on the pts i kind of posted an idea to give missiles its own version of power draw. the idea was you have a guidence computer that can track a certain number of objects simultaneously, say 30 lerms or 14 streaks/srms (lrms are worth one point, srms worth 2-2.15 points, for a maximum of 30). if you overload your guidence computer (have more than 30 points worth of missiles in the air at once), your spread starts to increase, maybe about 5-10% more spread for each additional point over 30. perhaps lock times start going up. you might also have a small heat penalty as your guidence computer gets warm, but not as much as gh/pd.
then you can completely refactor the missiles and get them out of the pit of utter nerfdom. tighten up the spreads on the big launchers. running a single lrm20 becomes viable, and really helps players who are using missiles in a mixed build, while boating lrm20s will make the missiles wildly innacurate. also since travel time makes a missile stay in the air longer (taking up guidence resources), it really encourages the missile boats to get in closer to maximize damage.
srm brawls suddenly become much more close quarters to minimize travel time. you are kind of limited to 14 missiles, so you have to split your salvos if you are running 4 asrms to keep your accuracy up. streakboats wont be able to loose 36 missiles in a salvo without a lot of them missing.
this idea was accompanied by a recoil system for ballistics, and energy would keep power draw for itself. but i want go into that here.
Edited by LordNothing, 25 August 2016 - 05:43 PM.