Bishop Six, on 25 August 2016 - 08:31 AM, said:
Im not that old, but with my 32 years fps and pvp are not things i grew up with. So the style of doing lots of posts and demanding/whining is more a well-known behaviour of younger people (like in Real Life).
Young players often chat sentences like "remove big maps, **** walking 3 minutes, i want farm"
So i know young players, fast grinding, quick quick quick. In my opinion they dont enjoy the experience of Battletek.
I am 37. I got my introduction to Battletech and MechWarrior when my parents bought a Pentium 200MHz PC that came with Windows 95, an ATI 3D Rage GPU, and the ATI version of MechWarrior 2. I religiously played it, MechWarrior 3, MechWarrior 4, and now MWO.
For all the people that complain about MWO, there are so many things this game gets right in terms of PvP that its predecessors never did. People complain about boating in MWO. You have not seen boating unless you witnessed MechWarrior 3 at its peak. You could literally load anything you had critical space and tonnage for. There were no hardpoints. For a noob, LRM boating was a terror the likes of which I doubt MWO has ever seen. MechWarrior 4 fixed that, at the expense of flexibility, and MWO blends both as well as can probably be achieved.
Young players that say "remove big maps" or "*** walking 3 minutes, I want farm" are definitely playing the wrong game. They already have enough games that cater to that mindset, and I would rather this one not do so. That said, given the way everyone seems to play by default, they have a point. Crimson Strait is a great map, that they have made even better, but it goes to waste. You could just as easily condense it down to spawns on either side of the platform or saddle. In all four QP game modes, that is where the fighting takes place 99% of the time.
FP has the same problem that QP does. Static gameplay. Objectives are irrelevant when you can win 99% of the time in any game mode by killing the enemy team, when the enemy team is a finite quantity. Everything is Skirmish. This is CoD no-respawn team deathmatch (limited respawn in FP) with tanks. It needs to be less like CoD, and more like BF4. Specifically, PGI needs to give a hard look at BF4's Conquest, Rush, and Chain-Link game modes. We already have the maps. This is absolutely the best game in the franchise just waiting to happen.