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Fw Broke And Failing Fast


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#41 Tanil Kane

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Posted 29 August 2016 - 08:24 AM

FW Gameplay simply isn't compelling. The maps are slightly different, but provide the same gameplay. There is also very little mech variety.

It's a boring game mode, topped off by long wait times and the potential for even more horrible game play if the Long Tom comes online sometime between when you queue for invasion and the game ends.

In the end the game mode does not feel like actual factions fighting for control over a planet.

#42 Commander A9

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Posted 29 August 2016 - 12:05 PM

View PostKael Posavatz, on 27 August 2016 - 08:58 AM, said:

Everybody is like this.

There was a time when CWI and SWOL (two biggest Wolf loyalist units) had 5 teams minimum dropping between them any given night of the week. Then PGI basically ignored CW for, what, almost a year? (Vitric went in June '15 and Phase III May '16...well, there was Tukayyid II/map reset in December but otherwise...)

I've seen some comments that Steiner and Davion units are in much the same place.

Yeah, those are days past. But hopefully happy days will be here again? I hope?


I agree, Kael (good to hear from you).

I miss the days where with the snap of a finger, you'd have 24 guys show up to fight.

Now, you have to scratch your fingers across the concrete just to dig up someone still willing to fight. And even then, you're switching out people every damn match.

You know why? Because there's no damn incentive to play the game mode. :/ Loyalists are punished too much to make a sense of reward viable, and dictate your destiny. Long Tom kills all matches. And it's just...a stale cookie that burned out after Tukayyid II. Phase 3 made it worse.

Edited by Commander A9, 29 August 2016 - 12:07 PM.


#43 Kyrie

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Posted 29 August 2016 - 12:17 PM

Regarding the Long Tom and attempting to hide from it, I must post this link:


#44 Marquis De Lafayette

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Posted 29 August 2016 - 01:51 PM

I think a lot of people on both sides (Clan and IS) are frustrated with elements of FW, which has hurt population everywhere.

It seems that the IS (as it currently stands) can't effect the map right now (vs. Jade and CGB), so I am not surprised that morale is especially low at the moment for IS factions and IS pilots aren't active or are flipping to the winning Clans.

In a real war this would be all good news for the Clans (victory is near!)...

However, in a game like this it really isn't good news. A dispirited enemy just won't show up and fight as there really isn't anything on the line for NOT giving it a try. All of which leads to longer wait times for the Clanners and poorer quality opponents overall (I expect). Although they might not mind all the pug-stomping, so much. Idk..

All the reasons for the struggles of the IS have been argued endlessly on other threads in phrase 3. While the reasons are contested, I don't think you can look at the map and the IS attack planet queues (often close to zero attackers) and not believe that something is unhealthy with FW as it is. It is not just that the IS as a whole needs to "get good" at this point. Many IS pilots have just given up on the IS (or FW in general) during the current season of the game mode.

#45 Commander A9

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Posted 29 August 2016 - 03:30 PM

Perhaps, however, we should look at it from a different direction?

Perhaps we should play among each other for the sake of playing with people, and playing with teams, to play against others?

Play for the people, play for the matches.

#46 D V Devnull

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Posted 30 August 2016 - 02:03 PM

View Postjustcallme A S H, on 28 August 2016 - 07:23 PM, said:

Most people do not want another FP event because, as with the last one, it'll just make people HATE it due to Long Tom strikes arriving 2hrs into a 7hr attack cycle.

This then results in 100s of players dumping from the queue, raging at being unknowingly blown up, not earning any half reasonable c-bill level and just a overall rubbish experience.

If the next event means waiting a month with this low population, personally, I'll live with it. Last thing that is needed is what happened last event, it was absolutely discouraging.

I can tell you one other reason people don't want Faction Warfare Events. PGI keeps thinking they can get away with only running them for 7 Days. They've already had to extend both of the last 2 Faction Warfare Events. It's like they don't want to learn the lessons in front of them, and that they think they will succeed eventually if they keep repeating something that is simply wrong in the first place. If they do another Event, and they don't want anyone angry, it will have to run for at least 2 Weeks (14 Days) at the minimum. Otherwise, they're needlessly slapping some portion of their potential Active Player Base for FW during Events in the face. :huh:

Personally, this madness has made me wonder why they haven't confessed they screwed up 'Phase 3', and then either rolled back to 'Phase 2' or removed Faction Warfare entirely. Add this to my pointing out that they blew it with 'Phase 3' Contracting, and it leaves me to think that some group of employees at PGI are Criminally Insane. :(

~Mr. D. V. "Seeing the 'Fail Creep' with Faction Warfare..." Devnull

#47 Fake News

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Posted 30 August 2016 - 06:45 PM

failed to find match. yeah we're attacking.

