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Lack Of Roadmap ... Feels Like Lack Of Actual Road


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#181 GRiPSViGiL

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Posted 07 August 2016 - 01:01 PM

View PostJohnny Z, on 07 August 2016 - 11:52 AM, said:

I am not quoting anyone here, but I really hope all the negative statements are equally matched by apologies if they are proven wrong. I doubt most will have the ability to admit they are wrong though and will most likely continue to trash everything this game does. But in the event that does happen, by all means continue to make yourselves look like pathetic fools. Posted Image

This game design is done like the Mass Effect series and the Total War series. The two best games in their genre without any doubt. Aside from other failings not related to design. Anyway MechWarrior is looking like quite possibly the best game ever made and I laugh at all the negative chat. Posted Image

About mech packs. They have to make them anyway. It stands to reason they will take minimal effort to offer early buy in deals as they are completely. Take advantage or not. But threatening not to buy them is funny.

Pro trolls thinking their influence is stronger than it is, is also funny. Well not really, its pathetic, and I say that to be nice. Posted Image

Proven wrong how? PGI has 5 years of floundering, missing deadlines, not following through, implementing things not asked for, redo's, still leaving things useless, etc. I could go on and on. Nothing can change that fact. If they all of a sudden over night made everything right they would owe us an apology for putting us through that before they got their ish together. Take your Stockholm syndrome out of here. You are the pathetic one defending PGI when they ish all over you. No one here is under the delusion we will have any influence over what they do. You continually delude yourself making excuses enabling them. I just hope you are paying for mech packs with how you talk. GG.

#182 TLBFestus

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Posted 07 August 2016 - 01:08 PM

JZ is a true believer that PGI is going to "pull this off" and the game will be a big success.

Gotta admiration wide-eyed dedication like that even if you don't buy into it.

Facts are that the game play is stagnant as it comes and there is no foreseeable change coming in the future unless you count new mechs to mount the same weapons on with which you will do the same thing with.

#183 Oderint dum Metuant

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Posted 07 August 2016 - 01:10 PM

View PostJohnny Z, on 07 August 2016 - 11:52 AM, said:

Anyway MechWarrior is looking like quite possibly the best game ever made and I laugh at all the negative chat. Posted Image


I present exhibit A.

And why JZ is just simply talked around and not to in most threads.

Not even Bishop, in even his whitest of white gowns, could match such a statement.

Edited by Oderint dum Metuant, 07 August 2016 - 01:11 PM.


#184 Johnny Z

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Posted 07 August 2016 - 01:23 PM

You guys are giving me a good laugh. :) I guess only time will tell.

View PostGRiPSViGiL, on 07 August 2016 - 01:01 PM, said:


Proven wrong how? PGI has 5 years of floundering, missing deadlines, not following through, implementing things not asked for, redo's, still leaving things useless, etc. I could go on and on. Nothing can change that fact. If they all of a sudden over night made everything right they would owe us an apology for putting us through that before they got their ish together. Take your Stockholm syndrome out of here. You are the pathetic one defending PGI when they ish all over you. No one here is under the delusion we will have any influence over what they do. You continually delude yourself making excuses enabling them. I just hope you are paying for mech packs with how you talk. GG.


I look forward to your apology when this game gets built. :) From any alts you may have been trolling this game with as well. Thanks ahead of time. :)

Edited by Johnny Z, 07 August 2016 - 01:26 PM.


#185 Navid A1

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Posted 07 August 2016 - 01:29 PM

View PostJohnny Z, on 07 August 2016 - 12:40 PM, said:

.....Your hoping I correct you and list all the changes for the last few months maybe? No question updates have been speeding up and the negative trolling to match it.



I've been trying to list all the changes for myself.. all i found out was:
(excluding new mechs)
Jan:
- New map (which is a good one)
- small tweaks and fixes for insignificant 2+ year long broken things (things I did not even knew were broken.. wasted time)

Feb:
A long list of tweaks and fixes for more broken things no one knew they were broken

Mar:
- New map (a good one)
- 2K textures (No dev time on this, they had it already)
- more tweaks and fixes for unknown broken things

April:
- CW phase 3.... a colossal fail
- useless leaderbords
- Long Dong Tom
- more tiny tweaks

May:
- Kodiak (the broken mech that obliterated gameplay with inflated hardpoints, and showing a long broken ghost heat code)
- more tiny tweaks and fixes to unknown things

