davoodoo, on 20 August 2016 - 10:26 AM, said:
If you want to limit uacs then not higher than 20 and even 20 is dakkacrab.
And 2-3 energy regen would simply make it into heat bar...
20 ammo pool and energy pool is fine by me. 2-3 energy regen and 2-3 ammo feed per second is fine by me too.
It wouldn't be a heat bar with 2-3 because right now the 5 regen doesn't keep smaller mechs grounded much when it comes to how much alpha they can do.
Quicksilver Kalasa, on 20 August 2016 - 10:33 AM, said:
No, can we please stop trying to make things more complicated? This is EXACTLY what leads to boating because it is simpler to manage, please, just no.
Umm...You want to stop making thing more complicated but you say simplyfying things leads to boating. I don't understand whether you want boating or not.
For the record...me and Navid don't get along much....we have been ticked off at each other plenty of times.
But the more i think about it the more convinced i get that his idea for encouraging mixed weapon loadouts is better than my own idea.
Should that not tell you there is a merit to his idea?
My idea may lead to better balance eventually. But it's harder to balance because it's so advanced.
Harsher learning curve too.
Here...have a go at understanding what goes through my head. That is complicated...And i limited myself to boot.
If i had things my way there would be no more convergence on torso weapons and a local heat system would put in place.
Ammo explosions would be far more likely and Flamers would be detonating unarmored ammo when crited. The list goes on.
Link
Spleen's Energy Draw Feedback.
Navid wants to put a limit on how much ammo you can feed your ammo dependant weapons and a limit on how much energy you can supply your energy weapons.
It encourages mixed weapon loadouts because you cannot use a pure close range laser boat without running out of energy constantly.
You cannot use only ammo dependant weapons either because then your ammo feeds get clogged up with ammo thus making reloads for an AC40/ LRM60/ /dual gauss /splatcat or whatever very, very long.
If you want to run a pure ammo or energy build you better use weapons with different ranges.
New Energy boat would be something like this: 1 longrange weapon, bunch of short range weapons that doesn't consume all your energy.
Maybe a couple of middle range weapons to help out the long range weapon when the enemy gets closer.
Don't use long range weapon at close range unless it's an emergency and you can keep your other weapons feed with energy.
Same setup with a pure ammo dependant weapons boat. Mix of ranges.
Or you go for having a BIIIG engine and fewer weapons.
Edited by Spleenslitta, 20 August 2016 - 11:03 AM.