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Fw Broke And Failing Fast


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#21 D V Devnull

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Posted 27 August 2016 - 11:31 PM

All the after-effects... Good thing I haven't been poking Faction Warfare in a while. This all started with the disaster of the 'Phase 3' Contract Systems, let alone that 'damned, game-ruining, mocking of the Long Tom Artillery mechanic'. Got me so angry that I typed out a 7-point list on how to fix Contracts, and without doing a total rollback, then later upgraded it into a 10-point list. Hey, would you like a read of what I'm talking about? Have a look at "10 Bullet Points On How To Fix Faction Warfare" @ http://mwomercs.com/forums/topic/230053-things-that-would-make-faction-play-better/page__view__findpost__p__5224643... If you happen to Like my post there, then please punch that Like button, followed by pointing other people to that posting to read, and hopefully it will eventually crack through to PGI that they've done worse than just a "minor mess-up". Personally, I'm tired of trying to touch FW without an Event going on, just because of this. -_-

~Mr. D. V. "Gotta repair the door before you can fix what's inside properly, or it all just gets messed up again..." Devnull

#22 Appogee

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Posted 28 August 2016 - 12:24 AM

I played a match two nights ago.

My team of 6 had to attack Vitric Forge.

Our opponents from EVIL took up positions high on the enemy walls, and long range laser sniped us as we appproached and entered. Then we got back-sniped to death as we tried to get to the gens.

Meantime, our PUGs just walked up to the gates and were dead before they got there. One of them did 95 damage in total from his 4 Mechs. So it was basically 12 v 6 for most of the match.

It's hard to have any appetite for FP when the odds are so stacked against any kind of enjoyable game occurring.

Edited by Appogee, 28 August 2016 - 12:44 AM.


#23 Sjorpha

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Posted 28 August 2016 - 01:19 AM

View PostAppogee, on 28 August 2016 - 12:24 AM, said:

I played a match two nights ago.

My team of 6 had to attack Vitric Forge.

Our opponents from EVIL took up positions high on the enemy walls, and long range laser sniped us as we appproached and entered. Then we got back-sniped to death as we tried to get to the gens.

Meantime, our PUGs just walked up to the gates and were dead before they got there. One of them did 95 damage in total from his 4 Mechs. So it was basically 12 v 6 for most of the match.

It's hard to have any appetite for FP when the odds are so stacked against any kind of enjoyable game occurring.


EVIL is really good, but I usually don't see them in groups larger than 6, meaning that being in a group of 5-8 or more people you can't really blame anyone but yourself for losing against them.

I really don't think you can blame the problems of FW on good teams being too good, but it's true that the attack/defence split creates a bias for units attacking and pugs defending leading to more stomps than necessary.

I'm always very happy to see EVIL on the other side, as they are one of the few teams who consistently beat my unit, meaning something to live up to and try to beat.

Basically I think that if you yourself are in a group of 4+ you should be glad to face another large group, since that is a better match than pugs. I can have some sympathy for the lone pug being crushed by the 12 man, but groups complaining about other groups? Nope, you should be glad to get a quality opponent.

Edited by Sjorpha, 28 August 2016 - 01:22 AM.


#24 Appogee

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Posted 28 August 2016 - 01:35 AM

View PostSjorpha, on 28 August 2016 - 01:19 AM, said:

EVIL is really good, but I usually don't see them in groups larger than 6, meaning that being in a group of 5-8 or more people you can't really blame anyone but yourself for losing against them.

I wasn't blaming anyone, actually. Least of all EVIL.

I pointed out that the map/mission are stacked against invaders - particularly IS given the Clan range advantage and ironically their locked Jump Jets - and that the PUGs we were dropped with were spectacularly useless, which is due to the complete failure of PGI to introduce any semblance of matchmaking.

My main point was that all of the above made it unlikely for me to want to play FP again any time soon... which is the topic of this thread.


View PostSjorpha, on 28 August 2016 - 01:19 AM, said:

Basically I think that if you yourself are in a group of 4+ you should be glad to face another large group, since that is a better match than pugs. I can have some sympathy for the lone pug being crushed by the 12 man, but groups complaining about other groups? Nope, you should be glad to get a quality opponent.

Again, you are completely misrepresenting what I actually wrote. I made no comment about whether I like facing other groups, let alone 'complained' about it.

But since you raised the subject: the only group I don't like facing is a certain predominantly Russian group which I'm fairly sure has at least some members using aimbots. I'm actually hoping to drop against them because I want to catch the remarkable "cockpit headshots while moving" on video and satisfy myself that I am right before I make any specific allegation.

Edited by Appogee, 28 August 2016 - 01:43 AM.


#25 C E Dwyer

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Posted 28 August 2016 - 02:23 AM

View PostBLOOD WOLF, on 27 August 2016 - 12:41 PM, said:

there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.


Town halls are pointless with Russ's refusal to remove Long Tom, whatever level of damage, how ever small the circle, a much needed chunk of players will not return, because they don't like random damage being applied in a fight.

