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Energy Draw Public Test Session


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#281 MovinTarget

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Posted 21 August 2016 - 05:00 AM

View PostLeggin Ho, on 19 August 2016 - 05:27 PM, said:


WOW, please let me know what clan mech can mout 2 Gauss, 4PPC and still have room for JJ's and any ammo or HS, I'd really love to have that build. Post the Smurfy link for me, I need that one, I mean I'm building mechs wrong to have never stumbled onto that powerhouse. I remember seeing 1/2 of that mech, it was the Cataphrak 3d with 1 gauss and 2 PPC's, but if you have one of those Clan mechs loaded that way share the wealth.


Dwf with one jj, 4 er ppc one arm 2 guass opposite arm and torso, shave armor until you can get 3 tons ammo.

You fire ppcs at min heat (override is on) and by the time your energy is full, you can fire the guass safely...

Now go hide for a minute while you cool down. >.<

#282 Avimimus

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Posted 21 August 2016 - 05:22 AM

As for the small number of play testers:

- The PTS is being run during an event

- We get no CBills or other benefits from acting as testers

So, we're being hit doubly.

#283 MovinTarget

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Posted 21 August 2016 - 06:23 AM

Plz leave pts up during the patch downtime, might be some the best turnout you'll have ;)

#284 Weeny Machine

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Posted 21 August 2016 - 09:29 AM

So far I really like most of the stuff. Especially the increased global cooldown. Good work

#285 MovinTarget

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Posted 21 August 2016 - 09:40 AM

I know a lot of the seasoned players will hate the gcd increase, but it would seem that in and of itself, it may hep new players live longer..

#286 Strelok7

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Posted 21 August 2016 - 10:09 AM

View PostTwilight Fenrir, on 20 August 2016 - 06:34 AM, said:

I haven't gotten around to the test servers yet, but I feel like you're testing too many things at once. If you want to check how a mechanic alters gameplay, only that mechanic should be changed. Rebalancing all the weapons and such at the same time alters the 'feel' of the game drastically, and you can't focus on the new structure...

Yep, proper scientific method right there. Otherwise it's a mess.

On another note - Increasing TTK
There is an easier way than nerfing 100 things, you can just add 1 thing. For example "depletable energy shield".

#287 Tiantara

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Posted 21 August 2016 - 10:39 AM

View PostGweNTLeR, on 21 August 2016 - 02:21 AM, said:

And please consider adding correlation between remaining energy and current speed-for example:
Standing still-35 energy remaining & recharge rate 25;
Cruise speed(60-70%)-30 energy remaining & recharge rate 20;
Full speed-20 energy remaining & recharge rate 12.5.
This will make the game much more interesting and balance all mech classes in my opinion.


- Yeah, like I predicted - advice to make "moving points". Why not to add fuel like jump-jets than? Have fuel - move. Depleted - stay and play a living target. That advice bad and kill all light mech duel on full speed or in other way they die in 2 shots. Or you just don't use that junky little mech?

#288 Tiantara

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Posted 21 August 2016 - 10:44 AM

View PostAvimimus, on 21 August 2016 - 05:22 AM, said:

As for the small number of play testers:

- The PTS is being run during an event

- We get no CBills or other benefits from acting as testers

So, we're being hit doubly.


- I no need to get benefits when I can try new, take much fun from experimenting and testing old unplayable mech with full freedome to make them as i wish. It's fun, it's make possible understand game better and even found something that you miss in Live Server. Compare two mechanics, found the way to make mech more mixed for every situation... Or maybe I just love test game which I simply love to play to make it a little better an friendlier to newcomers.

#289 GweNTLeR

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Posted 21 August 2016 - 10:56 AM

View PostTiantara, on 21 August 2016 - 10:39 AM, said:


- Yeah, like I predicted - advice to make &quot;moving points&quot;. Why not to add fuel like jump-jets than? Have fuel - move. Depleted - stay and play a living target. That advice bad and kill all light mech duel on full speed or in other way they die in 2 shots. Or you just don't use that junky little mech?

The thing is, light mechs will achieve huge advantage over other classes since they have alpha quite close to 30. They will win all peek-a-boo plays against any other classes. BUT that is not how it should be. Live with a fact that lights are not supposed to deal the same damage as assaults.

#290 Tiantara

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Posted 21 August 2016 - 11:53 AM

View PostGweNTLeR, on 21 August 2016 - 10:56 AM, said:

The thing is, light mechs will achieve huge advantage over other classes since they have alpha quite close to 30. They will win all peek-a-boo plays against any other classes. BUT that is not how it should be. Live with a fact that lights are not supposed to deal the same damage as assaults.


