Wtf Is This New Mini Map?!
#81
Posted 25 August 2016 - 03:50 AM
I can tell the weight class of the square contact blips from the mini map? How did I miss this?
#83
Posted 25 August 2016 - 05:58 AM
Mudhutwarrior, on 25 August 2016 - 03:25 AM, said:
Bud Crue, on 25 August 2016 - 02:53 AM, said:
The purpose of the minimap is to be able to see what is going on around you and share that information. Most of us above have "whined" about how we can't see the grid coordinates, thus reducing the usefulness of the minimap to a significant degree. Though you apparently like having a useless minimap, those of us whining above, did not. PGI apparently agrees with the whiners. If such whining is what it takes to get things that PGI breaks, fixed, then I for one am grateful to the whiners.
#84
Posted 25 August 2016 - 06:06 AM
drunkblackstar, on 25 August 2016 - 05:58 AM, said:
Yes your right, my awful abilities at this game are totally relevant to your assertions that the Minimap is better than ever. I as an awful player want to use the minimap to try and help my team. I guess ultra elites like you don't need no stinkin minimap.
#85
Posted 25 August 2016 - 07:12 AM
drunkblackstar, on 25 August 2016 - 05:58 AM, said:
WTF fits the current status of the mini-map perfectly because you can't use it. You may praise PGI for the new mini-map texture which nobody asked for and serve no practical use but the fact you can't read grid coordinates means the map fails in its main purpose. To make PGI's decision even more unfathomable, the older versions worked fine. Heck, the older older version worked even better.
It's like PGI taking a car, adds a fifth wheel and remove the doors. You may praise the new and pointless 5-wheel drive shaft but without a door, the car fails at its main purpose. The failure of the mini-map is SO blatantly obvious, one has to shout WTF at the process that saw this go from an idea to final implementation without anyone raising an objection.
#86
Posted 25 August 2016 - 07:25 AM
drunkblackstar, on 25 August 2016 - 05:58 AM, said:
I love these guys...."I'm tier 1 therefore better than you and your opinion doesn't matter". Every once in awhile they rear their ugly heads.
I'd be more critical, but I'm not worthy.
#87
Posted 25 August 2016 - 07:30 AM
drunkblackstar, on 25 August 2016 - 01:11 AM, said:
Yup. And I'd personally like to thank George Lucas for them Star Wars prequels and Peter Jackson for them Hobbit movies.
So much childish whining.
Edited by Hunka Junk, 25 August 2016 - 07:32 AM.
#90
Posted 25 August 2016 - 12:07 PM
#91
Posted 25 August 2016 - 01:14 PM
Listen to your paying customers. If it ain't broken don't fix it.
Edited by MinimumContacts, 25 August 2016 - 01:15 PM.
#93
Posted 25 August 2016 - 05:28 PM
#94
Posted 26 August 2016 - 12:03 AM
Are maps still are simple images which game using?
If yes - than you can simply do 100500 variants of those images with different styles of battlegrid and make an option in menu to change sets...
Is it so hard?
Edited by Varvar86, 26 August 2016 - 12:03 AM.
#95
Posted 26 August 2016 - 06:38 AM
MinimumContacts, on 25 August 2016 - 01:14 PM, said:
Actually it was broke before.
PGI had steady darkened the minimap to a point where it was almost useless. Couldn't see contours, couldn't see objects, couldn't see pretty much anything BUT grid locations.
The maps themselves are a HUGE improvement. Thank God! Leading a group on those old maps was like the blind leading the blind.
Fixing the grid locations, which indeed are too small, should be no big deal.
#96
Posted 26 August 2016 - 06:40 AM
Varvar86, on 26 August 2016 - 12:03 AM, said:
Are maps still are simple images which game using?
If yes - than you can simply do 100500 variants of those images with different styles of battlegrid and make an option in menu to change sets...
Is it so hard?
Agreed, just give us some options, like google maps...Sattelite? no...Terrain? sure.
#97
Posted 26 August 2016 - 06:49 AM
#98
Posted 26 August 2016 - 07:17 AM
El Bandito, on 26 August 2016 - 06:49 AM, said:
no real problem either, maybe a little less clear than the previous working version ( which was a little worse than the version before that) but it would be nice if the mini map defaulted to clear simple graphic information or at least had the option to select the type of map you want to see. After all the real purpose of the mini map is quick reference information. basic graphic design principles should apply.
#99
Posted 26 August 2016 - 08:06 AM
Edited by Kel von Eisenstein, 26 August 2016 - 08:06 AM.
#100
Posted 26 August 2016 - 04:21 PM
bukidog, on 26 August 2016 - 07:17 AM, said:
How about a compromise? Basic graphic design for the cockpit minimap, and more detailed terrain minimap when you press the map button to bring it up.
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