June:
- Re-scale (a good one... i liked it)
- more tweaks

July:
- Utterly useless supply caches
- unfinished goofy decal system full to the brim with bugs


all I can see is 2 new maps with regards to new content.... the rest is tweaking which PGI has been doing since 2012

#186 Mechwarrior1441491

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Posted 07 August 2016 - 01:34 PM

View PostPjwned, on 06 August 2016 - 01:44 PM, said:

I would say that this would be a good time for PGI to finally sit down and do some aggressive re-balancing & tweaking in the dozens of areas that need it, especially after the major mech rescaling, but it's probably just going to be another season of nothing except mech packs.

Maybe with upcoming features like "info warfare" and ghost heat 2.0 we'll see a turning point, and hell maybe even faction warfare tweaks will actually matter, but I'm expecting a dearth of anything worthwhile because PGI has a terrible track record.



the game is the most balanced it has ever been. We don't need MORE tweaking after years of non-stop tweaking. At this point, it's wasted time when that time could be devoted to ACTUAL game development. Ignore balance and do a massive spree of sideways development with new maps, game modes and FP content so people actually want to play it.

Edited by Mechwarrior1441491, 07 August 2016 - 01:35 PM.


#187 Johnny Z

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Posted 07 August 2016 - 01:34 PM

View PostNavid A1, on 07 August 2016 - 01:29 PM, said:



I've been trying to list all the changes for myself.. all i found out was:
(excluding new mechs)
Jan:
- New map (which is a good one)
- small tweaks and fixes for insignificant 2+ year long broken things (things I did not even knew were broken.. wasted time)

Feb:
A long list of tweaks and fixes for more broken things no one knew they were broken

Mar:
- New map (a good one)
- 2K textures (No dev time on this, they had it already)
- more tweaks and fixes for unknown broken things

April:
- CW phase 3.... a colossal fail
- useless leaderbords
- Long Dong Tom
- more tiny tweaks

May:
- Kodiak (the broken mech that obliterated gameplay with inflated hardpoints, and showing a long broken ghost heat code)
- more tiny tweaks and fixes to unknown things

June:
- Re-scale (a good one... i liked it)
- more tweaks

July:
- Utterly useless supply caches
- unfinished goofy decal system full to the brim with bugs


all I can see is 2 new maps with regards to new content.... the rest is tweaking which PGI has been doing since 2012


You forgot the comm wheel which is a must have for a proper game, and is well done. Also the inter active mini map and battlegrid. You forgot a few others as well.

I'm sure its easy to miss mentioning feature additions and then troll the ones you don't miss.

Anyway looking forward to future updates and the desperate trolling on the forums that follows. Its entertaining if nothing else.

#188 Mechwarrior1441491

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Posted 07 August 2016 - 01:36 PM

Map change would have stayed in it's sickly state if the community didn't grab all their pitchforks. That blunder was a real eye opener. With a can opener.

#189 Deathlike

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Posted 07 August 2016 - 01:37 PM

View PostJohnny Z, on 07 August 2016 - 01:34 PM, said:

You forgot the comm wheel which is a must have for a proper game, and is well done. Also the inter active mini map and battlegrid. You forgot a few others as well.


It's totally flawed by design and there's already threads of feedback to improve it.. only to be ignored.

Russ promised more improvements to the minimap (after the patch day horror that there was) only to have zero info about what comes next after said hotfix.

Your ignorance to the reality is not a surprise though.

Edited by Deathlike, 07 August 2016 - 01:38 PM.


#190 Navid A1

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Posted 07 August 2016 - 01:45 PM

View PostJohnny Z, on 07 August 2016 - 01:34 PM, said:

You forgot the comm wheel which is a must have for a proper game, and is well done. Also the inter active mini map and battlegrid. You forgot a few others as well.

I'm sure its easy to miss mentioning feature additions and then troll the ones you don't miss.

Anyway looking forward to future updates and the desperate trolling on the forums that follows. Its entertaining if nothing else.


Command wheel?... the forgotten trolling tool?... yeah, i forgot that one... that one game me a good laugh for... no more than 2 minutes

oh and I forgot the mini map sh*tstorm disaster... The one PGI knew was bad but they were too narcissistic and just had to protect their ego and release it with no shame!

