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Lrm Amendments


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#1 Saskia

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Posted 13 August 2016 - 09:48 AM

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.

#2 El Bandito

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Posted 13 August 2016 - 09:55 AM

PGI is improving the game for LRM users? What? LRM damage has been nerfed from 1.8 to 1.0 back in 2013, and its splash got removed meaning an LRM that used to deal up to 9 damage, now deals only 1 damage. Then PGI also flattened the flight trajectory of LRMs so cover is more useful than ever before.

Only noticeable buff PGI did was to increase LRM velocity from 140 to 180 m/s, but then thanks to whiners' QQs, they quickly reverted the velocity halfway to 160 m/s. All the while they did not revert the AMS buff. Sure, ECM radius nerf had directly helped the LRMs, but the equipment still cockblocks the entire weapon system.

PGI is also not reducing cover on maps. It is the opposite if anything. Just take a look at Caustic Valley. It used to be Lurmers' wet dream before rework, but now there are enough covers for mechs to hide behind. Which is fine, BTW.

Also, LRM DPS is negated by its spread. 500-600 LRM can be spent on a single mech and might not kill it. It is so ammo inefficient. PGI globally nerfed LRM cooldowns in return for slight tightening of spread, but overall that change left LRMs weaker than before.

Fact is, LRMs have been shafted by Paul and co, and then forgotten.

Edited by El Bandito, 13 August 2016 - 10:30 AM.


#3 Gamuray

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Posted 13 August 2016 - 10:23 AM

View PostEl Bandito, on 13 August 2016 - 09:55 AM, said:

Fact is, LRMs have been shafted by Paul and co, and then forgotten.


Agreed. Besides, the OP's suggestions of

View PostSaskia, on 13 August 2016 - 09:48 AM, said:


LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)


Would make them absolutely useless. They'd be super slow travel time, long range, wide spread, no tracking, long cooldown, and heavy (for IS, not as heavy for clan). .....So basically OP wants lrm's to be an EVEN JUNKIER VERSION OF AN LBX.

Ok OP... What the heck is your problem man?




ps. I normally don't comment explode. I just don't like it when people ask for something to be nerfed so hard it'd be more useless than a flamer that doesn't transfer heat.... Seriously, where is the logic?


Someone might want to go back to school for a few years. I know I'm going back

Edited by Gamuray, 13 August 2016 - 10:25 AM.


#4 Positive Mental Attitude

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Posted 13 August 2016 - 10:26 AM

[Redacted]

Edited by draiocht, 14 August 2016 - 07:35 PM.
unconstructive


#5 Drunken Skull

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Posted 13 August 2016 - 10:32 AM

I think the OP might have been in a match with too many Awesomes... LOL

OP needs to take a break for the rest of the Assault Mech tournament and come back once matches have calmed down and returned to the usual 3/3/3/3.

Or, if you REALY must play, try using an ECM or maybe equipping an AMS, oh, and remember to duck and cover...

Nothing wrong with LRM's, just a higher number of Assaults in each drop at the moment. You either know Assaults like to carry LRM's, or you haven't been playing for very long.

Edited by Drunken Skull, 13 August 2016 - 10:37 AM.


#6 Squirg

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Posted 13 August 2016 - 10:33 AM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.

Posted Image

#7 Navid A1

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Posted 13 August 2016 - 10:36 AM

View PostDeethree, on 13 August 2016 - 10:26 AM, said:

only isis supporters would use lrm. DO YOU SUPPORT TERRORISM?

Please show me where the evil lurmer touched you.

Lurms are so weak that Only potatoes get rekt by them. ARE YOU A POTATO?

#8 Novakaine

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Posted 13 August 2016 - 10:37 AM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.


I know somebodies lurm boat abused you, but it's your freaking fault.
Let me guess no modules or AMS huh?
The absolute worst weapon in the game and your can't fight against it?
"L2P or go back to COD" catchie huh?
Serious man AMS is your friend use it.

