Appogee, on 18 August 2016 - 02:56 AM, said:
That's simply untrue.
I saw a ACH with 700 ping take down 5 Mechs in a match. (I posted a thread about it at the time.)
A warping Light Mech can still easily hit slow-moving assaults and heavies. The slow-moving assaults and heavies however will find it very very difficult to hit the warping Light.
It's not hard to work out why this is when you consider the target's lateral speed location has the biggest bearing on whether a shot will connect in a situation where warping/lag is at play. Any weapon with a duration (ie not pinpoint damage) will splash damage over the area where the target moved through. The Assault/Heavy are larger targets and therefore occupy a bigger part of the area where the weapon delivered damage over time. They also move more slowly through the target area, absorbing more damage. The Light Mech occupies a smaller part of the area where the weapon damage was delivered, and also moves through - perhaps completely out of - that area where the damage was delivered.
Hence, lag disadvantages slower and larger Mechs far more than smaller and faster Mechs.
I can honestly say, in every instance i've suffered warping in my MWO "career", the faster I've been going the more insanely difficult play has been, because your whole perspective jumps. If your trying to run around someone, it's nearly impossible to keep track of what direction you're pointing in, and avoid running into obstacles (like buildings!) or maintain any kind of situational awareness.
Maybe guy you witnessed was just really, really practiced with it, or was just really lucky, but my experience is that once warping happens, it's not a little bit: you're not just having a tough time aiming accurately (see: do you spread fire on that Awesome?) but instead making huge jumps in direction, facing, and location.
At 150kph in a rapidly turning light you can cover a lot of ground and turn an awful lot in half a second+.