1. Light queue percentages are at all-time lows. People only want to play mechs that will produce the most damage. Therefore, heavier mechs are better for this.
2. There is a divide between the pro-light crowd (Mostly consisting of higher tier players with a few exceptions), and the anti-light crowd (Mostly consisting of lower tier players with a few exceptions).
Personally, I believe that lights should be given offensive roles within the confines of Mechwarrior Online. Why, you ask?
1. The only way to maximize c-bill output is damage output (More specifically, KMDD). Capping and scouting have terrible rewards.
2. As stated previously, light percentages are at an all-time low. For the sake of queue balance, it would be better if lights were more viable as offensive machines.
3. It would teach people to use some ounce of situational awareness. Rather than standing still all the time, players would learn the following:
a) To stick with their team.
b ) To constantly move and be aware of their surroundings.
4. It’s a heck of a lot more fun!
Now it’s time talk about the social injustice lights face. Here is a post by TheCharlatan that sums it up perfectly.
TheCharlatan, on 08 April 2016 - 06:16 AM, said:
No more playing games, ok?
You just go over there, look at the red doritos, say where they are to the real mechwarriors, and go do your thing somewhere else. Something like... i don't know. There might be something to cap over there.
No fun for you light pilots, you hear me? No more shooting other robots. It's not your role.
Oh, and remember, if you ever encounter another mech which is heavier than you, make sure to stand still and die, because, you know, their mech is more expensive, and so should always win.
Do certain people not see the problem with this mentality? You can’t just relegate lights to scouters or cappers unless scouting and capping:
A) Get better payouts
B ) Are more fun (More meat and depth)
C) Are more relevant
Therefore, it would take PGI implementing a proper and deep information warfare system. My expectations of PGI are set so low right now that I just don’t see them ever making changes like this.
Finally, just because a light killed you, doesn’t mean it needs to be nerfed. Very few people ever use this argument if a medium, heavy, or assault killed someone. Why are lights viewed as if they should be inferior compared to their bigger, manlier counterparts?
Summary: The point of this post is to get folks to understand why lights should be given offensive roles in a game where damage is king and to shed light on the social injustice lights face. If you're in the anti-light crowd, this post may or may not convince you (Hopefully it will


Thanks

Matthew
Edited by Matt2496, 22 July 2016 - 12:00 PM.