#9 Aiden Skye

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Posted 13 August 2016 - 10:37 AM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.



Edited by W A R K H A N, 14 August 2016 - 10:22 AM.


#10 Novakaine

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Posted 13 August 2016 - 10:38 AM

Ooopty almost forgot.
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#11 cazidin

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Posted 13 August 2016 - 10:42 AM

LRMs are well balanced and very viable as a weapon system. You're just using them wrong. Like Vindicators. Posted Image

#12 RestosIII

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Posted 13 August 2016 - 11:56 AM

LRMs SERIOUSLY need a ground-level flight switch for LoS firing. I'm tired of my LRMs hitting a crane above me when I can clearly see the target standing in front of me. Give us that PGI, and LRMs would be 100% better. Wouldn't even need to up the velocity of the LRMs, since the flat trajectory would speed up the travel time well enough. OP is crazy if he thinks LRMs are OP.

Also PGI, pls give us the ability to aim at specific parts of an enemy mech by keeping our mouse on that specific part like in previous games. I want to be able to focus fire a CT or leg if I have LoS.

Edited by RestosIII, 13 August 2016 - 12:00 PM.


#13 Drunken Skull

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Posted 13 August 2016 - 11:59 AM

View PostRestosIII, on 13 August 2016 - 11:56 AM, said:

LRMs SERIOUSLY need a ground-level flight switch for LoS firing. I'm tired of my LRMs hitting a crane above me when I can clearly see the target standing in front of me. Give us that PGI, and LRMs would be 100% better. Wouldn't even need to up the velocity of the LRMs, since the flat trajectory would speed up the travel time well enough. OP is crazy if he thinks LRMs are OP.
Stop standing underneath the crane...

#14 Lykaon

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Posted 13 August 2016 - 12:00 PM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.



I am going to assume that you are fairly new to MWo and have very limited experience with LRM use ( as in being a user of LRMs).

So step one is you need a broader understanding of LRM use. So go and do that. Build a mech that uses a decent amount of LRMs (something like 50% of weapon payload on LRMs and ammo the other 50% on direct fire weapons)

Now that you have learned that LRMs are in the top 5 worst weapons in the whole game you can now work on learning how to reduce the effectivness of an already underperforming weapon system.

Counter LRM tactics.

The most vulnerable targets are slow big mechs that are far from adiquate cover. So if you are piloting a slow big mech do not stray to far from cover if the opposition is heavy on the LRMs.

When you come under fire from LRMs remember that LRMs are a cluster of projectiles.Concentration of damage is greatly reduced by this.To further reduce damage concentration swivel your torso back and forth as the missiles strike. Some mech builds even have sacrificial arms and side torsos (what is known as a sword and board build) just for the purpose of absorbing damage.

So if you are under fire from LRMs and will be hit before you reach cover remember your torso twisting.

Next up we have the radar deprivation module. Get one of these. The radar derper as it is sometimes called in these parts breaks missile locks instantly when your mech manages to break LOS (line of sight) to the LRM carrier or it's spotter.

If you find that you still pasted by LRMs you may want to look into mounting an AMS. a single AMS is effective at destroying around 5-6 LRMs in a flight. This means that a single AMS can reduce multiple chainfired LRM5s to a light drizzle.

DO NOT assume that an AMS makes you immune to LRMs it just takes some of the sting off while you take active measures to break LOS and seek cover. ALWAYS seek cover if heavy LRM fire is on you. You wouldn't stand in the open if someone was blasting you with an AC5 so don't stand around and get rained on either.

ECM is probably the strongest anti LRM measure you can take. ECM outright negates missile locks within it's area of effect (90 meter radius from the ECM carrier). ECM it's self can be countered by active probes in proximity and TAG targeting the ECM covered target(s).NARC beacons attached to an ECM carrier also negates ECM while the NARC is attached.

And that brings me to NARC beacons. Always be mindful of the presence of a NARC carrier on the enemy team. In PUG play it's less of an issue due to the general poor levels of coordination in PUG teams but if you are in group play if there is a NARC carrier there will be at least 1 LRM carrier.

