Metus regem, on 04 August 2016 - 07:53 AM, said:
Ugh... that is a mech I do not want to see any time soon... it's primary weapon system will invalidate the AC/10, Gauss Rifle and AC20 in one go....
Heavy Gauss Rifle:
Range: 180m/390m/600m (Short/Medium/Long)
Minimum range: 120m
Likely MWO optimal range: 600m
Likely MWO Charge up time: .5 seconds to 1 second
Damage:25/20/10 (Short/Medium/Long)
Shots/ton: 4 (one shot less per ton than an AC/20)
Likely MWO Shots/ton: 5-6
Heat: 2
Weight: 18t
Crit sapces: 11
Of course I would expect PGI to just implement the Improved Heavy Gauss, rather than dealing with the scaling damage of the Heavy Gauss Rifle
Improve Heavy Gauss Rifle (iHGR)
Range: 180m/360m/570m
likely MWO optimal range: 570m
likely MWO charge time: .5 seconds to 1 second
Damage: 22
Shots/ton: 4
Likely MWO shots/ton: 5-6
Heat: 2
Weight: 20t
Crit spaces: 11
Either weapon system will out damage the AC/20 in CQB, where the AC/20 should be boss, will have range in line with the current Gauss Rifle and just makes the AC/10 look sad all the way around...
will likely have an eve larger charge up and cooldown that standard Gauss, though, and be as easy to crit and destroy. Being locked in the STs, that's an issue in itself. In CQB, the ability to make snapshots, and the combo of decent PPFLD and recycle rate on AC10s I think means they will not be invalidated, anymore than Gauss obsolete AC10s, now.
Before the charge mechanic, that is exactly what Gauss did to all ACs, though.
FupDup, on 04 August 2016 - 09:52 AM, said:
It'll be a long damn time, given PGI's reluctance (e.g. outright refusal) to add any new tech to the game in spite of allowing out-of-timeline mechpacks.
Lol..you mean the one small modicum of common sense PGI actually had shown?
Yes, let's speed power creep up even more!!! RAC5s for everyone!!!!!