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This Update Is Too Restrictive


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#1 Gas Guzzler

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Posted 23 August 2016 - 07:44 PM

The energy draw value of weapons is too high, given the severity of the penalty, I suggest toning it down a bit. I get trying to limit alphas, but this is a little too weak for MechWarrior.

#2 Dracol

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Posted 23 August 2016 - 08:11 PM

View PostGas Guzzler, on 23 August 2016 - 07:44 PM, said:

The energy draw value of weapons is too high, given the severity of the penalty, I suggest toning it down a bit. I get trying to limit alphas, but this is a little too weak for MechWarrior.

Just curious, what builds were you running where the severity of the penalty was hampering your playstyle? and why?

Edited by Dracol, 23 August 2016 - 08:11 PM.


#3 Gas Guzzler

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Posted 23 August 2016 - 08:47 PM

View PostDracol, on 23 August 2016 - 08:11 PM, said:

Just curious, what builds were you running where the severity of the penalty was hampering your playstyle? and why?


My laser vomit Executioner is done, but I've accepted and moved on from that.

The 2 ER PPC Gauss Timber Wolf goes to 81% heat with alpha which is excessive. Yeah, you can fire in two groups now, but the peak and poke playstyle with that one is hampered sadly. I think the eR PPCs shouldn't incur extra energy because of their splash damage. They should just lose the splash damage and just do the 10 pinpoint and lose the extra energy.

Constantly trigger bonus heat when firing 2 UAC10s and trying to mix lasers in as well.

AS7-S with the AC20 and SRM6s... really hurt by not being able to alpha and twist.

And then future mechs like the MAD-IIC and Night Gyr.. can't think of any builds that won't be hampered there. At least the MAD-IIC can take a nice big engine, but the Night Gyr... meh.

Its just a shame we have to go to these lengths, for literally no benefit (to me anyway).

#4 Mystere

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Posted 23 August 2016 - 08:54 PM

View PostGas Guzzler, on 23 August 2016 - 08:47 PM, said:

... but the peak and poke playstyle with that one is hampered sadly.


I don't know about you, but I think that is a good thing. Posted Image

#5 Gas Guzzler

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Posted 23 August 2016 - 08:59 PM

View PostMystere, on 23 August 2016 - 08:54 PM, said:


I don't know about you, but I think that is a good thing. Posted Image


That is subjective, and misguided. Just means other mechs can do it better.

#6 Mystere

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Posted 23 August 2016 - 09:01 PM

View PostGas Guzzler, on 23 August 2016 - 08:59 PM, said:

That is subjective, and misguided. Just means other mechs can do it better.


I meant the less peeking and poking happening the better. Posted Image

#7 jweltsch

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Posted 23 August 2016 - 09:02 PM

View PostMystere, on 23 August 2016 - 08:54 PM, said:


I don't know about you, but I think that is a good thing. Posted Image


Yup, it would be a good thing, if other mechs couldnt do it perfectly fine. Peek and poke will always be meta so long as not taking damage (which is always true) is as important as dealing it.

#8 Gas Guzzler

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Posted 23 August 2016 - 09:02 PM

View PostMystere, on 23 August 2016 - 09:01 PM, said:


I meant the less peeking and poking happening the better. Posted Image


Why?

That has been the most consistently fun mech for me to play since its existence, so I'm not on board with your line of thought.

#9 Mystere

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Posted 23 August 2016 - 09:09 PM

View PostGas Guzzler, on 23 August 2016 - 09:02 PM, said:

Why?

That has been the most consistently fun mech for me to play since its existence, so I'm not on board with your line of thought.


It's not the Mech. It's the playstyle. I just don't like it.

YMMV of course.

#10 Widowmaker1981

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Posted 24 August 2016 - 12:43 AM

View PostMystere, on 23 August 2016 - 09:09 PM, said:


It's not the Mech. It's the playstyle. I just don't like it.

YMMV of course.


You prefer some kind of honorable circling while we blast each other, yes? None of this cowardly using cover business?

#11 Monkey Lover

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Posted 24 August 2016 - 12:47 AM

Alpha warriors are not happy lol

Are you guys really trying to say you can't peak and poke firing two shots 1 second apart?

Edited by Monkey Lover, 24 August 2016 - 12:53 AM.


#12 davoodoo

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Posted 24 August 2016 - 01:06 AM

View PostMystere, on 23 August 2016 - 09:01 PM, said:


I meant the less peeking and poking happening the better. Posted Image

not when it will be relegated to mediums

#13 Alistair Winter

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Posted 24 August 2016 - 01:18 AM

The OP in this thread made me really optimistic about recent changes. I now feel like I want to try PTS again!

#14 davoodoo

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Posted 24 August 2016 - 01:44 AM

View PostAlistair Winter, on 24 August 2016 - 01:18 AM, said:

The OP in this thread made me really optimistic about recent changes. I now feel like I want to try PTS again!