#191 RestosIII

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Posted 07 August 2016 - 02:01 PM

View PostJohnny Z, on 07 August 2016 - 01:34 PM, said:

You forgot the comm wheel which is a must have for a proper game, and is well done. Also the inter active mini map and battlegrid. You forgot a few others as well.

I'm sure its easy to miss mentioning feature additions and then troll the ones you don't miss.

Anyway looking forward to future updates and the desperate trolling on the forums that follows. Its entertaining if nothing else.

The Comm Wheel that won't even pop up for me? Yeah, great.
The minimap that is worse in every way to the old one, where I still can't tell where the hell I'm going on Viridian Bog, and you can't tell where allies/enemies are facing? I sure love losing features and having you claim they're new features.

#192 BLOOD WOLF

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Posted 07 August 2016 - 02:25 PM

View PostRestosIII, on 07 August 2016 - 02:01 PM, said:

The Comm Wheel that won't even pop up for me? Yeah, great.
The minimap that is worse in every way to the old one, where I still can't tell where the hell I'm going on Viridian Bog, and you can't tell where allies/enemies are facing? I sure love losing features and having you claim they're new features.

Whether or not they are useful to you doesnt negate what they are. Im a little tired of people picking and choosing which things they are gonna call development. Of course if your eliminating things then they its gonna look like they didn't do much.

#193 BLOOD WOLF

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Posted 07 August 2016 - 02:30 PM

View PostNavid A1, on 07 August 2016 - 01:45 PM, said:


Command wheel?... the forgotten trolling tool?... yeah, i forgot that one... that one game me a good laugh for... no more than 2 minutes

oh and I forgot the mini map sh*tstorm disaster... The one PGI knew was bad but they were too narcissistic and just had to protect their ego and release it with no shame!

You and half the others are the ones letting their ego's loose in the room. At least they went back and changed it. Like johnny Z says, most people are just shooting from their mouths. I bet you the OP will not come back and repeal this thread when the roadmap comes out. Its the worst kind of deal we can get from people

Like I said a premature thread, that didn't amount to anything but a few angry trolls

#194 BLOOD WOLF

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Posted 07 August 2016 - 02:33 PM

View PostDeathlike, on 07 August 2016 - 01:37 PM, said:


It's totally flawed by design and there's already threads of feedback to improve it.. only to be ignored.

Russ promised more improvements to the minimap (after the patch day horror that there was) only to have zero info about what comes next after said hotfix.

Your ignorance to the reality is not a surprise though.

How is it flawed?

This is what I am talking about. You just assert things and dont provide context or even begin to provide details. As the command wheel stands its pretty good. You have to remember that they idea is to get the teammates attention. Not only does it highlight on the map, their is voice comms. Can it be better? sure, but dont sit here and say its crap. You should watch who you call ignorant. From what i remember every time you come on a thread you rarely say anything worth responding too.

#195 Kirkland Langue

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Posted 07 August 2016 - 02:44 PM

View PostJohnny Z, on 07 August 2016 - 01:23 PM, said:

You guys are giving me a good laugh. Posted Image I guess only time will tell.


How much time?

What is the measurement to be used to determine whether, or not, MWO will start to shine?
6 months?
12 months?
By end of 2016?
End of 2017?

And what measurement would demonstrate that the game is, in fact, headed the correct direction?
Certain number of "currently active" players on Steam?
Certain specific changes to the game?


I'll say this much, there are 3 measurements which could be used to convince me that the game is headed in the correct direction:
1. Steam Currently Active players reaches a new all time high, or maintains a steady increase towards that all time high.
2. All games are inserted into the CW map, with every battle taking place on a named Planet.
3. Single Player Campaign is launched.

How long? I already think that MWO is on the wrong path and have zero faith in PGI. So the time limit is already exceeded, from my perspective. The real question is how You, Johnny Z, measure "success", and what time line you think is fair.

#196 BLOOD WOLF

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Posted 07 August 2016 - 02:48 PM

View PostKirkland Langue, on 07 August 2016 - 02:44 PM, said:


How much time?

What is the measurement to be used to determine whether, or not, MWO will start to shine?
6 months?
12 months?
By end of 2016?
End of 2017?

And what measurement would demonstrate that the game is, in fact, headed the correct direction?
Certain number of "currently active" players on Steam?
Certain specific changes to the game?


