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1200 Mc For One Additional Drop Deck?


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#101 JC Daxion

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Posted 24 August 2016 - 01:48 PM

View PostBud Crue, on 24 August 2016 - 03:18 AM, said:


No one will stop you from dropping 2400 MC for two more invasion decks. By all means show PGI how great you think the mode is and buy those "extra" decks, and while your at it double up and get the scouting decks too since you undoubtedly want to support PGI and their efforts here. Good for you. Speak with your wallet, and those of us who think this is a lame cash grab will keep ours closed. To each his own.


I guess i just don't get it.. The only thing in this game you need to spend cash on are mech bays.. My clan account i only spent 30 bucks on, and that was because it was a new account, and i wanted some extra bays because i didn't want to grind them. I then used some MC to buy a timber C on sale, to help with GXP and unlock modules, and had a bunch of MC left over. Now i have 12 mechs, though enough for 4 more bays. (and i haven't played in many events that give you free MC, had i done that i could of easily earned enough for a free drop deck)


Had i not bought the timber, i could of had 2 extra drop decks, and a bit more event grinding, i would of had 20 bays total.. So 30 bucks i would of been basically set up with a bunch of mechs, and 4 drop decks, and not needed to spend another dime..


how again is this some sorta cash grab? though even with my timber C(c), all i need to do is spend 15 more bucks, so a grand total of 45 bucks for an online game, with many clan mechs, and more than enough for 1k's of hours of fun..


I guess those words mean something different to me.. /shrug

Edited by JC Daxion, 24 August 2016 - 01:48 PM.


#102 Lyoto Machida

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Posted 24 August 2016 - 01:52 PM

View PostxX PUG Xx, on 23 August 2016 - 02:05 PM, said:

Two weekends of "rinze-repeatz" in QP showed me that sweet FA has changed in that mode. The way each map/mode plays out virtually the same 8 out of 10 times: run to central meeting point, engage in pokey pokey trade, initiate "Nascar", gain numerical superiority, push to final swarm of last enemies......3-5 minutes of game time, click search and repeat.

Yup this is soooooo much more involved than FP and I get to do it over and over and over and over and.....well over again really quickly. So it is obviously better?!? *sigh* No wonder I drink Posted Image

Now we have a "feature" that locks which 'Mechs I can take to the one mode I do enjoy playing and won't let me alter it once I'm looking for a match?

"Yeah that's right, it's great. Oh by the way, we won't tell you which map or mode you are fighting in until you are into a lobby and the team is locked down."

Wait, what? So how am I meant to setup my deck to suit where and how I'm playing?

"You can buy extra DD's and set them up before you drop into the queues, easy."

But I have nearly three HUNDRED 'Mechs, that's a lot of possible DD permutations and then various setups for each map, mode and type of fighting depending on who I'm dropping with. So I have to build and set my DD with no information to base it upon?

"Look you can build two DD's and pay for the convenience for more ok."

But i've already spent a metric butt ton of cash on the game and have around twenty empty Mechbays, now you want me to spend more cash on something that limits what I can do over what I could do before you implemented the change?

"Er....yeah, it's really good........check out the Marauder IIc, it'll be great."



Sorry but I'm getting tired of this. PGI please implement changes to FP that will increase the chances of getting a match, by drawing more players into it. Instead of introducing ways to cripple or restrict those of us that still play it and hold out hope you may actually turn it around.

Give us new maps, there have been inummerable requests for this.
Give us new modes, at this point introducing elements of QP maps and modes would be an improvement.

Give us hope you WANT FP to succeed.


PGI DOESN'T want FP to succeed...

Posted Image

#103 Jack Booted Thug

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Posted 24 August 2016 - 02:16 PM

View PostAce Selin, on 23 August 2016 - 08:20 PM, said:

Before Phase 3 i used to play FW 90% of my game time.
Since Phase 3 its dropped to less than 10% of my game time.

The fact they removed being able to modify drop decks on the fly is definitely two steps back. Though thankfully im almost never playing FW nowadays.


I'm exactly in the same boat. Spent most of my time in this game in CW, but since phase 3, virtually none.

I was a bit surprised at every misstep by PGI, not anymore though, which is why I will not spend another dime as long as the **** ups continue.

