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Way To Go [Redacted] Bois!


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#1 DjPush

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Posted 19 August 2016 - 07:23 AM

Didn't take long for the community to find and exploit the new system on the PTS. 3 PPC ballistic/gauss builds were one shoting mechs left and right last night.

No gauss charge up = Bad idea

#2 Stone Wall

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Posted 19 August 2016 - 07:24 AM

Expect nerfs then.

#3 Scout Derek

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Posted 19 August 2016 - 07:26 AM

View PostDjPush, on 19 August 2016 - 07:23 AM, said:

Didn't take long for the community to find and exploit the new system on the PTS. 3 PPC ballistic/gauss builds were one shoting mechs left and right last night.

No gauss charge up = Bad idea


And which mechs did so?

[insert the tell us where on the paper doll did the bad mech touch you meme here]

#4 El Bandito

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Posted 19 August 2016 - 07:27 AM

View PostDjPush, on 19 August 2016 - 07:23 AM, said:

Didn't take long for the community to find and exploit the new system on the PTS. 3 PPC ballistic/gauss builds were one shoting mechs left and right last night.

No gauss charge up = Bad idea


That's the whole point of doing it on the PTS--to find out any builds too strong, and how to patch up the loopholes. While 45 PPFLD damage is as bad as the poptart era meta, you surely exaggerate about them one-shotting mechs. Instead of talking ****, you should thank them.

View PostScout Derek, on 19 August 2016 - 07:26 AM, said:

And which mechs did so?

[insert the tell us where on the paper doll did the bad mech touch you meme here]


I suppose mechs like Misery, Highlander-732, Banshee-3S, etc...

Edited by El Bandito, 19 August 2016 - 07:30 AM.


#5 Lily from animove

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Posted 19 August 2016 - 07:27 AM

wow and it took me one hour after reading the theoretical changes to already find a one shot DWF build.

but thats what the PTS is good for, findign the holes so someone can fix them before a catastrophic flawed system comes Live.

#6 Juodas Varnas

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Posted 19 August 2016 - 07:28 AM

The biggest problem won't be fixed with "gauss charge up", or "ghost heat", or "energy draw" or whatever.
Because the biggest problem is the instantaneous, perfect, pin-point convergence.

THAT'S the issue. No amount of bandaids you slap onto it will be enough to fix it.

#7 Scout Derek

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Posted 19 August 2016 - 07:31 AM

View PostLily from animove, on 19 August 2016 - 07:27 AM, said:

wow and it took me one hour after reading the theoretical changes to already find a one shot DWF build.

but thats what the PTS is good for, findign the holes so someone can fix them before a catastrophic flawed system comes Live.


yep, which is what it should be used for.


too bad new minimap didn't get the same treatment.

But the. again not as big as this so *shrugs*.

View PostJuodas Varnas, on 19 August 2016 - 07:28 AM, said:

The biggest problem won't be fixed with "gauss charge up", or "ghost heat", or "energy draw" or whatever.
Because the biggest problem is the instantaneous, perfect, pin-point convergence.

THAT'S the issue. No amount of bandaids you slap onto it will be enough to fix it.


There is one.

Induce a smaller magnitude of the MASC shake reticule when firing a bunch of pinpoint weapons such as so.

There, there's your ugly band aid. Not that I like it or anything.

#8 Kirkland Langue

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Posted 19 August 2016 - 07:32 AM

Why would this be a surprise to anyone?
even with the charge up mechanic - people regularly are seen popping mechs left and right using gauss/PPC.

There's a reason that PPC/Gauss is the meta choice for competitive play.
Removing the Charge-up simply makes it a build that's more accessible to average players instead of Pros and those who use "software assistance".

#9 Juodas Varnas

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Posted 19 August 2016 - 07:32 AM

View PostScout Derek, on 19 August 2016 - 07:31 AM, said:

There is one.

Induce a smaller magnitude of the MASC shake reticule when firing a bunch of pinpoint weapons such as so.

There, there's your ugly band aid. Not that I like it or anything.

