

Why Are Players So Bad In Mwo?
#41
Posted 03 August 2016 - 08:48 AM
#42
Posted 03 August 2016 - 08:55 AM
On a more serious note, I do not see the situation you are describing on a regular basis and I play QP solo exclusively now. In fact, if I greet the team on Voip at the beginning of a match and get a few guys to answer me then the majority of time we continue to talk to one another, everyone moves together and we win most of the time. If no one answers when I say Hello then we probably lose 90% of the time.
Having said that, I have been known to make the occasional bad decision and turn the wrong corner or push into a bad spot and die with less than 100 damage done.
I would like to learn how you engage the entire team at brawling range and then withdraw successfully like you mention. I cannot seem to pull that off unless my whole team has my back.
#43
Posted 03 August 2016 - 08:56 AM
FrozenAnt, on 03 August 2016 - 08:48 AM, said:
Would seem that y'all got some purdy small tractors or some purdy big cows down in Texas.
#45
Posted 03 August 2016 - 09:32 AM
Bishop Steiner, on 03 August 2016 - 08:58 AM, said:
You can plow anything if the plow is big enough. I know ya'll arn't used to that kind of machinery where you're from.
Bud Crue, on 03 August 2016 - 08:56 AM, said:
Would seem that y'all got some purdy small tractors or some purdy big cows down in Texas.
The tractors are good sized. The cows are are assault class cows.
#47
Posted 03 August 2016 - 09:51 AM
FrozenAnt, on 03 August 2016 - 09:32 AM, said:
You can plow anything if the plow is big enough. I know ya'll arn't used to that kind of machinery where you're from.
The tractors are good sized. The cows are are assault class cows.
no, we just tend to prefer to be selective with what we plow.... guess we know why ya'll are called "cowboys" now.
#48
Posted 03 August 2016 - 09:51 AM
#49
Posted 03 August 2016 - 09:57 AM
Quote
Because MWO doesn't really punish people for doing so and even tend to reward them for doing next to nothing if it's a win. These are players that should never even hit the "average" part of the tier rankings, but get shoved up anyway.
Bad players get floated up into "good" player pools.
#50
Posted 03 August 2016 - 10:54 AM
I also see folks who think of this like a chess game instead of a bar fight. Even pretty organized teams try to keep a basic plan to get the upper hand before they start swapping pieces. In a pugz match the whole point is to get the most players to a pretty common place that folks have experience and try to act with a small amount of skill while alpha-alpha-cool.
The worst is the hider who only goes after easy pickings, this is made worse when you got a bunch of them. I have actually seen a combo of 4-6 Heavies and Assault run away from a heavy and a medium without even firing once and then began to shoot the 2 folks fighting them and their teammates instead of ripping up the loners. You can watch this if you target a mech early on that is ahead of your team and folks began to move away from that location.
In MWO low damage and good teamwork used to create wins. I have enjoyed this game a ton because even a lower damage dealing player can really make good decisions that helps their team win. After Steam and the leaderboards, I am seeing many more folks, even in group Q, who feel that a high damage number is the end all. Damage is great and all, but constantly using your team's armor for epeen should be left to other games on Steam.
Real Simple
- Gather up
- Watch map
- Take time to switch out mods to your current build, and have an understanding of good builds and your playstyle
- Try be aggressive until your armor gets thin, the more red the enemy sees the easier the match is for your team
- Always press R unless you're ahead by 4 (no reason to reward indirect fire folks with the cookies)
Edited by Chuck Jager, 03 August 2016 - 11:20 AM.
#51
Posted 03 August 2016 - 11:06 AM
Alistair Winter, on 03 August 2016 - 05:36 AM, said:
As a response to the off topic swipe, the war on drugs is over, reduced to local battles of bureaucracy for funding derived from fines. There are quite a few players who are gaming impaired without adding any outside agents. Some others flourish with the assistance of an additive, although some are quite detrimental to your health (more people die from alcohol related issues than thc issues for a reality check)
The truth in my opinion of why we suffer from poor tactics...
Why players on Q-play do the run out to the start point and attack thing is due to (IMO) the LEADERBOARD. They are the lights looking to run out and get the disconnect kills usually.
I am not sure about why the "counterclockwise NASCAR" is the main Q-play, except it is a substitute for proper teamwork... people who have practiced together can use the landscape, choose the location they want the fight to occur, lay enfilade and ambush setups and wreck a NASCAR event as it comes instead of chasing each other's tail in a battle of attrition.
You want real tactics? Tactics DO work in this game, but you need like minded individuals to work with.
You do not need a 15 year old kid being "boss" because he has played more... more game time does not equal a better tactical or strategic understanding.
Being the loudest in VOIP does not make you better at tactics... and if you are trying to be drop caller, spit out the mouth full of Doritos, fix your microphone gain or do the team a favor and shut the heck up.
You want tactics?
