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Arctic Cheetah "broken To The Point Where Using One Is An Exploit" And "king Of The Light Mechs"?


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#61 Deathlike

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Posted 10 August 2016 - 04:55 PM

View PostYeonne Greene, on 10 August 2016 - 04:50 PM, said:

I was. I wasn't using PPCs back then, so I have more hands-on experience with missiles being the derp weapon for hit registration.


Purely magical netcode.

SRMs got hurt much longer (especially during the times where we had to actually vote for a buff) - it's just a sad dark era.

View PostW A R K H A N, on 10 August 2016 - 04:53 PM, said:

I'm just sick of all the small pulse boating lights. Not saying there cannot be brawler lights. Lets reform the sensor system to give lights more of a role true to lore.


So... what weapon system are Lights allowed to use?

When was the last time running (non-clan) small pulse lasers a good idea on an Assault?

#62 Y E O N N E

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Posted 10 August 2016 - 04:55 PM

View PostW A R K H A N, on 10 August 2016 - 04:53 PM, said:

I'm just sick of all the small pulse boating lights. Not saying there cannot be brawler lights. Lets reform the sensor system to give lights more of a role true to lore.


Not all Lights are scouts. Also, it's not like Lights have many options for weapons.

Maybe if we had things like LACs, LPPCs, MagShot/AP Gauss, you'd see greater variety than Small/Medium laser.

#63 Angel of Annihilation

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Posted 10 August 2016 - 04:59 PM

I really wish they would just stop changing the mechs characteristics like they change their underware. I mean we are about 5 years in now I think and they are still messing around with quirks over and over again. To Balance you start with a value, see it it is under or over performing where you expect it to be, then adjust up or down. Then you let it play for a bit again and tweak it one last time as needed, balancing done. There is absolutely no reason a mech that has been in the game from more than a month or two should need anything at all changed for balancing purposes.

As far as the Arctic Cheetah, oddly enough I would much rather play my Viper.

#64 Aiden Skye

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Posted 10 August 2016 - 05:01 PM

View PostDeathlike, on 10 August 2016 - 04:55 PM, said:


So... what weapon system are Lights allowed to use?

When was the last time running (non-clan) small pulse lasers a good idea on an Assault?


You must have missed the part where I said "I'm not saying there cannot be brawler lights" But 5/10 lights boating pulse and the other 4/10 boating srms. Lame. We need more variation.

Edited by W A R K H A N, 10 August 2016 - 05:03 PM.


#65 Mcgral18

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Posted 10 August 2016 - 05:02 PM

View PostW A R K H A N, on 10 August 2016 - 05:01 PM, said:


You must have missed the part where I said "I'm not saying there cannot be brawler lights" But 9/10 lights boating pulse. Lame. We need more variation.


If MGs and isSmalls didn't suck balls...

#66 Y E O N N E

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Posted 10 August 2016 - 05:04 PM

View PostMcgral18, on 10 August 2016 - 05:02 PM, said:


If MGs and isSmalls didn't suck balls...


Remember when isSL were 230 m on the LCT-1E thanks to weapon-specific quirks? They still sucked, but they sucked a whole lot less.

#67 Wintersdark

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Posted 10 August 2016 - 05:05 PM

View PostW A R K H A N, on 10 August 2016 - 04:53 PM, said:

I'm just sick of all the small pulse boating lights. Not saying there cannot be brawler lights. Lets reform the sensor system to give lights more of a role true to lore.

Be nice, but I'd be shocked to see it happen. Russ tried Paul's "Brilliant Idea", which was an absolute ***tshow, then shelved the whole concept.

Infowar is dead :(

So, all lights have is combat. SPL's (and ERSL's) are boring as all hell, but what else can they use? Missiles are too heavy for most, ballistics other than MG's are to heavy for basically all of them. I guess you could take some ML's, but... yay, that's an exciting turn.