Yes its effects can be some what mitigated, by learning how to, take cover behind a building, and to avoid being at ground zero. (which many people refuse to do admittedly)

But it is still there being random damage.

I called the death of FW to moment I saw the first mushroom cloud, because FW needs its semi casuals, and casuals for that matter, to supplement its hard core fans, and that will never be the case with a game mechanic like the Long Tom, in place.

Bring its damage and effect down to a level where some might come back, negates any point in Scouting without a serious rework of scouting, which PGI won't do.

Phase 3 irrefutably demonstrated to me, that PGI are incapable of developing anything outside and arena shooter, with limited objectives.

I think this has also been demonstrated in Q.P with dominion, and when new assault mode comes out, as whizy as it sounds, the practicality of playing it will cement my view in larger numbers than do all ready

Edited by Cathy, 28 August 2016 - 02:41 AM.


#26 Husker Dude

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Posted 28 August 2016 - 07:59 AM

View PostCathy, on 28 August 2016 - 02:23 AM, said:


Yes its effects can be some what mitigated, by learning how to, take cover behind a building



Is this new? Previously terrain and buildings did not shield from damage.

#27 Appogee

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Posted 28 August 2016 - 09:51 AM

View PostHusker Dude, on 28 August 2016 - 07:59 AM, said:

Is this new? Previously terrain and buildings did not shield from damage.

Really? I didn't know that. I tend not to play on maps where LongTom is active. (I scout instead.)

So the buildings aren't destructible, and the Long Tom damage magically passes through them to damage the Mech behind them?

That's just really sloppy design.

#28 A Shoddy Rental Mech

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Posted 28 August 2016 - 10:00 AM

View PostCathy, on 28 August 2016 - 02:23 AM, said:

Yes its effects can be some what mitigated, by learning how to, take cover behind a building, and to avoid being at ground zero. (which many people refuse to do admittedly)


Long tom is mitigated by a team effort where 9 members of the team try to get as far from each other as possible, while 3 lights play bait for the long tom. Lets say this takes 15 seconds. Then you take another 15 seconds to group up and form a deathball for your push. This gives you 1 1/2 minutes to fight before you must once again play dodge the long tom. If you get lucky your 3 lights can use the longtom to target the enemy deatball.

There is no hiding from the long tom.

View PostCathy, on 28 August 2016 - 02:23 AM, said:

Phase 3 irrefutably demonstrated to me, that PGI are incapable of developing anything outside and arena shooter, with limited objectives.

I think this has also been demonstrated in Q.P with dominion, and when new assault mode comes out, as whizy as it sounds, the practicality of playing it will cement my view in larger numbers than do all ready


After seeing what PGI thought thought was a good game mode in Domination, my expectations for phase 3 were lowered.
I could not have lowered my expectations enough for the hot mess that Phase 3 turned out to be.

By the end of the of the the Phase 3 launch event, FW was already on it's death bed.
Russ's refusal to nerf the long tom. The absurd 2 minute recharge time. The horrible user interface and it's many bugs. The seal clubbing of all the steam newbies. etc etc etc

This is Russ's vision for faction warfare endgame with only minor tweaks needed going forward.

They should not have taken the beta tag off Faction Warfare.

Edited by The Nerf Bat, 28 August 2016 - 10:01 AM.


#29 Vincent Quatermain

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Posted 28 August 2016 - 10:19 AM

View PostJon Gotham, on 27 August 2016 - 04:46 PM, said:

Well sir, yes it does make "sense" in a purely mechanical way. the point being made was one of sportsmanship and correct attitude.
I've said this before, just because you can do a thing, does not mean you SHOULD do it.


It's PGI's job to provide proper incentives. I just play the game they built.

#30 Kael Posavatz

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Posted 28 August 2016 - 10:44 AM

View PostBLOOD WOLF, on 27 August 2016 - 12:41 PM, said:


there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.


the RT was held on 28 July, it is now 28 August. All we have heard the last couple of weeks is that PGI is working on a document about items discussed that they think they may be useful and able to implement, and that said document will be revealed "Soon".

#31 Deathlike

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Posted 28 August 2016 - 10:51 AM

View PostKael Posavatz, on 28 August 2016 - 10:44 AM, said:

the RT was held on 28 July, it is now 28 August. All we have heard the last couple of weeks is that PGI is working on a document about items discussed that they think they may be useful and able to implement, and that said document will be revealed "Soon".


Realistically... you'll get an answer in 60 to 90 days.

#32 WANTED

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Posted 28 August 2016 - 05:25 PM

It's sad really. I read all the posts in here after patching earlier this week and have had no incentive to play FW or QP for that matter. I was getting back into FW but then they fubared it again big time with the drop deck fiasco and mini map. That was all I could take and I didn't even play with the new patch. Been looking at other games to play which I have not done in many years. Just sad really...