#104 smokytehbear

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Posted 24 August 2016 - 02:28 PM

View PostJC Daxion, on 24 August 2016 - 01:48 PM, said:


I guess i just don't get it.. The only thing in this game you need to spend cash on are mech bays.. My clan account i only spent 30 bucks on, and that was because it was a new account, and i wanted some extra bays because i didn't want to grind them. I then used some MC to buy a timber C on sale, to help with GXP and unlock modules, and had a bunch of MC left over. Now i have 12 mechs, though enough for 4 more bays. (and i haven't played in many events that give you free MC, had i done that i could of easily earned enough for a free drop deck)


Had i not bought the timber, i could of had 2 extra drop decks, and a bit more event grinding, i would of had 20 bays total.. So 30 bucks i would of been basically set up with a bunch of mechs, and 4 drop decks, and not needed to spend another dime..


how again is this some sorta cash grab? though even with my timber C(c), all i need to do is spend 15 more bucks, so a grand total of 45 bucks for an online game, with many clan mechs, and more than enough for 1k's of hours of fun..


I guess those words mean something different to me.. /shrug


You're not wrong in principle, but I think you're missing the major point of contention. This was suggested by the community as a feature to improve convenience, and by that fact, since it doesn't improve your in game ability at all, it was also suggested that this be one of the places they can make a few dollars.

That's not what we got. What we got was a huge penalty levied on everyone, and if you wanted to have that removed, you had to pay what it seems just about everyone in this thread thinks is a bit overpriced. It goes against the exact reason anyone proposed they monetize this to begin with, and it has become a p2w feature, since if you don't have it, you get handicapped.

It's a pretty low blow as far as businesses and services are concerned, akin to doubling all your prices in your store with no explanation, then holding a 50% OFF! sale permanently from then on out. It's offensive that they think we're this gullible and stupid, and it's not worth continuing to support them if they're just trying to gouge us at every opportunity.

#105 C E Dwyer

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Posted 24 August 2016 - 02:38 PM

View PostKirkland Langue, on 23 August 2016 - 02:15 PM, said:

Just more evidence that PGI has absolutely no intention of increasing revenue through an increase in the player base; instead expects to increase/maintain revenue from milking existing customers.

I really expect that the entire purpose is to push the community to a breaking point so that they can finally shut down MWO when it becomes unsustainable.

Your a bit of a twit aren't you.
No company puts into force a deliberate programme to lose revenue.

SWTOR has quick change tabs..no good to anyone but role players they charge what I think is a stupid amount of money.

Guess what

I don't buy them, and I certainly don't go raging on their forums about a big nothing..

Again there are choices.

Don't use them or pay for them.

If enough people don't buy them P.G.I will lower the price, as it's better to gain some revenue than none..


This is just

OMGPGIYOUSUCKIWANTTHEMNOOOWANDIDON'TWANTOPAY

Edited by Cathy, 24 August 2016 - 02:38 PM.


#106 Kirkland Langue

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Posted 24 August 2016 - 03:04 PM

View PostCathy, on 24 August 2016 - 02:38 PM, said:

Your a bit of a twit aren't you.
No company puts into force a deliberate programme to lose revenue.

SWTOR has quick change tabs..no good to anyone but role players they charge what I think is a stupid amount of money.

Guess what

I don't buy them, and I certainly don't go raging on their forums about a big nothing..

Again there are choices.

Don't use them or pay for them.

If enough people don't buy them P.G.I will lower the price, as it's better to gain some revenue than none..


This is just

OMGPGIYOUSUCKIWANTTHEMNOOOWANDIDON'TWANTOPAY


Oh goodie, someone who thinks that their version of reality supercedes what actually happens; and then uses name calling as a means of justifying their wishful thinking.

Hint: you are wrong.

Whether PGI is "intentionally tanking" or not - there have been MANY real world examples of companies intentionally losing revenue. Generally these strategies are meant to reduce the sales price of the company so that they, or their co-conspirators, can buy the company for less than it's really worth.

How could such a situation apply to PGI? Consider an upcoming title: Battletech by Hairbrained Schemes. PGI sold/leased them the rights to use the assets from MWO.

Look at how the MWO community has reacted to what we've seen about the upcoming Battletech game: overwhelmingly positive. What do we know about the relationship between PGI and HBS regarding this game? I don't know much - but if PGI gets a portion of the proceeds from HBS, then it could very well benefit PGI for players to leave MWO and go play Battletech. PGI projections may show more income generated by selling assets to HBS than for actually running MWO at all.

2 years afterwards, PGI could try to transition its name from the company that failed to deliver MWO; and instead was the company that successfully launched Battletech in conjunction with HBS - and then use that partnership to springboard into a new project on some other game that they had been working on in the background for a few years.


And that's just one plausible scenario - there are others that could be painted in which PGI may have a real incentive to get MWO to tank. And that's before you even consider how sick of MWO the PGI employees probably are. How would you feel going into work every day where your customers hate you?

