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Posted 17 August 2016 - 05:04 AM
Navid A1, on 17 August 2016 - 01:33 AM, said:
I believe that the clunky franken-build of the cryengine PGI is using right now is one of the biggest development obstacles atm.
Will PGI upgrade the engine?
Highly unlikely based on the future plans
Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.
I have many questions for them as well, but I have a feeling getting answers for them might require shock collars and water boarding....
But realistically speaking it's not something they can deliver any more
Under DX12 the developer has to do all the heavy lifting
Like SLI support, async compute to name a few
That's why it's faster as well
It's closer to the silicon; less abstraction
It's what we have with consoles
The first titles looking worse than a few years down the line when developers have figured out the in and out
Just look how long it took and how some had to beg for PGI to normalise the mech textures
And how easy it must be to release a 4k texture add on If the art department is actually working in real high resolution and scales it down for ingame
Edit:
If anyone is too new around
Not all mechs used the same resolution of textures, some camos where a washed-out mess
Not saying it's good, since it's not in the case of MWO
Can't see them not taking as long as years just to work out the bugs they would introduce
Just food for thought...
Even if IF the core engine needed very little tweaking or bug fixing for MWO, there would need to be a new front end designed and programmed for the game. Do you remember how long it took U.I. 2.0 to be developed, implemented, and then the bug fixing and tweaking after? It took a long LONG time, and that is just one part of the game.
That's not even looking at the strong assumption of the programmers having knowledge and experience with Cryengine and less or no experience with Unreal which would also slow development way down.
I'm pretty sure they don't have the time or resources to reinvent the wheel.
they should just start over and make mechwarrior online 2 in unreal engine lol
this game has basically gone as far as it can on cryengine
star citizen is gonna have major problems in its development because of cryengine limitations too they wont be able to deliver on half their promises. star citizen was really dumb and shouldve just developed their own proprietary engine with how much money they had to work with. Yes it wouldve taken longer but the game wouldnt be limited by how crappy cryengine is.
cryengine might have been good at one time but it definitely hasnt kept up with other engines in development.
I believe that the clunky franken-build of the cryengine PGI is using right now is one of the biggest development obstacles atm.
Will PGI upgrade the engine?
Highly unlikely based on the future plans
Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.
star citizen is gonna have major problems in its development because of cryengine limitations too they wont be able to deliver on half their promises. star citizen was really dumb and shouldve just developed their own proprietary engine with how much money they had to work with. Yes it wouldve taken longer but the game wouldnt be limited by how crappy cryengine is.
I think Star Citizen's problems stem more from Chris Roberts hubris and less from the game engine. That's my feeling on that anyway.
If we cant switch engines because its to expensive, hire some serious programing talent for the current engine we are on, i mean it would be the cheaper option
However, there are two key features that MWO requires. It needs good netcode and it requires server authoritative support. Hit detection and other functions have to be server side to prevent cheating. It is irrelevant in single player games but it is crucial in an online multiplayer game like MWO (it is either that or a constant high level war against hackers trying to subvert the client).
The video didn't actually address those features ... mostly just nice pictures and ease of use for development.
However, there are two key features that MWO requires. It needs good netcode and it requires server authoritative support. Hit detection and other functions have to be server side to prevent cheating. It is irrelevant in single player games but it is crucial in an online multiplayer game like MWO (it is either that or a constant high level war against hackers trying to subvert the client).
The video didn't actually address those features ... mostly just nice pictures and ease of use for development.
Unreal Engine 4 has built in server net code and spectator modes. See paragon
Russ said and upgrade will be as much work as switching engines and it was possible but it was resting on one thing that he never elaborated on. The benefits is we get a solid engine. Not our current state of the engine that is limiting development at this point.
MWO should have stayed what it was supposed to be. A CryEngine mod with BATTLETECH theme. The moment they stopped excepting updates from CryTECH and started programming their own code we went down a dark path.
Yes, he did say any chance of upgrading the engine rested on on thing. He did not elaborate on that but I strongly suspect that it is the negotiations with Microsoft over the continued use of the MechWarrior license. I do not know what length of time the original agreement was for but I doubt that it was for more than 5 or 6 years. That would mean it is due to expire and must be extended or renegotiated. Without that they will have to stop development and there will be no need for a new engine. If Microsoft wants more money then it may no longer be economically feasible to renew the license based on the games declining game population and decreased revenue intake. Spending the money for a engine upgrade would be out of the question.
Of course, this is just me speculating about what Russ' comments might have meant but that was the first thing that crossed my mind when he made that comment during the town hall and it does make sense.
Yes, he did say any chance of upgrading the engine rested on on thing. He did not elaborate on that but I strongly suspect that it is the negotiations with Microsoft over the continued use of the MechWarrior license. I do not know what length of time the original agreement was for but I doubt that it was for more than 5 or 6 years. That would mean it is due to expire and must be extended or renegotiated.
They renogtiated in 2014 "So now they could start doing real work on MWO" Till 2018 with an option to extend it to 2020
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Posted 17 August 2016 - 09:59 AM
Also remember that MWO is NOT based on the latest version of Cryengine.
Russ has stated it will take 6 months of work to port to a new engine(or updated cryengine)
He also stated that he doesn't think the current engine has a shelf life of another 5 years,which is what he is looking at.
Direct X 12 engines will not be on the list. PGI would lose a considerable part of their player base since not everyone runs windows 10.
They renogtiated in 2014 "So now they could start doing real work on MWO" Till 2018 with an option to extend it to 2020
Thanks for the info. Maybe that is what they have to do in 2017 that he mentioned ie exercise the option to extend to 2020. It certainly would take an additional two or three years of income to justify the expenditures on a new engine and the 6 months to a year of work that it would take to migrate to it.