Wtf Is This New Mini Map?!
#21
Posted 23 August 2016 - 11:31 PM
So the minimap redesign could also have to do with the longer term enabling of that feature.
#22
Posted 23 August 2016 - 11:36 PM
Appogee, on 23 August 2016 - 11:31 PM, said:
So the minimap redesign could also have to do with the longer term enabling of that feature.
"We are planning to upgrade all the vehicles to hover craft in the near future. For now, we'll just remove one of your 4 wheels."
Given there's nothing about it in the next few months worth of road map, I don't think breaking the mini map now is a good idea regardless what fantastic final version would come out it all.
#23
Posted 23 August 2016 - 11:37 PM
Appogee, on 23 August 2016 - 11:31 PM, said:
So the minimap redesign could also have to do with the longer term enabling of that feature.
Great.
Maybe put that in at the same time and give us the map that still worked while it's not finished?
SQW, on 23 August 2016 - 11:36 PM, said:
"We are planning to upgrade all the vehicles to hover craft in the near future. For now, we'll just remove one of your 4 wheels."
Given there's nothing about it in the next few months worth of road map, I don't think breaking the mini map now is a good idea regardless what fantastic final version would come out it all.
Beat me to it with the analogy.
#25
Posted 23 August 2016 - 11:55 PM
#26
Posted 24 August 2016 - 12:11 AM
Cathy, on 23 August 2016 - 11:39 PM, said:
UAV only right now. They took the feature out of the narc when they last patched the mini map.
Kasumi Sumika, on 23 August 2016 - 11:55 PM, said:
The E line on Mining Collective is a nightmare. I might have to think about actually using that damn wheel.
#27
Posted 24 August 2016 - 12:15 AM
SQW, on 24 August 2016 - 12:08 AM, said:
UAV only right now. They took the feature out of the narc when they last patched the mini map.
I'm curious why the NARC would at all, and if the NARC did, why the TAG didnt - neither are actually capable of such a thing from an operational standpoint.
UAV makes sense, though.
#28
Posted 24 August 2016 - 12:29 AM
Appogee, on 23 August 2016 - 11:31 PM, said:
So the minimap redesign could also have to do with the longer term enabling of that feature.
Classic PGI move. Changing a zoomed in Minimap, which everyone got used to, to a less zoomed in minimap, rending the minimap and the battlegrid useless as it is more irritating than helping and guess what, bright transparent letters on a bright background are harder to see if you didnt know before, just to make it zoomable, in which case everybody will use the same setting as it was in the beginning anyways. Why not making issuing orders and accessing the battlegrid more convinient and faster? Too hard?
Edited by Kotzi, 24 August 2016 - 12:29 AM.
#29
Posted 24 August 2016 - 12:35 AM
Too bad. My favorite tactic was narc a big mech and run around a building for back shots because I always knew his facing.
#30
Posted 24 August 2016 - 12:43 AM
Oh Boy, PGI done it again.
#31
Posted 24 August 2016 - 12:50 AM
SQW, on 24 August 2016 - 12:35 AM, said:
Too bad. My favorite tactic was narc a big mech and run around a building for back shots because I always knew his facing.
Heading yes... facing? eehhhhhhhh... I'm not convinced. A TAG could also make this determination by computing the changes in distance and torso movements of the marking Mech... If we want to get creative.
#32
Posted 24 August 2016 - 01:32 AM
#33
Posted 24 August 2016 - 04:19 AM
And i always go away feeling like im not missing a thing by not playing...
Seems i don't need a high end pc to enjoy mwo because amobile phone is enough haha
#34
Posted 24 August 2016 - 05:19 AM
Maybe try a bright green, or orange for the grid coordinates?
#35
Posted 24 August 2016 - 05:48 AM
This is stone age tech for people in the signage/graphic business and I'm surprised MWO is trying to reinvent the wheel with its less capable staff. If only when PGI traded its Mech asset to HBS, it asked for a few hours of seminar on game design in return.
#36
Posted 24 August 2016 - 05:50 AM
Russ tweeted back and said, "We at PGI have been working hard to roll out the next big Nerf bat to counter this grave and Over powering style of play, and are proud to present to you players that whined about it long enough, Nerf 122,502 2.5 in this patch."
And,
"This new grid design should "balance" players from knowing to much about the map, and confuse them so they do not use team work to roll stomp you any longer."
And,
"We do have an exciting new mech pack for sale, The Cyclopes has increased sensor range allowing players to not need the battle grid any longer and for a limited time we won't nerf it."
******nerfs incoming 2 weeks after the Cyclopes hits for C-bills, no refunds will be given on any mech packs once they are nerfed into the ground for "balance" reasons.*****
Please stayed tuned for our next pre-order mech pack coming "very soon tm."
Disclaimer: The Quoted statements in this post are completely fictional, but could be true depending on who you ask. ****** Please don't Judge me
Edited by Bill Lumbar, 24 August 2016 - 05:58 AM.
#37
Posted 24 August 2016 - 05:54 AM
#38
Posted 24 August 2016 - 06:02 AM
#39
Posted 24 August 2016 - 06:02 AM
Mudhutwarrior, on 24 August 2016 - 05:54 AM, said:
I have a BenQ 32" 1440P monitor, everything on high to very high, I still can hardly read the numbers. Grid lines don't bother me as much, but they could be improved with another color to make them more clear. The numbers need to be put in a different color, and one that really shows up. Other then those two issues, I like what I see with the new mini map.
Edited by Bill Lumbar, 24 August 2016 - 06:03 AM.
#40
Posted 24 August 2016 - 06:15 AM
Seriously, get on a snow map and bet your life on a correct grid calls while in battle. No one would. I wasn't even in combat in the Mining Collective and I still wasn't confident enough to make the scouting call at first glance.
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