- Max 30 alpha on light now in PTS lead you to overheat and even death after 2-3 shot nearly on every mech who have that much alpha. Most of light have alpha only 15-18 and for long range peek-a-boo - even less. All light still gets heat from each strike. Not like they have no heat at all until they deplete their Energy Pool. They have. And with 2-3 heatsinks they cooldown pretty slow. With capping energy points to 20-25 lights with low alpha stay unaffected, but enormous alpha of others - would be cut in half. Like 20 alpha + 10 additional after 1sec delay. And still they have much heat.
But that mechanic brings to live small mech with low alpha (who can run and shoot) as well as force another light and medium to take more chainfire for damaging from every side of slow target. Best of it - make sense for light vs light duel or medium vs light. Don't you agree with that?
We can go and test it right now.

Edited by Tiantara, 21 August 2016 - 11:53 AM.


#291 GweNTLeR

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Posted 21 August 2016 - 12:29 PM

View PostTiantara, on 21 August 2016 - 11:53 AM, said:


- Max 30 alpha on light now in PTS lead you to overheat and even death after 2-3 shot nearly on every mech who have that much alpha. Most of light have alpha only 15-18 and for long range peek-a-boo - even less. All light still gets heat from each strike. Not like they have no heat at all until they deplete their Energy Pool. They have. And with 2-3 heatsinks they cooldown pretty slow. With capping energy points to 20-25 lights with low alpha stay unaffected, but enormous alpha of others - would be cut in half. Like 20 alpha + 10 additional after 1sec delay. And still they have much heat.
But that mechanic brings to live small mech with low alpha (who can run and shoot) as well as force another light and medium to take more chainfire for damaging from every side of slow target. Best of it - make sense for light vs light duel or medium vs light. Don't you agree with that?
We can go and test it right now.

Test what? Chainfire? I know chainfire is less effective,so what? Lights must not win a duel with heavy and assault mechs directly. Period. They are not supposed to deal tons of damage. Period. Recent events has shown us that a locust =an atlas. BUT AFTER THIS SYSTEM WILL BE IMPLENTED, AN ATLAS WILL BE NERFED DUE TO THE ADDITIONAL HEAT GEN, WHILE THE LOCUST WILL REMAIN INTACT. A small mech costing twice less, weighting 5 times less, capable to kill an atlas is not what this game needs. My proposal still gives you an option to alpha 35 while standing still OR alpha 30 while on 70% speed OR alpha 20 on top speed. All that- for balancing purposes only.

#292 Tiantara

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Posted 21 August 2016 - 12:49 PM

View PostGweNTLeR, on 21 August 2016 - 12:29 PM, said:

Test what? Chainfire? I know chainfire is less effective,so what? Lights must not win a duel with heavy and assault mechs directly. Period. They are not supposed to deal tons of damage. Period. Recent events has shown us that a locust =an atlas. BUT AFTER THIS SYSTEM WILL BE IMPLENTED, AN ATLAS WILL BE NERFED DUE TO THE ADDITIONAL HEAT GEN, WHILE THE LOCUST WILL REMAIN INTACT. A small mech costing twice less, weighting 5 times less, capable to kill an atlas is not what this game needs. My proposal still gives you an option to alpha 35 while standing still OR alpha 30 while on 70% speed OR alpha 20 on top speed. All that- for balancing purposes only.


- And how that conflict with my advice to cap all light mech energy points pool to 20-25, medium 25-30, heavy 30 and assault 35? If you implement your mechanic - heavy, medium and assaults also must have it not only light. And light always need to run because in game too much weapon which kill them if light moves slower than 90KPH. I can name it. Afraid of light being assault? Take off some of you big-longrnage guns and put some light and medium to battle with light. Many of slow mech have few missile points - use it for SSRM + BAP. Or it seems all want to be protected and have all big guns they ever can fit. Even if it costs by not putting heatsinks in mech. Really? Light mech alpha 20 possible only in short-mid range. nearly 90-270m You have enough time to put them down with some cluster ballistic or missiles or laser vomit. No one light mech have longrange alpha more than 9-18dmg. No light have full alpha on mid range close to 30 without heavy overheat. many of them with 1-2DHS need to wait when heat come down nearly 5 seconds, or risk and die from override.

Edited by Tiantara, 21 August 2016 - 12:50 PM.


#293 GweNTLeR

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Posted 21 August 2016 - 01:10 PM

View PostTiantara, on 21 August 2016 - 12:49 PM, said:


- And how that conflict with my advice to cap all light mech energy points pool to 20-25, medium 25-30, heavy 30 and assault 35?

and why it would be better, exactly?

View PostTiantara, on 21 August 2016 - 12:49 PM, said:

If you implement your mechanic - heavy, medium and assaults also must have it not only light.

NEVER said it was a light-only measure. Read my orginal post.

View PostTiantara, on 21 August 2016 - 12:49 PM, said:

And light always need to run because in game too much weapon which kill them if light moves slower than 90KPH.

I know that pretty good, and? Run as much as you want, just don't shoot as much as you did before.

