Snowbluff, on 02 August 2016 - 12:03 PM, said:
Your forgot major spread increase added there. So before insulting people better do read what they said.
Posted 02 August 2016 - 12:47 PM
Gattsus, on 02 August 2016 - 07:13 AM, said:
Snowbluff, on 02 August 2016 - 12:03 PM, said:
Edited by davoodoo, 02 August 2016 - 12:52 PM.
Posted 02 August 2016 - 12:49 PM
Koniving, on 02 August 2016 - 12:14 PM, said:
Posted 02 August 2016 - 12:57 PM
Posted 02 August 2016 - 12:59 PM
Yeonne Greene, on 02 August 2016 - 10:48 AM, said:
Edited by dwwolf, 02 August 2016 - 01:30 PM.
Posted 02 August 2016 - 01:31 PM
Yeonne Greene, on 02 August 2016 - 12:49 PM, said:
Posted 02 August 2016 - 01:31 PM
dwwolf, on 02 August 2016 - 12:59 PM, said:
Quote
Posted 02 August 2016 - 01:35 PM
dwwolf, on 02 August 2016 - 12:59 PM, said:
Posted 02 August 2016 - 01:40 PM
Posted 02 August 2016 - 01:45 PM
Koniving, on 02 August 2016 - 01:35 PM, said:
Posted 02 August 2016 - 01:49 PM
Yeonne Greene, on 02 August 2016 - 01:31 PM, said:
Posted 02 August 2016 - 01:49 PM
Posted 02 August 2016 - 01:50 PM
Quicksilver Kalasa, on 02 August 2016 - 01:44 PM, said:
Edited by Koniving, 02 August 2016 - 02:10 PM.
Posted 02 August 2016 - 01:55 PM
dwwolf, on 02 August 2016 - 01:49 PM, said:
Over 70% of its statements on weapons and mechs are copied word for word OR paraphrased in very similar ways in the almighty Techmanual. It is just a hell of a lot easier to find and quote them in BattleTechnology than to do a search for "Range" in the Tech Manual to come up with over 2,000+ instances of the word, versus maybe 17 instances in a Battletechnology mag.
In Battletechnology's Era of Battletech, LRMs could blow up if the weapon was hit at any time if the weapon still had ammunition. Did not matter which side you were. IS has a minimum 180 meter accurate range to which you COULD hit your enemy and COULD have it explode at 30 meters, but it sure as heck wasn't easy! Bet that required bending down if fixed (which most LRM launchers at the time were drawn as 'fixed' with no pivots).
In the current era, IS LRMs do not explode when the launcher is hit due to a safety switch (that magically only stops them from going boom when inside the launcher) However you can Hotload your LRMs, fire them at 30 meters thusly circumventing the minimum 180 meter rule and get them to go kaboom, but they can blow up in the launcher if the launcher is hit. Clan LRMs will detonate regardless. Thing is, you could still -- with the safety on and not hotloaded -- hit someone at 30 meters and have the chance of them detonating and doing damage. It is the same chance as before.
Edited by Koniving, 02 August 2016 - 02:14 PM.
Posted 02 August 2016 - 01:59 PM
Koniving, on 02 August 2016 - 01:50 PM, said:
Edited by Quicksilver Kalasa, 02 August 2016 - 02:05 PM.
Posted 02 August 2016 - 02:01 PM
Quote
Posted 02 August 2016 - 02:09 PM
Posted 02 August 2016 - 02:34 PM
Quicksilver Kalasa, on 02 August 2016 - 01:59 PM, said:
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