I'll say this much, there are 3 measurements which could be used to convince me that the game is headed in the correct direction:
1. Steam Currently Active players reaches a new all time high, or maintains a steady increase towards that all time high.
2. All games are inserted into the CW map, with every battle taking place on a named Planet.
3. Single Player Campaign is launched.

How long? I already think that MWO is on the wrong path and have zero faith in PGI. So the time limit is already exceeded, from my perspective. The real question is how You, Johnny Z, measure "success", and what time line you think is fair.

Like i said before, As far as CW goes. Its not shining. As far as a base game goes I like it better than most games i play.

Honestly we are beating a dead horse here. 5 pages of nonsense with no point.

and way off topic. Go make a "reason why i dont like MWO thread"

If you are just going to pick and choose to manipulate the picture then there is nothing they did that would satisfy you and i doubt no matter what they do, it will never be good enough to the point that the game is moving along. I am sorry they had to work on other things that players asked for.

Edited by BLOOD WOLF, 07 August 2016 - 02:53 PM.


#197 Kirkland Langue

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Posted 07 August 2016 - 02:54 PM

View PostBLOOD WOLF, on 07 August 2016 - 02:48 PM, said:

and way off topic. Go make a "reason why i dont like MWO thread"


HAHAHAHA.
You do realize that my post is EXACTLY on topic, right?

The entire topic is about lacking a roadmap and lacking a direction. My post is pointing out directions that I feel the game should already be headed towards, and somehow you think it is off topic?

How about your white-knighting is actually what is off topic.

#198 BLOOD WOLF

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Posted 07 August 2016 - 02:58 PM

View PostKirkland Langue, on 07 August 2016 - 02:54 PM, said:


HAHAHAHA.
You do realize that my post is EXACTLY on topic, right?

The entire topic is about lacking a roadmap and lacking a direction. My post is pointing out directions that I feel the game should already be headed towards, and somehow you think it is off topic?

How about your white-knighting is actually what is off topic.

No its not. The Op was talking about how we have had relatively quick roadmaps in the past, and this month they haven't released on earyl on so he questions where the road is headed.

Its not a everything i feel is wrong with the game thread. If it was the title would reflect that better. Nice try but i am sure you can go back and re-read

View PostAppogee, on 06 August 2016 - 04:08 AM, said:

6 August and still no Road Map for the next month.

I was concerned when patches went from twice-monthly to monthly. Then Monthly Road Maps turned into Three-Monthly Road Maps.

But now we can't even get a Three-Monthly Road Map before the actual three months starts...? The apathy is palpable.

I think it's important to give players - customers, and potential customer - something to look forward to, and to keep them engaged.

YAMP* alone isn't cutting it any more.












* YAMP = "Yet Another Mech Pack".

"I think it's important to give players - customers, and potential customer - something to look forward to, and to keep them engaged."

This was his concern, not to give everyone here a soapbox so that i can read the same disgruntled whines.

Edited by BLOOD WOLF, 07 August 2016 - 03:00 PM.


#199 RestosIII

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Posted 07 August 2016 - 03:07 PM

View PostBLOOD WOLF, on 07 August 2016 - 02:58 PM, said:

No its not. The Op was talking about how we have had relatively quick roadmaps in the past, and this month they haven't released on earyl on so he questions where the road is headed.

Early on? Really? Failing to meet their own deadlines multiple times isn't failing to "release it early", it's releasing it "late". Have you heard of the word? It's a bad word for companies to be associated with in regards to deadlines. But I guess only trolls think professionalism is necessary.

#200 BLOOD WOLF

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Posted 07 August 2016 - 03:15 PM

View PostRestosIII, on 07 August 2016 - 03:07 PM, said:

Early on? Really? Failing to meet their own deadlines multiple times isn't failing to "release it early", it's releasing it "late". Have you heard of the word? It's a bad word for companies to be associated with in regards to deadlines. But I guess only trolls think professionalism is necessary.

now you going on with nonsense. I didnt even see the point you making. What does failing to meet deadlines have to do with anything?

[color=#292F33]Energy Draw is currently being working on and adjusted and we still plan to have a fully public test sometime in the next few weeks.[/color]

[color=#292F33]"We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks."[/color]

There thats russ stating when they should have docs up. Or what they have in store for the coming month.

There you go, problem solved

Please dont bring up the deadlines nonsense. I dont have the time for that.





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