Wintersdark, on 23 August 2016 - 05:33 PM, said:
KDK-SB, LBX20, 2xERML, 4xASRM6, MASC, XL400
Brutal. Simply brutal. The 15 draw LBX20 and very reasonable SRM6's allow cool-as-a-cucumber combat. You don't alpha both together unless you want a kill right then, but fire one then the other while twisting past (never stopping twisting) and you deliver crushing damage with easy-peasy heat management. Felt OP.
AS7-DDC, 2LBX10, 3SRM4, STD350
Felt stronger than the SB, but obviously not as fast. Quirks lead to awesome twist, though, so fine. Same logic as the SB, but much higher LBX damage vs. lower SRM damage; structural quirks and more spread fire made me feel indestructible.
TBH, i guess your test regarding those mechs will be more than inaccurate compared to what we will see once ED goes on live server.
Test server is 4v4, no matchmaking at all, with like half of the players testing some odd builds. Only a fracture of the map coverage the enemy team has in 12v12. Getting close to the enemy is way easier than it is in 12v12, the incoming fire is way less, and playing a brawler is generally way easier with only 4 enemy mechs.
I feel like the inability to alpha strike SRM and AC on a reasonable amount of heat will have a massive impact on those mechs if ED goes live the way it is.
All in all, sadly the test server is pretty much useless. I get the idea to use 4v4 to get a reasonable amount of matches going due to the low amount of people actually testing, but 4v4 is not even close to what happens in 12v12. Testing a new system in an environment it will never be used in isn't the best idea to begin with, but probably the only way to do it with the low amount of people willing to actually play on test server.
Edited by meteorol, 24 August 2016 - 09:31 AM.