#33 A Shoddy Rental Mech

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Posted 28 August 2016 - 07:19 PM

View PostWANTED, on 28 August 2016 - 05:25 PM, said:

It's sad really. I read all the posts in here after patching earlier this week and have had no incentive to play FW or QP for that matter.



Did you forget about the current QP event?

That makes 6 straight QP event since the last FW event.

#34 justcallme A S H

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Posted 28 August 2016 - 07:23 PM

Yes, lots of QP events.

Most people do not want another FP event because, as with the last one, it'll just make people HATE it due to Long Tom strikes arriving 2hrs into a 7hr attack cycle.

This then results in 100s of players dumping from the queue, raging at being unknowingly blown up, not earning any half reasonable c-bill level and just a overall rubbish experience.

If the next event means waiting a month with this low population, personally, I'll live with it. Last thing that is needed is what happened last event, it was absolutely discouraging.

#35 Baulven

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Posted 29 August 2016 - 03:52 AM

View PostArkham Chase, on 27 August 2016 - 09:43 AM, said:

This afternoon, I was sadly in a fw match with some ignorant and greedy people. It was 12v12 pugs. Our team won and had taken the 3 gens....10 or so kills up. They wanted to farm the other team in their zone...as they dropped out. They screamed at me to not take omega... because they wanted cash and rewards....they did not care one bit about frustrating the opfor out of fw. I asked them to show some sportsmanship and class behaviour...they even started shooting at me.
I asked them if they thought it was cool that this sort of behaviour is the sort of thing forcing people out of fw. They just laughed and carried on with the greed.
Thank God I managed to survive the team damage and deny them the last three ganks. I left JF today, I do not want to associate with this behaviour.


I salute you sir. No one should ruin the experience for others. If you are able to and it you should and carry on to the next match.

#36 Baulven

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Posted 29 August 2016 - 03:59 AM

View PostAppogee, on 28 August 2016 - 09:51 AM, said:

Really? I didn't know that. I tend not to play on maps where LongTom is active. (I scout instead.)

So the buildings aren't destructible, and the Long Tom damage magically passes through them to damage the Mech behind them?

That's just really sloppy design.


Long Tom killed me through a mountain. It's not blocked by terrain of anythjng else.

#37 Tom Sawyer

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Posted 29 August 2016 - 04:29 AM

CW has become a ghost town. All the buy a mechpack and bucket jokes aside PGI's idea of fixing it so its fun and people are lining up to play is beyond dead. Only thing they manged to get do was frack the drop decks and now that will take a month to fix

Same old giant gate, giant gun, get those gens. No integral scouting, no varied objectives, no new maps. Not even the quick play maps as CW.

MS did drop last night for the first time in a while as a 12 man. We felt rather bad as it was the usual pug stomp. But as everyone knows its the unit that drops as a team that is blame. Never PGI

#38 Javin

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Posted 29 August 2016 - 04:33 AM

You rarely see the long tom anymore due the long tom killing CW anywhere it shows. Clans have shown they can scout to 100% in less than two hours. Thankfully they decided not win that way.

Right now the IS is an bad spot. IS lights got nerfed due to PGI chaning their mech type to medium, reducing structure, and increasing their size. In fact almost all IS mech got bigger, lost mobility, lost structure, lost range and lost most quirks. IS mechs in general have terrible weapon placement. You almost never see shoulder or even high mounted weapons on IS mechs. This means IS can not use cover as easily as our opponents. The deck is severely stacked against the IS right now. PGI has promised changes. Personally I would be happy even with a new map....

#39 Sjorpha

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Posted 29 August 2016 - 04:43 AM

View PostAppogee, on 28 August 2016 - 01:35 AM, said:

I wasn't blaming anyone, actually. Least of all EVIL.

I pointed out that the map/mission are stacked against invaders - particularly IS given the Clan range advantage and ironically their locked Jump Jets - and that the PUGs we were dropped with were spectacularly useless, which is due to the complete failure of PGI to introduce any semblance of matchmaking.


Sorry for misunderstanding.

I disagree about the game mode being stacked against invaders, it is actually doubly stacked in favor of the invaders. First there is a natural bias for groups to be on the invading side and pugs on the defending side, and second the invaders have two win conditions.

Edited by Sjorpha, 29 August 2016 - 04:44 AM.


#40 A Shoddy Rental Mech

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Posted 29 August 2016 - 05:15 AM

View PostSjorpha, on 29 August 2016 - 04:43 AM, said:


Sorry for misunderstanding.

I disagree about the game mode being stacked against invaders, it is actually doubly stacked in favor of the invaders. First there is a natural bias for groups to be on the invading side and pugs on the defending side, and second the invaders have two win conditions.


I don't see how the meat has the advantage over the meat grinder. Of course if you play Clan, you can take take down the generator and be through the gate long before the I.S. side can set up a decent meat grinder.

Edited by The Nerf Bat, 29 August 2016 - 05:23 AM.






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