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Is The Victor Too Weak?


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#61 Mole

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Posted 18 August 2016 - 09:57 AM

I can make my Victor work but the build I have to bring on it to make it somewhat combat viable is completely silly and frankly it IS useless if you're trying to play competitively. I bring my Victor into QP quite often. It does pretty good. Would I bring it into a serious competitive match? No. Not only no, but hell no. I bring my Awesome into competitive matches, that's how weird I am, and I still wouldn't bring the Victor if I was really trying to be the best mechwarrior I could be.

#62 Slow and Decrepit

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Posted 18 August 2016 - 10:07 AM

Not enough hard points, limited builds, need a XL if you want to bring a little something to the fight and it's still not enough due to power creep. Then there's the ST weakness, then the tubes, etc, and on and on.....

Edited by beleneagle, 18 August 2016 - 10:07 AM.


#63 Lightfoot

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Posted 18 August 2016 - 10:26 AM

View Postbeleneagle, on 18 August 2016 - 08:54 AM, said:

That's why they have JJ's! LOL! Posted Image

MechWarrior Online doesn't have JJets! LoL!

#64 BabyCakes666

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Posted 18 August 2016 - 11:03 AM

View PostLightfoot, on 18 August 2016 - 10:26 AM, said:

MechWarrior Online doesn't have JJets! LoL!


they dont jump like in MW-LL

so there not jump jets there hover jets :P

#65 C E Dwyer

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Posted 18 August 2016 - 11:09 AM

View PostLightfoot, on 18 August 2016 - 10:26 AM, said:

MechWarrior Online doesn't have JJets! LoL!

Not what anyone considers jump jets, except P.G.I and you apparently

View Postdervishx5, on 18 August 2016 - 02:38 AM, said:

Posted Image

Yeah idk. He starts off as a young napoleon with the height motif and everything. Victor is a pretty good strategist, almost unbeatable in a campaign. Probably could use a nerf. But I think his politics needs a boost in compensation.

Hahaha that got a smile

#66 C E Dwyer

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Posted 18 August 2016 - 11:18 AM

Thing is, I don't want my Victor to be numero uno

I just don't want it to suck monkey balls which means it's either got to be able to tank better to make up for lack of hard points, or it's got to be able to fly and not crawl into the air on a full set of Jump jets.

#67 Slow and Decrepit

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Posted 18 August 2016 - 12:31 PM

They should give it the same quirks as the Zeus 5S (structure only) and like cooldown and range for ballistics, FIX the missile tubes, more cooldown and range, and last release the "A"!

#68 C E Dwyer

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Posted 18 August 2016 - 12:35 PM

View Postbeleneagle, on 18 August 2016 - 12:31 PM, said:

They should give it the same quirks as the Zeus 5S (structure only) and like cooldown and range for ballistics, FIX the missile tubes, more cooldown and range, and last release the "A"!

The 9A would be nice but where are the ballistic points going it has three and the B has three inflated hard points in the right arm, and even if P.G.I did leg hard points, who would use them ?

Was thinking about the 9A when the loyalty mechs were mooted

Two right arm ballistic, Two RT missile hard points, One Ballistic, and two energy Hard points in the left arm ?

That would leave it as a less useful mech than the Quick Draw IV, with not much better armour a larger target, that's slower, with less ability to jump

Edited by Cathy, 18 August 2016 - 12:38 PM.


#69 Slow and Decrepit

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Posted 18 August 2016 - 04:47 PM

I meant the A-1 sorry.

#70 Saint Scarlett Johan

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Posted 18 August 2016 - 05:34 PM

View PostCathy, on 18 August 2016 - 12:35 PM, said:

The 9A would be nice but where are the ballistic points going it has three and the B has three inflated hard points in the right arm, and even if P.G.I did leg hard points, who would use them ?

Was thinking about the 9A when the loyalty mechs were mooted

Two right arm ballistic, Two RT missile hard points, One Ballistic, and two energy Hard points in the left arm ?

That would leave it as a less useful mech than the Quick Draw IV, with not much better armour a larger target, that's slower, with less ability to jump


IIRC, the 9A had an AC20 right arm, two flamers in the right torso, an MG and SRM4 in the left torso, and two MLs in the left arm. I think the 9A1 drops the flamers and adds a second machine gun to the left torso.

Either variant would be cool to have, but would likely deprecate the Dragonslayer.

Would also be cool to get the Clan refits for some of the IS mechs.

#71 Mavairo

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Posted 18 August 2016 - 05:49 PM

Ah the Victor.... the days when 30pts of dmg was considered effective, and desirable... and not 1/2 or less than the firepower of a common assault mech...that is then followed by a double tap of the same dmg.

Maybe power draw will make the...Limited Mechs like VTR and HGN better... I doubt it.

PGI only wants to sell whatever the flavor of the month is. They don't care about mechs that have been around forever, other than the Atlas...because I think all of MWO would rage quit if the Atlas, and Timberwolf (the two most iconic mechs of their faction) turned up Sucky.

#72 xengk

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Posted 18 August 2016 - 07:39 PM

View Postbeleneagle, on 18 August 2016 - 12:13 AM, said:

With the Victor you need to turso twist like there's no tomorrow. The mech just doesn't have enough armor and structure to stare someone down.

I have rebuilt my 9K as a range support with GR, Artemis LRM10+5 and 3 ML backup.
Would definitely welcome the no-charge GR if it got carryover from PTS.





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