Wintersdark, on 24 August 2016 - 08:19 AM, said:
A few things:
- The build's ability to use all of it's weapons effectively. The 2UAC10+2LPL build fails here, as you pointed out. However, a 2LBX10+2LPL build works just fine, as does a large number of other builds on the chassis. 2UAC10 doesn't really pair with much due to how the weapon works. 1UAC10 is fine mixed in with other stuff though. Ultimately, this is a minor problem given how few builds can run 2UAC10+other heavy weapons, and there are other solid options. Running a couple ERML and LRM's with it works fine though. More UAC10's is right out (look, boating is bad!)
- The build's ability to perform well within it's bracket, outputting enough useful damage(that is, damage that goes where you want it to go) vs. other builds in it's class while still maintaining usable defensive piloting. As an example, I found quad CLPL to work, but not be a very good option for a mech like the Kodiak because you're heatcapping in damage output with unimpressive DPS and insufficient speed to really use it in a peek and poke manner. I'm most interested in how brawlers function vs. other brawlers as an example.
Actually 3 UAC10s is better than 2 UAC10s with lasers. Because at least you get a 30 damage burst, and then can follow it up with another 30 damage burst 1.5 seconds later. The projectiles are all the same speed, no blending of hit scan with slower projectiles, boating is better. Its just... most mechs can't do that.
Honestly, I think they just should have decreased laser energy instead of raising the other energies, and then gone ahead with the more severe penalties. That effectively reduces the restrictions a little. I think that's the better option because you don't screw over the MechWarrior aspect of it, which has always been, if you are in a big mech you can shoot lots of guns.
Wintersdark, on 24 August 2016 - 08:28 AM, said:
Stronger players should have the advantage... they are stronger players...