Bishop Steiner, on 04 August 2016 - 08:51 AM, said:
call it what you will. But when the RNG gods regularly need you to roll a 9 or higher on 2d6, with your elite warrior to hit that running light mech at range..... I would call it a low probability, or HARD, action.
Just the way I see it...
We as the roller need to be lucky. The less the probability, the luckier we need to be to pull it off. There will probably come a point where we will need to determine if the cost of a failed outcome might leave us exposed or vulnerable (a missed shot causing a bad heat spike, etc...)
To me, the actual "hard" shot is imaginary in that the character has to make that tricky shot and land it. Really, me as the player, the hard part is more the choices I make and not the actual rolling of a dice. That part is all up to luck and by imagination, up to the character concentrating in his/her cockpit, gripping the "stick", and squeezing that trigger hoping that round hits where it needs to be.
In an FPS, I have to take on both those rolls. The decision to take a gamble and the actual skill to line up my cross hair and take that shot. MWO tries to add some weight to those decisions like no respawns, but the weight of the decision is rather light. Still, I suppose it is more costly than a game like CoD :/.
Anyway, just my 2 cents. Like most things, it is an opinion that can be debated. It's just how I see it.