Spite
"a malicious, usually petty, desire to harm, annoy, frustrate, or humiliate another person; bitter ill will; malice."

Proper response to criticism...not directed at your person...

Edited by davoodoo, 24 August 2016 - 01:46 AM.


#15 Alistair Winter

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Posted 24 August 2016 - 02:03 AM

View Postdavoodoo, on 24 August 2016 - 01:44 AM, said:

Spite
"a malicious, usually petty, desire to harm, annoy, frustrate, or humiliate another person; bitter ill will; malice."
Proper response to criticism...not directed at your person...

Sorry, it was just a manner of saying "The very thing you're complaining about is exactly what I've been missing from this game". It didn't mean to come off as spiteful. It's just that this game has 50,000 or so players, and the stuff one player wants is exactly the opposite of what another player wants.

So just to reiterate in a very neutral way: If it's increasingly hard to find builds that can alpha strike to victory, I consider that a good thing. "Too weak for Mechwarrior" is not a thought that has ever occurred to me while playing MWO.

#16 davoodoo

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Posted 24 August 2016 - 02:11 AM

View PostAlistair Winter, on 24 August 2016 - 02:03 AM, said:

Sorry, it was just a manner of saying "The very thing you're complaining about is exactly what I've been missing from this game". It didn't mean to come off as spiteful. It's just that this game has 50,000 or so players, and the stuff one player wants is exactly the opposite of what another player wants.

So just to reiterate in a very neutral way: If it's increasingly hard to find builds that can alpha strike to victory, I consider that a good thing. "Too weak for Mechwarrior" is not a thought that has ever occurred to me while playing MWO.

You directed response at op.
Ofc it will come off as spiteful.

And yeah i disagree. Low ttk could fixed in thousand other ways easiest of which would be to increase armor but instead we break how mechs function.

#17 Alistair Winter

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Posted 24 August 2016 - 02:15 AM

View Postdavoodoo, on 24 August 2016 - 02:11 AM, said:

And yeah i disagree. Low ttk could fixed in thousand other ways easiest of which would be to increase armor but instead we break how mechs function.

I don't get why people want to keep increasing armour instead of nerfing firepower. It's basically the same thing. What's so bad about nerfing?

We're going to have triple TT values for armour now? Quadruple?

View Postdavoodoo, on 24 August 2016 - 02:11 AM, said:

You directed response at op.
Ofc it will come off as spiteful.

That doesn't mean it was malicious, intended to humiliate or any of the other things in your definition. We're just people who play video game and we have different preferences. Some people want mechs to be faster, other people want them to be slower. There's nothing personal or malicious about those disagreements. We just have different ideas for what the game should be like.

Edited by Alistair Winter, 24 August 2016 - 02:17 AM.


#18 Karl Streiger

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Posted 24 August 2016 - 02:16 AM

the main issue i have with energy draw (again) is that big weapons are nerfed - look at this tiny insects called light mechs.... do they are hamperd? Neither 6 MLAS nor 4 SRM 6 triggered Ghost Heat - and again they don't trigger energy draw.

but a slow clumsy assault with its 3 PPC and a boat load of heat sinks....again gets energy draw and because of the failings of the heat system - the tons and tons of equipment (30 or more) the Mech uses are not as much of worth as those tiny 6t on your 35t 150kph squirrel.

Really we need this tonnage factor - when the combat efficency of a 80t mech = 30t Mech - you also have to reduce the costs for the 80t Mech - and last not least - don't use tonnage as a modificator in either drop deck or group gameplay

Edited by Karl Streiger, 24 August 2016 - 02:17 AM.


#19 gloowa

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Posted 24 August 2016 - 02:31 AM

View PostGas Guzzler, on 23 August 2016 - 08:47 PM, said:

My laser vomit Executioner is done, but I've accepted and moved on from that.

The 2 ER PPC Gauss Timber Wolf goes to 81% heat with alpha which is excessive. Yeah, you can fire in two groups now, but the peak and poke playstyle with that one is hampered sadly.


Posted Image

Edited by gloowa, 24 August 2016 - 02:32 AM.


#20 Saint Atlas and the Commando Elf

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Posted 24 August 2016 - 02:38 AM

View PostKarl Streiger, on 24 August 2016 - 02:16 AM, said:

the main issue i have with energy draw (again) is that big weapons are nerfed - look at this tiny insects called light mechs.... do they are hamperd? Neither 6 MLAS nor 4 SRM 6 triggered Ghost Heat - and again they don't trigger energy draw.


Not a problem imho. The goal should be to balance the weight class queues to 25% each. So far, light mechs have always been less popular (unless there is a challenge going on). So a slight buff here seems tolerable.





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