#107 TLBFestus

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Posted 24 August 2016 - 03:27 PM

Oh my....this would be funny if it wasn;t so typically sad of PGI.

When I first heard about them I thought that it was a useful addition to the game for those who need/use it, but at the same time I thought it was (as usual) over priced to the point it probably hurts it's own sales.

Now, after reading further I see that they also managed to make it somehow less flexible just restored my faith in PGI's stunning ability to look incompetent on a regular basis.


Posted Image

Edited by TLBFestus, 24 August 2016 - 03:28 PM.


#108 MadcatX

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Posted 24 August 2016 - 03:49 PM

Well, I feel vindicated. When they were first announced I chimed up about the whole "selling dropdecks" being fishy. I was flooded by messages of "They're generous enough to give all of us a free one so stfu" and "It's only a convenience item..."

A lot of people on the forums (not necessarily in this thread) were all fine with PGI selling us convenience. Convenience in a nearly dead game mode that, if they want to get people invested in again, should be offering all the darn convenience for that game mode for free for starters.

As for the "first one is free", I can't take anyone who used that argument on me seriously since I just picture them in a shaddy alley with a long trenchcoat saying "psst... come here kid, you need to try these new dropdecks out. But don't worry, the first one's on me..."

#109 smokytehbear

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Posted 24 August 2016 - 03:49 PM

View PostCathy, on 24 August 2016 - 02:38 PM, said:

Your a bit of a twit aren't you.
No company puts into force a deliberate programme to lose revenue.

SWTOR has quick change tabs..no good to anyone but role players they charge what I think is a stupid amount of money.

Guess what

I don't buy them, and I certainly don't go raging on their forums about a big nothing..

Again there are choices.

Don't use them or pay for them.

If enough people don't buy them P.G.I will lower the price, as it's better to gain some revenue than none..


This is just

OMGPGIYOUSUCKIWANTTHEMNOOOWANDIDON'TWANTOPAY


Except that's the lazy way to do it, and it doesn't actually help PGI.

Contrary to what it seems most people posting statements like this think, those of us complaining about stuff like this actually want the game to succeed and improve. No company in their right mind would prefer feedback in the form of lost sales and customers rather than actual statements from people who still purchase or at least hope to one day purchase their product again when it improves.

The funny thing is, you know who also has the ability to just walk away? You do. If this thread and the complaints within are bothering you, why not do exactly as you suggested? Not trying to be a tool, but seriously, shutting down valid, widespread complaints is not actually beneficial for anyone, unless you actually like the feature. Do you really think removing ability to change mechs on the fly improves CW in any way?

#110 Lyoto Machida

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Posted 24 August 2016 - 04:18 PM

View PostCathy, on 24 August 2016 - 02:38 PM, said:

Your a bit of a twit aren't you.
No company puts into force a deliberate programme to lose revenue.

SWTOR has quick change tabs..no good to anyone but role players they charge what I think is a stupid amount of money.

Guess what

I don't buy them, and I certainly don't go raging on their forums about a big nothing..

Again there are choices.

Don't use them or pay for them.

If enough people don't buy them P.G.I will lower the price, as it's better to gain some revenue than none..


This is just

OMGPGIYOUSUCKIWANTTHEMNOOOWANDIDON'TWANTOPAY


So it's really better to have additional drop decks for 1200mc, while losing the ability to customize your initial drop deck on the fly in that 60 second window?

#111 N0MAD

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Posted 24 August 2016 - 05:05 PM

Well with the changes that are happening, drop decks (what a bargain), mini map and the ideas being tested on the PTS, PGI has encouraged me to spend some money on gaming again...
I just bought a Scharnhorst and Tirpitz..
TY PGI..

#112 Kirkland Langue

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Posted 24 August 2016 - 05:55 PM

View PostN0MAD, on 24 August 2016 - 05:05 PM, said:

I just bought a Scharnhorst and Tirpitz..
TY PGI..


I just bought Atago, yesterday.

#113 Bud Crue

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Posted 24 August 2016 - 06:35 PM

View PostInnerSphereNews, on 24 August 2016 - 05:06 PM, said:

Regarding the inability to edit Drop Decks while in Faction Play lobbies


With the introduction of Multiple Drop Decks in the August 23rd patch, players have been unable to edit their Drop Decks while lobbied for Faction Play Matches. While the work required to restore this functionality has not been completed in time for this hot fix, we are planning to restore Drop Deck editing in the Faction Play lobby in the September 20th patch.



