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Cw Is A Waste Of Time


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#61 Bishop Six

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Posted 25 August 2016 - 09:13 AM

View PostAkulla1980, on 25 August 2016 - 08:45 AM, said:


Problem is that unless your associated with certain side twitch tv presenters and units PGI doesnt listen. So the older player base has given up.


Mh, perhaps they just dont know about this. I'm self-Employed and have employees and work in service-industries. So i know the importance of customers and their opinions. I dont think PGi dont care about players, i guess analysis is incomplete because forum-profile isnt game-profile.

Also i guess, the older and battletek-loyal ones stay longer in mwo and have more money in general. Our Unit for example has more older than younger player, even i am quite young. Many of them buyed almost EVERY Package, imagine that earnings.
Plus, older ones have in general a better behaviour, for me are CS.Go, CoD, LoL no-go-games because of the playerbase. I hope you can understand what i mean.

#62 Myantra

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Posted 25 August 2016 - 09:36 AM

View PostBishop Six, on 25 August 2016 - 08:31 AM, said:

Im not that old, but with my 32 years fps and pvp are not things i grew up with. So the style of doing lots of posts and demanding/whining is more a well-known behaviour of younger people (like in Real Life).

Young players often chat sentences like "remove big maps, **** walking 3 minutes, i want farm"
So i know young players, fast grinding, quick quick quick. In my opinion they dont enjoy the experience of Battletek.



I am 37. I got my introduction to Battletech and MechWarrior when my parents bought a Pentium 200MHz PC that came with Windows 95, an ATI 3D Rage GPU, and the ATI version of MechWarrior 2. I religiously played it, MechWarrior 3, MechWarrior 4, and now MWO.

For all the people that complain about MWO, there are so many things this game gets right in terms of PvP that its predecessors never did. People complain about boating in MWO. You have not seen boating unless you witnessed MechWarrior 3 at its peak. You could literally load anything you had critical space and tonnage for. There were no hardpoints. For a noob, LRM boating was a terror the likes of which I doubt MWO has ever seen. MechWarrior 4 fixed that, at the expense of flexibility, and MWO blends both as well as can probably be achieved.

Young players that say "remove big maps" or "*** walking 3 minutes, I want farm" are definitely playing the wrong game. They already have enough games that cater to that mindset, and I would rather this one not do so. That said, given the way everyone seems to play by default, they have a point. Crimson Strait is a great map, that they have made even better, but it goes to waste. You could just as easily condense it down to spawns on either side of the platform or saddle. In all four QP game modes, that is where the fighting takes place 99% of the time.

FP has the same problem that QP does. Static gameplay. Objectives are irrelevant when you can win 99% of the time in any game mode by killing the enemy team, when the enemy team is a finite quantity. Everything is Skirmish. This is CoD no-respawn team deathmatch (limited respawn in FP) with tanks. It needs to be less like CoD, and more like BF4. Specifically, PGI needs to give a hard look at BF4's Conquest, Rush, and Chain-Link game modes. We already have the maps. This is absolutely the best game in the franchise just waiting to happen.

#63 Bishop Six

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Posted 25 August 2016 - 09:54 AM

View PostMyantra, on 25 August 2016 - 09:36 AM, said:



I am 37. I got my introduction to Battletech and MechWarrior when my parents bought a Pentium 200MHz PC that came with Windows 95, an ATI 3D Rage GPU, and the ATI version of MechWarrior 2. I religiously played it, MechWarrior 3, MechWarrior 4, and now MWO.

For all the people that complain about MWO, there are so many things this game gets right in terms of PvP that its predecessors never did. People complain about boating in MWO. You have not seen boating unless you witnessed MechWarrior 3 at its peak. You could literally load anything you had critical space and tonnage for. There were no hardpoints. For a noob, LRM boating was a terror the likes of which I doubt MWO has ever seen. MechWarrior 4 fixed that, at the expense of flexibility, and MWO blends both as well as can probably be achieved.

Young players that say "remove big maps" or "*** walking 3 minutes, I want farm" are definitely playing the wrong game. They already have enough games that cater to that mindset, and I would rather this one not do so. That said, given the way everyone seems to play by default, they have a point. Crimson Strait is a great map, that they have made even better, but it goes to waste. You could just as easily condense it down to spawns on either side of the platform or saddle. In all four QP game modes, that is where the fighting takes place 99% of the time.

FP has the same problem that QP does. Static gameplay. Objectives are irrelevant when you can win 99% of the time in any game mode by killing the enemy team, when the enemy team is a finite quantity. Everything is Skirmish. This is CoD no-respawn team deathmatch (limited respawn in FP) with tanks. It needs to be less like CoD, and more like BF4. Specifically, PGI needs to give a hard look at BF4's Conquest, Rush, and Chain-Link game modes. We already have the maps. This is absolutely the best game in the franchise just waiting to happen.


Indeed, these are all things which are important for me. For fast-grinding-players MWO isnt the right game and that is the point (plus Battletek universe) why it is so special and has its own monopole within all pvp and f2play games. Only here i can find a playerbase with that high average age.

I see huge potential but it is a bit lying on the ground atm. And i dont give up hope because over the last 3 years MWO made great progress and i see willed developers.

And back to topic, CW needs a overhaul. Away from farming and seal clubbing, back to Battletek.

Btw: Do you also know Heavy Gears 1+2? :)

Edited by Bishop Six, 25 August 2016 - 09:55 AM.


#64 Myantra

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Posted 25 August 2016 - 10:32 AM

View PostBishop Six, on 25 August 2016 - 09:54 AM, said:


Indeed, these are all things which are important for me. For fast-grinding-players MWO isnt the right game and that is the point (plus Battletek universe) why it is so special and has its own monopole within all pvp and f2play games. Only here i can find a playerbase with that high average age.

I see huge potential but it is a bit lying on the ground atm. And i dont give up hope because over the last 3 years MWO made great progress and i see willed developers.

And back to topic, CW needs a overhaul. Away from farming and seal clubbing, back to Battletek.

Btw: Do you also know Heavy Gears 1+2? Posted Image



I did not mean to derail by mentioning QP and how Crimson Strait is played, it was just the best way to make the point that both QP and FP ultimately suffer from the exact same problem. One just has a larger player base than the other. I think most of the 2-3-4 man groups in the QP group queue would probably play FP more if it was not the same static game play that QP has, with a greatly increased chance that your random group(s) and/or PUGs will be facing a coordinated and skilled 12-man. For a new player venturing in, it is QP with a much longer wait time, limited respawn, and a high likelihood of being stomped. Then again, many people in both solo and group QP queue play the game badly. They do not communicate, they do not work as a team. FP punishes that bad play much more severely, as it should.

FP should be something where every planet is conquered or defended as a result of many battles in multiple game modes, and wins or losses should mean something strategically. That said, what FP should be could also be beyond the game's capabilities at this current point.

I think a big improvement to the game (both FP and QP) would result from incorporating things like the BF4 game modes I mentioned before, even if it means bringing (gasp!) respawn to achieve it. I do know that can be achieved within the framework of the game we have now, because the current game modes tease us with that capability.

I am familiar with Heavy Gear, but never really got into it. If I recall correctly, it was Activision's thing after Activision lost the rights to Mechwarrior.





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