Well, that's not really a bandaid, in my opinion, because it targets the actual issue, instead of trying to do... whatever the energy draw system is trying to do

#10 DrxAbstract

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Posted 19 August 2016 - 07:32 AM

View PostJuodas Varnas, on 19 August 2016 - 07:28 AM, said:

The biggest problem won't be fixed with "gauss charge up", or "ghost heat", or "energy draw" or whatever.
Because the biggest problem is the instantaneous, perfect, pin-point convergence.

THAT'S the issue. No amount of bandaids you slap onto it will be enough to fix it.

But with enough band-aids in the right spots it wont be able to move, or it will suffocate and die.

Call it a prediction.

#11 Saint Scarlett Johan

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Posted 19 August 2016 - 07:34 AM

Uh... you do know the purpose of test servers is to TRY and break the system to see how robust said system is right?

That's literally Software Development 101.

#12 Scout Derek

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Posted 19 August 2016 - 07:34 AM

View PostJuodas Varnas, on 19 August 2016 - 07:32 AM, said:

Well, that's not really a bandaid, in my opinion, because it targets the actual issue, instead of trying to do... whatever the energy draw system is trying to do


So basically I just made surgical stitches to the problem? :D

#13 Saint Scarlett Johan

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Posted 19 August 2016 - 07:36 AM

View PostKirkland Langue, on 19 August 2016 - 07:32 AM, said:

Removing the Charge-up simply makes it a build that's more accessible to average players instead of Pros and those who use "software assistance".


If people need software assistance for gauss then they need to go play an Elder Scrolls game for ****'s sake

#14 FupDup

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Posted 19 August 2016 - 07:41 AM

View PostSaint Scarlett Johan, on 19 August 2016 - 07:34 AM, said:

Uh... you do know the purpose of test servers is to TRY and break the system to see how robust said system is right?

That's literally Software Development 101.

The issue is that our Balance Overlords™ aren't very good at repairing the system after it gets broken...

#15 Juodas Varnas

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Posted 19 August 2016 - 07:46 AM

View PostFupDup, on 19 August 2016 - 07:41 AM, said:

The issue is that our Balance Overlords™ aren't very good at repairing the system after it gets broken...

That's more like it, lol

#16 WarHippy

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Posted 19 August 2016 - 07:46 AM

View PostLily from animove, on 19 August 2016 - 07:27 AM, said:

wow and it took me one hour after reading the theoretical changes to already find a one shot DWF build.

but thats what the PTS is good for, findign the holes so someone can fix them before a catastrophic flawed system comes Live.

The problems is in a one size fits all system like this in order to nerf these builds you are going to end up nerfing other builds that really don't need it.

#17 DrxAbstract

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Posted 19 August 2016 - 07:47 AM

View PostFupDup, on 19 August 2016 - 07:41 AM, said:

The issue is that our Balance Overlords™ aren't very good at repairing a system that was already broken and implemented anyway...

FTFY

#18 Bilbo

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Posted 19 August 2016 - 07:48 AM

View PostScout Derek, on 19 August 2016 - 07:31 AM, said:



yep, which is what it should be used for.


too bad new minimap didn't get the same treatment.

But the. again not as big as this so *shrugs*.



There is one.

Induce a smaller magnitude of the MASC shake reticule when firing a bunch of pinpoint weapons such as so.

There, there's your ugly band aid. Not that I like it or anything.

A simple screenshot of the new minimap would have been enough to tell anyone with eyes that it wasn't going to work.

#19 Saint Scarlett Johan

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Posted 19 August 2016 - 07:49 AM

View PostFupDup, on 19 August 2016 - 07:41 AM, said:

The issue is that our Balance Overlords™ aren't very good at repairing the system after it gets broken...

View PostJuodas Varnas, on 19 August 2016 - 07:46 AM, said:

That's more like it, lol


Juodas beat me to it.

#20 knight-of-ni

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Posted 19 August 2016 - 07:58 AM

Just like the good old days of beta, if an exploit is discovered then as many as possible should abuse it so PGI gets the data they need to change it. Hard data works better than telling them they should have known better.





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