gen rushing is a acceptable means of winning just like the defenders coming over the closed gates and attacking the attackers before there set. if your team can't stop a gen rush maybe 12 sniper assault mech defense is your problem when getting gen rush.
the one thing I noticed is the clans are the ones whining about it but they have the best anti light mechs in the game with the streak crow , streak dog ,small Pulse nova. maybe taking those 85+tons beast the clans like so much is stopping the from taking mechs to stop a light rush.
I miss fighting liao and marik because both sides expect a gen rush so they sacrifice snipers and brawlers for 1-2 anti lights mechs and that is a enough to stop a gen rush in its tracks ya they might get 1 or 2 gens.
I would also point out that if you stop a light rush75% of the time the defenders win.
whining about the game mode is not going to do anything about it setting your 12 man u to defend vs a possible light rush is just good drop calling. if you don't wan to set up a anti gen rush mech or 2 and you get gen rush you got out drop called by the other team.
I think this quote sums it up.
If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. if he is ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, Appear where you are not expected.
Sun Tzu, the art of war.
so you can't stop a light rush you were unprepared to stop him. A good Drop caller will defend Vs all possible attack strategy which includes gen rushing.
edit had to add one more quote.
you can be sure of succeeding in your attacks if you only attack places which are undefended
sun-tzu
Edited by exiledangel, 15 August 2016 - 05:20 AM.