#68 Y E O N N E

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Posted 10 August 2016 - 05:12 PM

View PostWintersdark, on 10 August 2016 - 05:05 PM, said:

Be nice, but I'd be shocked to see it happen. Russ tried Paul's "Brilliant Idea", which was an absolute ***tshow, then shelved the whole concept.

Infowar is dead Posted Image

So, all lights have is combat. SPL's (and ERSL's) are boring as all hell, but what else can they use? Missiles are too heavy for most, ballistics other than MG's are to heavy for basically all of them. I guess you could take some ML's, but... yay, that's an exciting turn.


Ironically, IS SPL Lights were one of the least-affected builds because they have to get so damn close to shoot anyway; what's one more step?

It was the MedLas peaking style of play that suffered the most.

#69 Aiden Skye

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Posted 10 August 2016 - 05:15 PM

View PostWintersdark, on 10 August 2016 - 05:05 PM, said:

Be nice, but I'd be shocked to see it happen. Russ tried Paul's "Brilliant Idea", which was an absolute ***tshow, then shelved the whole concept.

Infowar is dead Posted Image

So, all lights have is combat. SPL's (and ERSL's) are boring as all hell, but what else can they use? Missiles are too heavy for most, ballistics other than MG's are to heavy for basically all of them. I guess you could take some ML's, but... yay, that's an exciting turn.


The bare bones infowar system, Armor inflation, hardpoint inflation, and bad player habits have led to this.

In my idea mechwarrior world, everyone wouldn't always run to the middle of the map, no matter how big it is. You'd actually have to go searching out that enemy. We'd have active / passive sensors. Lights would be harder to detect and have better sensors, LRM support won't be a thing to snark at as a waste of a mech spot / noob tube. Convergence will not happen without target lock, and getting locks for free without line of sight cuz someone else locked him up would not happen. Sounds much more interesting than every light boating for brawling. Leave me alone let me dream you piranhas.

Edited by W A R K H A N, 10 August 2016 - 05:16 PM.


#70 Telemachus -Salt Wife Salt Life-

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Posted 10 August 2016 - 05:16 PM

The fact that Russ takes a 140 characters or less statement as something that deserves an "yes, makes sense" in his tweet, and saying that he's open to ideas based off the original tweet, without any other detailed explanation, explains the reason why PGIs balance passes are so messed up.

Maybe he should have a discussion about whether the cheetah needs a rebalance on the OFFICIAL MWO FORUMS and get detailed input.

Edited by Telemachus Rheade, 10 August 2016 - 05:18 PM.


#71 Wintersdark

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Posted 10 August 2016 - 05:17 PM

View PostW A R K H A N, on 10 August 2016 - 05:15 PM, said:


The bare bones infowar system, Armor inflation, hardpoint inflation, and bad player habits have led to this.

In my idea mechwarrior world, everyone wouldn't always run to the middle of the map, no matter how big it is. You'd actually have to go searching out that enemy. We'd have active / passive sensors. Lights would be harder to detect and have better sensors, LRM support won't be a thing to snark at as a waste of a mech spot / noob tube. Convergence will not happen without target lock, and getting locks for free without line of sight cuz someone else locked him up would not happen. Sounds much more interesting than every light boating for brawling. Leave me alone let me dream you piranhas.


No argument. But, alas, this isn't an ideal mechwarrior world :(

#72 Navid A1

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Posted 10 August 2016 - 05:18 PM

omg.. arctic cheetah king of the light mechs?
broken?
exploit?

I can't imagine the level of potato-ness required for someone to say such a thing

Really?

And Russ chose to answer that ridiculous tweet... while he ignores most of the actual ideas and feedbacks?!!!!!

Edited by Navid A1, 10 August 2016 - 05:20 PM.


#73 El Bandito

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Posted 10 August 2016 - 05:24 PM

Cheetah is weaker than its release version. Still, there is a reason I made this comic back then.

