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Does Everyone Hate Conquest Or Something?

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#21 Lukoi Banacek

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Posted 21 August 2016 - 09:36 PM

In solo queue, where I play the vast majority of my games, I vote almost exclusively for Conq because it drives position moreso than other modes and the added cash bonus. I vote domination second, because it gives Pugs a place to focus on and herds them without me having to try and do it.

I'll play whatever, but Assault as it is now doesn't really add much to anything and Skirmish honestly is how well over half of matches play out anyway.

Event or no event, I rarely see a match end due to cap/domination before the other side is wiped.

#22 627

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Posted 21 August 2016 - 11:02 PM

I always vote for conquest. You get the best fights there... not only death blob in three shades. And you can turn the game when you apply some tactics. I don't care about the payout anymore to be true, getting a good fight is the only thing I play this game for.

And to all say being a mechwarrior is about killing mechs and nothing else don't know crap about mechwarior and battletech. It is the opposite. Always was, on IS side and even more on Clan side.

But we only have our little arena shooter here so people think this is mechwarrior and objectives are unnecessary. And PGI did its own to get that thinking into the heads of the players with not giving rewards for playing the objective or making it not as shallow as it is.

#23 Besh

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Posted 21 August 2016 - 11:47 PM

I love the Conquest Mode . I vote for Conquest when it is in the selection, and do not vote when its not in the selection as to not loose my multiplier . When it ends up being Conquest on Manifold then, I sometimes type "One Vote to troll them all"! into inGame TxtChat . Conquest CAN and IS being won not rarely by the Team having LOST the actual, big Fight...which makes it just too much to fathom for many Players, which is why they hate it .

It really saddens me how SO many people either only think about how they can make the most CBills, get their "Stats" up or simply JUST want to go kill 'Mechs .

I think MW:O is a GREAT Game . It offers a LOT of variety, and Strategical Options, throughout the various Maps and Modes . It just sadly ALL LOST on a mostly totally oblivious Playerbase who is made up of a lot of beancounting simpletons who HATE having to think beyond counting CBills , and only want to "vroomvroompewpew!" all day .

I have taken some flak for this opinion in the past, to the point of beind called "demented", "socially deficient" or simply "an Idiot"...but its what I think .

Edited by Besh, 21 August 2016 - 11:52 PM.


#24 xengk

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Posted 21 August 2016 - 11:57 PM

I play all mode, but I vote for Conquest whenever these map appear:
Alpine,
Crimson,
Forest,
Mining,
Tourmaline,
Bog

Domination for
River City
Caustic
Frozen City
HPG
Polar

Assault for
Grim,
Terra
Canyon

#25 PhoenixFire55

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Posted 22 August 2016 - 12:39 AM

View PostImperius, on 21 August 2016 - 07:21 PM, said:

Huh? All modes are Deathmatch duh!


^^This.
And the reason people "hate" conquest is because there is always a bunch of noobs who don't get it.

#26 Kotzi

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Posted 22 August 2016 - 12:58 AM

Would be great if you could explicitly choose light mechs for conquest and let the timer tick faster. This would emphasize the objective. But as it is i am tired of seeing assaults running for a Cap when the team is engaging the enemy. Because as people stated before, its deathmatch + cap the points when you are done killing the enemy.

EDIT: I dont care about more cbills. I prefer having fun and excitement.

Edited by Kotzi, 22 August 2016 - 01:00 AM.


#27 Aramuside

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Posted 22 August 2016 - 01:30 AM

I always vote my map first see what %'s of each are and then vote accordingly. Domination is awfully one sided on two of the maps and a bit one sided on another ... plus polar is laughable in domination so even though I like the mode I vote th otehr option on those maps. By preference I play lights or mediums though so if Conquest is an option I always vote that as it breaks up the fights and is less of a deathball. We actually won two matches recently on the timer even though we were all dead whch allowed a level of smugness at the other teams rage. ;)

Generally, in the solo queue i'm picking: Conquest/Domination (map dependent) > Assault > Skirmish.
In evens that force certain playstyles: Conquest > Skirmish > /Domination (map dependent) > Assault.

Heavies/Assaults I never vote Conquest unless the other choice is domination on certain maps!

#28 Aramuside

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Posted 22 August 2016 - 01:36 AM

View Postxengk, on 21 August 2016 - 11:57 PM, said:

Domination for
Frozen City
Polar


I'm curious at those two as Frozen City is awful if you have to sit in the circle - In fact most of the people I know who vote that mode do it explicitly just to shoot people having to be stuck holding the circle and have no intention of standing in the circle themselves. Polar is just two teams in a very compact area on other sides of a ridge rotating as necessary.

#29 Ghogiel

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Posted 22 August 2016 - 01:43 AM

I vote for conquest when I see assault or dom. I dislike those modes more. Sometimes it also matters what maps are winning the %. I don't want to play conquest on therma over pretty much any game type, but therma hardly comes up anyway.

Edited by Ghogiel, 22 August 2016 - 01:44 AM.


#30 kesmai

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Posted 22 August 2016 - 01:56 AM

According to all sources, standing in circles and squares is how battletech works.
Everyone knows that.
So, the more circles or squares the better. That is lore, how can you refute that?
The pinnacle of it would be mixing circles and squares though.