MAKE IT HAPPEN!!! Get a group, form a unit, practice as a team with things like overlapping fields of fire from different angles, real scouting, coordinated fire, support units, so on.
I would love to find a group that wants to work on lance level tactics, group composition (put that LRM boat next to the guy with UAC20s coupled with a spotter... just wait till they run over that ridge).
Otherwise, quit whining... never expect good tactics from a PUG, just be happy when it comes together. You have to remember there is nothing really in place to filter the rookies who just installed the game yesterday from the Whales who have been playing every day since beta.
Besides, it is much easier and faster than setting up the table and the miniature army and inviting you all over to my place for a round. Be glad with what we have and as a community make it better... better players make a better game.
Mentor the tactically challenged drunken Norwegian 4 year old driving the Dire Wolf, for some day he may be your lancemate.
#52
Posted 03 August 2016 - 11:26 AM
Potatoes: "I'm just trying to have fun. You're ruining it with your powergaming monstrosities."
Try-hards: "I'm just trying to have fun. You're ruining it with your mind-numbingly bad play."
#53
Posted 03 August 2016 - 11:30 AM
Kubernetes, on 03 August 2016 - 11:26 AM, said:
Potatoes: "I'm just trying to have fun. You're ruining it with your powergaming monstrosities."
Try-hards: "I'm just trying to have fun. You're ruining it with your mind-numbingly bad play."
And the word "Progression" appears no where like its some lost Germanic word of domination or something.
Either that or the syllables become muffled in moms basement.
#54
Posted 03 August 2016 - 11:32 AM
Kubernetes, on 03 August 2016 - 11:26 AM, said:
Potatoes: "I'm just trying to have fun. You're ruining it with your powergaming monstrosities."
Try-hards: "I'm just trying to have fun. You're ruining it with your mind-numbingly bad play."
don't forge the Wannabes. You know the quasi tryhards that aren't really good enough to be real Tryhards, so they skulk around potato farming, and pretending to be tryhards.
#55
Posted 03 August 2016 - 11:36 AM
Bishop Steiner, on 03 August 2016 - 11:32 AM, said:
I think you're on to something here. My clan alt is Tier 3, recently Tier 4. What's surprised me is that I'm pretty sure the vocal whining about team performance is actually WORSE in lower tiers. Back when my main was in lower tiers, I dreaded going up tiers because I assumed it'd get even worse, but actually it got better.
#56
Posted 03 August 2016 - 11:39 AM
Alistair Winter, on 03 August 2016 - 05:36 AM, said:
FTFY, Most people who live here understand how stupid the "WAR" is on some of these alleged "DRUGS" you are talking about.
Liquor and beer are not drugs BTW and Weed is decriminalized in many places and even legal in some states. The country itself doesn't engage in much of anything other then Fast Food and diabetes.
#57
Posted 03 August 2016 - 11:43 AM
Revis Volek, on 03 August 2016 - 11:39 AM, said:
FTFY, Most people who live here understand how stupid the "WAR" is on some of these alleged "DRUGS" you are talking about.
Liquor and beer are not drugs BTW and Weed is decriminalized in many places and even legal in some states. The country itself doesn't engage in much of anything other then Fast Food and diabetes.
Worked for Rome. When facing potential uprisings over food shortages, the solution was "more sand for the arenas". Keep the population "fat and happy" and no matter how much grumbling occurs, they won't revolt. As long as most Americans have McDonalds, the Voice and Survivor, etc? The Powers That Be will never truly be challenged. (After all, if the American public had any willpower, the NSA would have been burned to the ground for their activities, along with Big Pharma and the Healthcare "providers" with their shenanigans.
Know what the difference is between people and sheep? Sheep are actually good for something.
#58
Posted 03 August 2016 - 11:45 AM
#59
Posted 03 August 2016 - 11:47 AM
Bishop Steiner, on 03 August 2016 - 11:43 AM, said:
Know what the difference is between people and sheep? Sheep are actually good for something.
Look out for the Vets. They saw the fraud first hand so most are awake.. There is a good reason they are trying to take their gun rights away.
#60
Posted 03 August 2016 - 12:03 PM
oneda, on 03 August 2016 - 05:27 AM, said:
I don't stop them. I help. I mean, why sit back an let your allies be killed when you can give em a hand?
Seems perfectly reasonable for someone to want to provide some backup to their team. And then, after getting into a tough spot, and having a teammate back you up, you'd rather I ditch em? Run from the combat an leave my new found friend in the lurch? Well maybe once the rest of the team get there the lead elements could pull back, but often enough if the advance force survives till the team catches up, it's still those wounded mechs who know how to seize the initiative and press the attack.
So you see, it's not those brave few who dash madly forward who are at fault, they're just trying to help the team. No, I blame those who sit back, asking the team to sit around doing nothing whilest the fight rages on without them. Move up. Give your team a hand.
~Leone.
Edited by Leone, 03 August 2016 - 12:06 PM.
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