Posted Image

#74 Moonlight Grimoire

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Posted 10 August 2016 - 05:34 PM

Eh I find the Cheetah just lasts a little longer than I feel it should (it really has no need for it's structure quirks in the legs and ST's, arms fully need the structure buffs). The rest of the lights need love, badly, Cheetah needs, again, to just be slightly dialed back, that is it, nothing massive, maybe -1 to -3 structure on ST's and Legs. Beyond that it is solid.

Now every other light mech... well the locust is mostly decent place, needs some small range, cool down, and burn time reductions (bigger quirks for less hard points). Honestly all lights should get what I said for the locust, the lack of armor, internal structure, and for the IS, the lack of ability to safely take an XL means that they need a leg up on things. Jenner's outside the missile boats need a bit of love, the missile boats do well enough currently, if they start under performing give them a little love, but, use them as the benchmark.

#75 Mole

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Posted 10 August 2016 - 05:39 PM

I honestly don't know where people are getting the idea that lights can't safely carry an XL lately. I don't own a single light 'mech with a Standard engine and I own them all. Light 'mechs are perhaps the most XL friendly class that there is.

#76 FupDup

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Posted 10 August 2016 - 05:41 PM

View PostMole, on 10 August 2016 - 05:39 PM, said:

I honestly don't know where people are getting the idea that lights can't safely carry an XL lately. I don't own a single light 'mech with a Standard engine and I own them all. Light 'mechs are perhaps the most XL friendly class that there is.

Well, lights are more of an XL mandatory than XL friendly kind of deal...STD is never a choice unless you want to gimp your tonnage for mounting equipment, which is among the greatest weaknesses of light gundams in the first place.

Regardless of the engine used, precision aiming makes all light gundams go poof rather quickly...

#77 Y E O N N E

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Posted 10 August 2016 - 05:42 PM

View PostMoonlight Grimoire, on 10 August 2016 - 05:34 PM, said:

Eh I find the Cheetah just lasts a little longer than I feel it should (it really has no need for it's structure quirks in the legs and ST's, arms fully need the structure buffs). The rest of the lights need love, badly, Cheetah needs, again, to just be slightly dialed back, that is it, nothing massive, maybe -1 to -3 structure on ST's and Legs. Beyond that it is solid.


If you dial back the ACH, you just make it even more cannon fodder. They are not difficult to kill. Aim at the hips, and you will either leg it or take the arm in no time. One arm lost is a major blow to the ACH. Literally any weapon will work at any range, barring those with hard range limitations.

If it is running through your team and not dying, that is entirely the fault of your team and not because the 'Mech is too good.

#78 KodiakGW

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Posted 10 August 2016 - 05:46 PM

What I've noticed is that sometimes I barely get a strafing laser shot on a light, and !POOF! goes the leg armor. Next game, I see my laser burn down the leg of a light and the paper doll is !POPE OF NOPE! - glancing blow.

Yeah, hit registration is the culprit. Just more people take the ACH because of speed, firepower, and that wonderful not-dead-from-a-torso-loss Clan XL engine.


#79 Kadreal

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Posted 10 August 2016 - 06:00 PM

I swear, people get killed by a light and throw a hissy fit, but they are fine with getting shut down by a heavy.

The fact of the matter is, lights perform worse then the other classes when it comes to the things that matter in this game. Kills and damage. Scouting is not very useful because LRMs are trash, and NARC and TAG are junk in PUG because half the time no one even brought more than an LRM5 or two.

Lights need to be capable of doing damage, otherwise we'll only see them when they are forced in by tonnage limits in FW.

Heaven forbid that a Light use his one advantage to flank around behind you and shoot you in the back.

#80 ThreeStooges

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Posted 10 August 2016 - 06:01 PM

My wolf hound is the is copy of the ach spl build. It lacks the fancy clan tech but is the exact same thing. Add on the modules for range and cool down and I'd say they are dead even. it's the pilot's skill in one that determines how shity the mech is. Just aim for the legs. If any light pilot doesn't disengage a target that is only aiming at their mech's legs they deserve to be leg-ed and killed.





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