#31 xengk

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Posted 22 August 2016 - 02:49 AM

View PostAramuside, on 22 August 2016 - 01:36 AM, said:


I'm curious at those two as Frozen City is awful if you have to sit in the circle - In fact most of the people I know who vote that mode do it explicitly just to shoot people having to be stuck holding the circle and have no intention of standing in the circle themselves. Polar is just two teams in a very compact area on other sides of a ridge rotating as necessary.


Domination on Frozen City and Polar involve alot of maneuvering and flanking, unlike on Grim and Tourmaline which are death traps.

Frozen City need your team to secure the "rim" to establish firing line to cover the brawlers in the circle. Or have fast mover flanking around the outer rim to force a melee engagement on their sniper. Brawler try to keep their head down and fight other brawler for dominance around the circle, there are ice outcrop and bridge structure that offer cover from the rim but they expose left and right to brawler.
Some of my most memorable Domination game are fought on Frozen City.
Of course being QP, most of the time you end up with a big brawl around circle like all map, or sniper fest where no one dare to advance.

Polar is the opposite of Frozen City.
The circle sit on a raised hill, hiding the 2 force from each other, similar to Canyon but trench are more accessible than the gorge.
Scouting become very important, whether via UAV, friendlies peeking around the ridge, or ECM light spotting behind enemy flank. LRMs are brutal here when use properly.
Game on this map usually start with PPC poptart on the ridge, before one side start to explore opening on either side of the ridge, and nerve up for the push. The push is the most exciting part of the match for me, will the enemy overextend at a bad timing thus let us slaughter them, or they pour over with full force for pitch battle, will my team play defensively and hunker down in the trench for the push. Or it could be a LRM massacre with the survivors pick off one by one as they run.

Edited by xengk, 22 August 2016 - 02:52 AM.


#32 Stone Wall

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Posted 22 August 2016 - 03:29 AM

View PostCoolant, on 21 August 2016 - 05:27 PM, said:

yes, i hate it with a passion...any game mode where you can literally stand on a piece of land (not even a real base) for a few seconds and win a game is not Mechwarrior. You could code an entirely different game with no combat in it at all with those mechanics.

Mechwarrior is about...being a warrior. Not a real estate tycoon


Rather have MW4's Capture the Flag. Now that was fun.

#33 Dredger

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Posted 22 August 2016 - 03:54 AM

View PostTraumkampfer, on 21 August 2016 - 03:06 PM, said:


Does everyone hate conquest or something? Why? It especially perplexes me as to why people turn down extra cbills.


Yep. Because Conquest is a game mode that only favors light and medium mechs. I've dropped into a Conquest match in an assault before, and it was miserable (especially on maps like polar highlands). You spend all game plodding across the map while speedier mechs rack up points. The only thing the heavier ones are good for is holding the center point, and if the enemy decides they don't want to contest it, you just sit there. If you get bored and move, a light mech races in and caps.

So yeah, roughly half the players in a queue will be at a huge disadvantage in a conquest game. That's why players don't usually vote for conquest.

#34 Thorn Hallis

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Posted 22 August 2016 - 05:01 AM

I don't hate conquest. I just don't wanna play it.

#35 EvilCow

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Posted 22 August 2016 - 07:33 AM

I hate conquest with passion. If forced into it then I play it like skirmish and ignore those square things.

#36 Malagant

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Posted 22 August 2016 - 07:43 AM

After reading most of the comments here, it really seems to follow that everyone likes to play the game their way and despise being told what mode they HAVE to play. We really have to abandon this crappy idea of mode voting and go back to the way it was where you could select/deselect the modes you wanted to play.

#37 C E Dwyer

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Posted 22 August 2016 - 07:59 AM

View PostTraumkampfer, on 21 August 2016 - 03:06 PM, said:

Conquest is my favorite mode, especially cause it gives extra Cbills if you win, but it seems like literally nobody votes for it. I have a 6X vote value for picking the mode, voted for conquest, and it lost with only 25% of the total votes.

Does everyone hate conquest or something? Why? It especially perplexes me as to why people turn down extra cbills.

Conquest takes a little more intelect, then ugh enemy KILL so of course its less popular with the masses

View PostMalagant, on 22 August 2016 - 07:43 AM, said:

After reading most of the comments here, it really seems to follow that everyone likes to play the game their way and despise being told what mode they HAVE to play. We really have to abandon this crappy idea of mode voting and go back to the way it was where you could select/deselect the modes you wanted to play.

Get rid of voting all together, if people want to play skirmish on the same tiresome small maps let them do it in private matches and not subject the rest of the community to it

#38 Tatula

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Posted 22 August 2016 - 08:06 AM

Problem with Conquest in the PUG queue is that it requires communication and coordination. Both of which you simply cannot count on in the PUG queue. If you randomly get some players who think it's a good idea to go alone to cap some faraway cap point in an assault mech, then the match is already half lost. I have also seen players who are 10 meters from the cap point and refuse to step in it for whatever reason and just let the enemy accumulate more points. They should just bar Conquest from the PUG queue and make it only available in the Group queue.

#39 Dread Render

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Posted 22 August 2016 - 08:08 AM

if Domination is available I auto vote for it because I am a brawler.
Otherwise I vote for Conquest.
I almost never vote for Assault.

#40 Gattsus

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Posted 22 August 2016 - 08:58 AM

Every game mode favours skirmish, so, why bother?
Even if I find entertaining playing real state tycoon in its 3 variants, because of rewards, most of the time all modes end in skirmish-eske behaviour.





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