadouts and play reflecting that.

Example 2. Pretty much what we have now but with a few more twists to game modes like capture the flag.

Example 3. Something more like Solaris with arena maps and game modes like free for all and multiple teams of 2 etc etc.

Example 4. All of the above I want it all.

Any way these are just examples. Interested in seeing exactly what people want.

PS Thanks in advance for the replies. :)

Edited by XX Sulla XX, 26 July 2016 - 03:43 AM.


#2 Signal27

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Posted 26 July 2016 - 03:09 AM

More emphasis on tactics and strategy instead of twitch reflexes.

#3 Skoll

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Posted 26 July 2016 - 03:14 AM

Stock mode where you're forced to work with what you got. That would solve the min-maxing problem I think. ( Of course there will always be a configuration that is king ****, but, I'm a 3025 nerd).

#4 Shredhead

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Posted 26 July 2016 - 03:27 AM

View PostXX Sulla XX, on 26 July 2016 - 03:02 AM, said:

OK as the title says describe what would be perfect game play for you if you were in charge and got to set the direction of the game.

Example 1. Very large maps with complex role warfare, complex objectives etc complete day night and weather etc. It would feel like simulator for the board game and books with loadouts and play reflecting that.

Example 2. Pretty much what we have now but with a few more twists to game modes like capture the flag.

Example 3. Something more like Solaris with arena maps and game modes like free for all and multiple teams of 2 etc etc.

Example 4. All of the above I want it all.

Any way these are just examples. Interested in seeing exactly what people want.

1. is unfortunately not a viable thing for a multiplayer F2P. It hasn't worked like that in MW3+4, it wouldn't work here. But options, options are always a good thing. I think the big maps we have now are of a reasonable size. This can nor will ever be a table top simulator, as the TT is extremely unrealistic for the sake of game flow. But hey, Give me 2+3 all day every day!

View PostSignal27, on 26 July 2016 - 03:09 AM, said:

More emphasis on tactics and strategy instead of twitch reflexes.

I don't know what you're talking about. This game is 60% map awareness, positioning and game sense, 30% tactics and the rest is shooting skills. It's definitely not PGI's fault that 90% of the player base refuse to even use the ingame VOIP to coordinate their tactics!
Play with a unit, play some league games and you'll see a whole new world of possibilities and tactics in this game you'll never experience in PuG drops!

Edited by Shredhead, 26 July 2016 - 03:28 AM.


#5 Rhaythe

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Posted 26 July 2016 - 03:41 AM

  • Deep, meaningful objectives that have some sort of impact upon gameplay. Examples of this don't have to be complex. It could simply be optional objectives that open up some part of the map, provide an advanced landing site for dropships, or provide some kind of advantage in combat. An even more basic approach could be a "mercenary" mode, where all of a team's in-game earnings are directly related to completing side objectives instead of "do damage to red doritos".
  • True asymmetric gameplay. I wanted the clans to be different. Clan LRMs and ACs were actually a step in the right direction in that they felt different. Behaved different. Marked how 300 years of technical evolution led to a different way of doing war. But, as always, PGI didn't pursue it far enough and, instead, we have mechs with slightly different XML files.
  • Actual role-based warfare. But this requires a game where you do more than damage red doritos
  • Stock-based options. This game doesn't feel like Battletech. For a while, it did in closed beta. But frankenmechs detract from the BT feeling and lead this game more towards MechAssault. I would love to see 3025, 3050, and Dark Era timeframes built into this game using actual builds from those eras.


#6 XX Sulla XX

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Posted 26 July 2016 - 03:42 AM

View PostShredhead, on 26 July 2016 - 03:27 AM, said:

1. is unfortunately not a viable thing for a multiplayer F2P. It hasn't worked like that in MW3+4, it wouldn't work here. But options, options are always a good thing. I think the big maps we have now are of a reasonable size. This can nor will ever be a table top simulator, as the TT is extremely unrealistic for the sake of game flow. But hey, Give me 2+3 all day every day!

I agree but I was not asking if it would work in multiplayer but what people want. Although it would work in the single player addon they have in the works.

Edited by XX Sulla XX, 26 July 2016 - 03:43 AM.


#7 Juodas Varnas

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Posted 26 July 2016 - 03:44 AM

*Cough*Cough*

Yeah... I know...

#8 jjm1

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Posted 26 July 2016 - 04:11 AM

more lasers. more legs. more spacebar.