#48 Husker Dude

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Posted 31 August 2016 - 05:56 AM

I'm surprised there still hasn't been any acknowledgement of the "Failed to Find Match" bug.

#49 Count Zero 74

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Posted 31 August 2016 - 06:06 AM

Make sure each group member has both drop decks set and the group leader HAS to have deck 1 selected.

#50 Surn

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Posted 31 August 2016 - 06:07 AM

With the release of the Kodiak, the game mode is completely broken. It is impossible to face 8+ kodiaks with is mechs. At the very least, is dropdecks should get an extra 20 tons...but i doubt it would help much.

Edited by Surn, 31 August 2016 - 06:08 AM.


#51 Husker Dude

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Posted 31 August 2016 - 06:07 AM

I wonder what this portends?

https://twitter.com/...744563753373696



Russ Bullock russ_bullock 16h16 hours ago


Planning to do a podcast with NGNG next week regarding Faction Play

Edited by Husker Dude, 31 August 2016 - 06:08 AM.


#52 Pyorre

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Posted 31 August 2016 - 08:47 PM

View PostHusker Dude, on 31 August 2016 - 06:07 AM, said:

I wonder what this portends?

https://twitter.com/...744563753373696



Russ Bullock russ_bullock 16h16 hours ago


Planning to do a podcast with NGNG next week regarding Faction Play


Probably trying to salvage what can be salvaged. More likely it will be that they will drop FW it as it has been life support for long time since start of Phase 3

#53 Sjorpha

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Posted 01 September 2016 - 01:41 AM

View PostHusker Dude, on 31 August 2016 - 06:07 AM, said:

I wonder what this portends?

https://twitter.com/...744563753373696


A bucket list.

#54 Kin3ticX

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Posted 01 September 2016 - 07:27 AM

View PostHusker Dude, on 31 August 2016 - 06:07 AM, said:

I wonder what this portends?

https://twitter.com/...744563753373696



Russ Bullock russ_bullock 16h16 hours ago


Planning to do a podcast with NGNG next week regarding Faction Play


We are going to see what PGI is coming up with for the 10 faction bucket problem and possibly long tom.

My guess is some simple hard alliance system dropping it down to 5 factions and then further tweaks to attack lanes make it so players are less likely to get isolated from hotspots. The 10 factions will still have their special snowflake icon but for example Steiner and Davion function as one.

The longtom will probably stay but pepper with damage rather than instakill stuff. I would prefer it removed but here I think PGI is super attached to the long tom idea and are just not willing to shitcan it.


Fixing the wait times will bring some people back but its only going to buy a little time. Other players are waiting for the 12v12 combat to be improved and some of them just dont care about the star map at all.

Edited by Kin3ticX, 01 September 2016 - 07:32 AM.


#55 Count Zero 74

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Posted 01 September 2016 - 07:32 AM

Never realized we had a bucket problem in FP tbh. Right now we have only 2 sometimes 3 "buckets" tops.

Falcons and Bears attacking with FRR joining occasionally. You want to reduce buckets even more?

#56 A Shoddy Rental Mech

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Posted 01 September 2016 - 07:43 AM

3 buckets right now. Falcons, Bears and the IS pug defense bucket.

PVE for the clans.

#57 Kin3ticX

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Posted 01 September 2016 - 07:43 AM

View PostCount Zero 74, on 01 September 2016 - 07:32 AM, said:

Never realized we had a bucket problem in FP tbh. Right now we have only 2 sometimes 3 "buckets" tops.

Falcons and Bears attacking with FRR joining occasionally. You want to reduce buckets even more?



hate to break it to you but CW has been cratering and the april patch only made it happen faster

#58 FrozenAnt

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Posted 01 September 2016 - 08:04 AM

View PostThe Nerf Bat, on 01 September 2016 - 07:43 AM, said:

IS pug defense bucket.

PVE for the clans.


Please Graphic someone

#59 A Shoddy Rental Mech

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Posted 01 September 2016 - 08:13 AM

Posted Image

#60 Count Zero 74

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Posted 01 September 2016 - 08:28 AM

View PostThe Nerf Bat, on 01 September 2016 - 07:43 AM, said:

3 buckets right now. Falcons, Bears and the IS pug defense bucket.

PVE for the clans.


My words exactly





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