View PostTiantara, on 21 August 2016 - 12:49 PM, said:

Afraid of light being assault? Take off some of you big-longrnage guns and put some light and medium to battle with light. Many of slow mech have few missile points - use it for SSRM + BAP. Or it seems all want to be protected and have all big guns they ever can fit. Even if it costs by not putting heatsinks in mech. Really? Light mech alpha 20 possible only in short-mid range. nearly 90-270m You have enough time to put them down with some cluster ballistic or missiles or laser vomit.

I won't even comment that.

View PostTiantara, on 21 August 2016 - 12:49 PM, said:

No one light mech have longrange alpha more than 9-18dmg.

Actually, raven-2x fits 3 LL quite fine and kills everything with them quite fine. I played 3L with 3 LL and even an urbie with 3 LL, and always scored fine.I'm not even mentioning clan mechs. So no.

View PostTiantara, on 21 August 2016 - 12:49 PM, said:

No light have full alpha on mid range close to 30 without heavy overheat.

cool story, tell this to firestarters and ACH and adder

Edited by GweNTLeR, 21 August 2016 - 01:13 PM.


#294 Tiantara

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Posted 21 August 2016 - 01:28 PM

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

and why it would be better, exactly?


- Why better? Because light newer stay at one place. Speed bar always jump between 70-100% of speed. That makes them always capped to 20-25 energy points pool... so, why dont already give them only 20 pints and force them split alpha in two with less heat penalty? Isn't it what you want - don't get whole 30 damage at time? Even so - many of light mech have max firepower = 13-18. They already have no affect even if you add complex process to calculate energy pool from your speed... Want make game work even slower? Seems yes.

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

NEVER said it was a light-only measure. Read my orginal post.

- At full sped with low engine or only one possible - some mech just nonmoving targets. Take from them power? And what about loosing part of torso or leg? You have 100% speed but it less speed you have before. See problem in your calculation? Or that mechanic turns off when you loose your leg? Or torso? I read it...

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

I know that pretty good, and? Run as much as you want, just don't shoot as much as you did before.

- Split your alpha in two groups 10+10 damage and do damage further without that restriction. Same alpha with little delay. Oh... we can do it right now. And again - we still have heat issue. Locust hot as hell and heat go off pretty slow.

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

I won't even comment that.

- Just ok...

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

Actually, raven-2x fits 3 LL quite fine and kills everything with them quite fine. I played 3L with 3 LL and even an urbie with 3 LL, and always scored fine. So no.


- Yeah in cost of speed and overheat. Also, with fixed 20-25 energy pool - it can fire only 2 LL or get penalty after fiering 3 at once. See? Not need to chain pool to speed - chain it to mech class. And yes... all that mech was nice frag when I see them on radar or when they come close to be killed by SSRM. Yeap.

View PostGweNTLeR, on 21 August 2016 - 01:10 PM, said:

cool story, tell this to firestarters and ACH and adder

- I just run tests with light mech with max possible alpha equal or higher than 30 energy pool. Most of them die from overheat or forced to split alpha to get less heat. Even so - heat go of slow. After full 3 alpha you die or go off game for 4-6 seconds. Disagree? I welcome you to PTS in few duel rounds.

Edited by Tiantara, 21 August 2016 - 01:30 PM.


#295 MovinTarget

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Posted 21 August 2016 - 01:34 PM

Fight! Fight! Fight! Fight!

#296 Tiantara

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Posted 21 August 2016 - 02:15 PM

View PostMovinTarget, on 21 August 2016 - 01:34 PM, said:

Fight! Fight! Fight! Fight!


- Nice idea yeah?

#297 MovinTarget

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Posted 21 August 2016 - 03:34 PM

Lets be honest, this is the whole point of the pts...

Not just random match ups, but planned ones to see how it plays out.

#298 Tiantara

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Posted 21 August 2016 - 03:58 PM

View PostMovinTarget, on 21 August 2016 - 03:34 PM, said:

Lets be honest, this is the whole point of the pts...

Not just random match ups, but planned ones to see how it plays out.


- Yeap. And I was lucky to do that.

#299 JaegerDjinn

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Posted 21 August 2016 - 04:50 PM

Not happy they found another way too break the IS ultra 5s. Yes i did play test them and they are junk before you even ask. That means the enforcer 5p is done. At the rate they fire on the test you might as well go for ac5 with no jam.

#300 Tiantara

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Posted 21 August 2016 - 05:08 PM

View Postjjyn, on 21 August 2016 - 04:50 PM, said:

Not happy they found another way too break the IS ultra 5s. Yes i did play test them and they are junk before you even ask. That means the enforcer 5p is done. At the rate they fire on the test you might as well go for ac5 with no jam.


- All weapon become slower. It's a test. If something become too slow - it can be brought back. Or have less % of jamming instead. Test, calculate, write all you see. maybe some of that helps to make system better and battles longer.

Edited by Tiantara, 21 August 2016 - 05:08 PM.






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