If you are NARCed (the indicator is located on the right sidebar of your HUD and looks like someone just gave you free WIFI) SEEK COVER IMMEDIATLEY! If your team has an ECM carrier close by get within 90m of them fast as possible (and let them know you are NARCed and need ECM coverage)

It is also very important to know that if you are being hit by LRMs something is providing targeting data. LRMs are not magical terrain avoiding X-ray vision locking miracle weapons.

In order to lock a target with LRMs one (or more) of the following MUST be occuring.

The LRM carrier it's self has LOS to you.
A team mate of the LRM carrier has LOS to you
You are under a UAV and it is providing targeting data
You are NARCed.

Figure out what has happened and react apropriatley.

If it's a UAV report it to the team and shoot it down

If it's a LOS issue break the line of sight and let your radar derper module kick in

If it's a NARC get to cover or ECM coverage.

#15 FupDup

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Posted 13 August 2016 - 12:00 PM

LRMs should have...

...Their lock-on and tracking mechanisms completely redesigned.

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#16 RestosIII

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Posted 13 August 2016 - 12:05 PM

View PostDrunken Skull, on 13 August 2016 - 11:59 AM, said:

Stop standing underneath the crane...

I wouldn't need to if the LRMs didn't take the longest route physically possible to read the target 300 meters away by flying straight up then turning. LRMs shouldn't be stuck in a high arc every time they fire, no matter what range. But Paul and Russ still hate LRMs and never want to touch them.

#17 Andi Nagasia

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Posted 13 August 2016 - 12:11 PM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.

well first off LRMs are Far From OP, they accually need a buff i think,
but more on that when PTS3 InfoWarfare comes out, after PowerDraw,

well LRMs are Guided, so yes they should Track as thats what Guided Means,

most LRM Boats are Weak if ever you close the Distance making them near useless in brawling Range,

they already have the Longest cooldown of any weapon system C-LRM20 coming in at 6.5Seconds,

most Map reworks actually add much more cover not remove it so i dont see what you mean,

all in all ill wait for the PTS3 InfoWarfare, that was a better system i hope they get back to it,


@FupDup,
Mech Tracking n MWO has i think a 1.5Second Lock Time, Target Decay thats 5seconds,
the 1.5sec allows the Pilot to tract a mech, even if its moving fast, otherwise it would be Stupid hard to hold lock,
and LRMs would need ta huge Buff as they would be even less reliable than they are now,
(just imagine you aim at a GHR but as you aim from Arm to torso you go over a blank area and lose lock)

love the Retro Target lock Pic though, ;)

#18 Pjwned

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Posted 13 August 2016 - 12:13 PM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!


Haha...right, good joke.

Quote

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.


Hey genius, there wouldn't be any point in getting a target lock if that was the case.

Quote

LRMs should not be in abundance on any mech - one or two per mech is sufficient.


This tells me all I need to know, you got analexsanguinated by a couple LRM boats, probably very recently, so you come here to cry about how LRMs are unfair to potato scrub baddies.

Quote

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.


You should just git gud instead, you are obviously a massive scrub.

Edited by Pjwned, 13 August 2016 - 12:16 PM.


#19 Kael Posavatz

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Posted 13 August 2016 - 01:10 PM

View PostAndi Nagasia, on 13 August 2016 - 12:11 PM, said:


well first off LRMs are Far From OP, they accually need a buff i think,
but more on that when PTS3 InfoWarfare comes out, after PowerDraw,


Is that official confirmation that InfoWar is going to be revisited this year, post Power Draw and pre Skill Tree?

#20 Saskia

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Posted 13 August 2016 - 01:17 PM

Typical LRM (L)user comments. I do not need to justify nor explain my game play methods. Accuse at will. Fact is, LRMs are over used and abused and need to be fixed. You all jump to their defense as it is you who has no idea how to use an actual weapon or move. I want a response from the game makers, not the LRM fools.





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