#9 Shredhead

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Posted 26 July 2016 - 04:13 AM

View PostXX Sulla XX, on 26 July 2016 - 03:42 AM, said:

I agree but I was not asking if it would work in multiplayer but what people want. Although it would work in the single player addon they have in the works.

Single Player for sure, better yet Co-Op so you don't have to rely on AI buddies for the scouting part.

#10 El Bandito

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Posted 26 July 2016 - 04:14 AM

Objective based gameplay. Hell, I'll even settle for capture the flag, where Lights can shine.

#11 XX Sulla XX

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Posted 26 July 2016 - 04:20 AM

View PostShredhead, on 26 July 2016 - 04:13 AM, said:

Single Player for sure, better yet Co-Op so you don't have to rely on AI buddies for the scouting part.

Yes Co-Op would also work well with it.

#12 Triordinant

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Posted 26 July 2016 - 05:12 AM

PvE campaign with strategy, roleplaying, resource management, political intrigue. In other words, Mechwarrior 5.

Edited by Triordinant, 26 July 2016 - 05:12 AM.


#13 mogs01gt

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Posted 26 July 2016 - 05:24 AM

Large map with a large city in the middle. This map would be about the size of Alpine(or bigger) but with random spawns, each lance consists of each weight class and the city would have proper scaling. Right now our mechs are simply too large for a proper city feeling. The buildings would be destructible as well.

#14 Lostdragon

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Posted 26 July 2016 - 06:53 AM

I want options. I would like to be able to choose playing a short match like current QP or dropping into a longer mat h with bigger maps and more objectives when I feel like committing more time. I would like to see more varied modes for QP including one with a longer format that includes respawns and requires capturing objectives to win like some of the modes from Battlefield.

#15 Mudhutwarrior

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Posted 26 July 2016 - 07:06 AM

I would like to see the team and competitive players get the game modes they want.

I would also like to see the new and solo only players get theirs.

There needs to be some method of separation rather than trying to drive everyone into the same square hole. i tend to support the PVE crowd in that regard so they can get some breathing room from the slaughter fest. Not everyone is super skilled or team oriented.

I think if PGI worked development in that way they could serve the team players best and the solo players. It would increase the base and give some progression to the game.

#16 Bilbo

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Posted 26 July 2016 - 07:10 AM

Moving back to 8v8 would be ideal.

#17 MoonUnitBeta

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Posted 26 July 2016 - 07:10 AM

Running a career as a Mechwarrior. Like. Living that life of metal of ships and mechs, cold of space and uncertainty, and grit of slow battles and managing your mechs limits. It would be so cool if it was more sim-like.

Trading/buying mech parts from parts that were salvaged. Walking around your mech Hangar and seeing your mechs (owning more than 5 personal mechs would be very rare, type of thing). The type of mech you own isn't really your choice for a while. You have what you have, and mechs are a very competitive to have. So you learn with what you got and it comes down to you to decide how good a mech it can be.

Almost endless war waging. Battles are no more than 4v4(ish). "Open World" type of game play with mechs. Your MECH (singular) is your most important asset. You, and others, will and should seek to always keep the mech safe. Engaging in foolish battles outside of your limits will be rare, albeit meaningful and intense. Receiving a request to aid in a planetary mech battle is always something people are bidding for and trying to earn, because it usually means a lot of reward if you get in.

Basically…
I’d like a game where mechs are like your side arm in a country that allows everyone to carry guns that has very little amount of “policing”. Kind of where the people govern themselves type of things so mechs aren’t used often because if you do use it then everyone’s gonna use theirs on you.

Edited by MoonUnitBeta, 26 July 2016 - 07:13 AM.


#18 Snowbluff

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Posted 26 July 2016 - 07:11 AM

Jees, all of these sound great. I like having some variety. :3

#19 Coolant

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Posted 26 July 2016 - 07:41 AM

MW4:Mercs + Mektek's Mekpatches with MWO graphics

Edited by Coolant, 26 July 2016 - 07:42 AM.


#20 Felbombling

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Posted 26 July 2016 - 08:00 AM

Slow the game down a bit... feels too much like a twitch shooter and doesn't resemble big hulking robot combat. More depth to the tactical side of the game. Scouts should scout and be rewarded for it. Take a hard look at the lore and integrate it into the game more thoroughly. Sound design could be so much better. Game lacks ambient sounds that would immerse the player more strongly into the environment.





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