Well, not exactly instilling confidence or making me happy about the 1200MC...but still, a step in the right direction.

#114 Mechwarrior1441491

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Posted 24 August 2016 - 08:09 PM

View PostCathy, on 24 August 2016 - 02:38 PM, said:

Your a bit of a twit aren't you.
No company puts into force a deliberate programme to lose revenue.

SWTOR has quick change tabs..no good to anyone but role players they charge what I think is a stupid amount of money.

Guess what

I don't buy them, and I certainly don't go raging on their forums about a big nothing..

Again there are choices.

Don't use them or pay for them.

If enough people don't buy them P.G.I will lower the price, as it's better to gain some revenue than none..


This is just

OMGPGIYOUSUCKIWANTTHEMNOOOWANDIDON'TWANTOPAY


You OBVIOUSLY miss the point. All those optional features are ADDED to the game. They are hamstringing people who do NOT pay up and taking away features already in the game.

Of course, you may not put much thought into what mechs you are using on certain planets.

Let them charge for it. Do NOT take away the option for people to choose mechs before the drop. The convenience of having extra drop decks is for the people who like to plan in advance or find the time spent clicking on mechs to be tedious.

Oh, and those mechs LOCKED DOWN? Truly a disaster. I assume this is lazy coding and cutting corners wherever possible.

Again, some people don't see the obvious dilemma in front of the game with this crap.

Edited by Mechwarrior1441491, 24 August 2016 - 08:10 PM.


#115 Kirkland Langue

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Posted 24 August 2016 - 08:17 PM

If "Good" can be defined as the "absence of 'Bad'", then I'll agree that PGI planning to restore dropdeck modification on the fly, is a "Good" thing.

Pretty broad definition of the word "Good" - but sometimes you take what you can get.

#116 Phoolan Devi

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Posted 25 August 2016 - 03:26 AM

View PostPeter2k, on 24 August 2016 - 09:32 AM, said:


Before you had a minute to change mechs if you wanted once the game found a match

Now you can't any more
Some people like to run specialised mechs for each map I guess


I wrote my comment before reading further or playing FW again and thus thought, that PGI wouldn't be so stupid as to remove the ability to change your drop deck(s) while waiting in the lobby. Unfortunately they were that stupid!

Btw.....the 60 seconds only applied when there was an insta drop. While waiting for an opponent you had up to 9min to customize your deck for the selected map and mode!

This, what could've been a step forward has turned out to be a huge step backward!

#117 SamsungNinja

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Posted 28 August 2016 - 09:43 AM

View PostKubernetes, on 23 August 2016 - 09:41 PM, said:

It's not even the cost--it's that I'm now forced to spend MC if I want to play FW effectively.

So, let me get this right. An optional quality of life feature that didn't previously exist is now required for you to play FW effectively?

Effectively... you keep using that word. I do not think it means what you think it means.

#118 Kubernetes

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Posted 28 August 2016 - 04:55 PM

View PostSamsungNinja, on 28 August 2016 - 09:43 AM, said:

So, let me get this right. An optional quality of life feature that didn't previously exist is now required for you to play FW effectively?

Effectively... you keep using that word. I do not think it means what you think it means.


Which part of this discussion do you not understand? They took away the ability to edit dropdecks in the lobby. It means that you have fewer options when it comes to customizing your deck for a particular map and mode. I would need a minimum of six (and probably more like eight or nine) locked decks to play FW the way I want. The whole thing is moot though, because PGI has said that they're going to restore that functionality next month.

Thanks for chiming in with the sweet burn tho.

#119 SamsungNinja

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Posted 28 August 2016 - 07:40 PM

View PostKubernetes, on 28 August 2016 - 04:55 PM, said:

Which part of this discussion do you not understand? They took away the ability to edit dropdecks in the lobby. It means that you have fewer options when it comes to customizing your deck for a particular map and mode. I would need a minimum of six (and probably more like eight or nine) locked decks to play FW the way I want. The whole thing is moot though, because PGI has said that they're going to restore that functionality next month.

Thanks for chiming in with the sweet burn tho.

No problem, it's one of the few things I'm good for.

#120 Baulven

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Posted 29 August 2016 - 03:13 AM

The key points are that no one expected them to be as expensive as they tossed them out (hell I thought 600 max and I was told on the forums that was high, but then PGI never reads their own forums.) Secondly no one, and seriously I mean no one, expected to lose on the fly customization. If they weren't forced to back pedal on it it would essentially force people to purchase bays, mechs and decks to do nothing but FP since you could accidentally handicap yourself if you set up a quick play mech and forget to change it back.





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