Jump to content

I Dont Want To Bring It Up...


28 replies to this topic

#1 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 27 August 2016 - 11:44 AM

Hey everyone, I apologize if this has already been brought up but I feel it needs to be said, the UAC10, particularly dual UAC10's might need some minor tweaking. It actually pains me a little to make this thread as I really enjoy Dakka/mixed builds, and for the most part, dislike pure energy ones.

But the ability to chain fire 40 damage followed shortly after by another 40 is insane. It gets worse for the enemy if you add additional weapons, often times I find myself just deleting enemy mechs with my HGN-IIC. The only thing to really give me pause are other mechs with dual 10's, the Kodiak being a prime example. I'm actually a little surprised more clans aren't using them.

Maybe a small cool down increase might solve this. What are all of your thoughts on this? Am I making a non issue into one?

Edited by MacBeth, 27 August 2016 - 12:03 PM.


#2 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 27 August 2016 - 11:52 AM

Yeah, I'm running dual UAC10s on pretty much everything I can (I particularly like my Dire Wolf with 2 U-AC10 2 CLPL and 2 CLRM 15s). They wreck face in pretty much every match and I can't help but laugh as I watch anything unlucky enough to come around the corner twist and backpeddle immediately. I'm with you, they're awesome for me but maybe a bit OP.

#3 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 27 August 2016 - 11:57 AM

Dual UAC/10s?

10+10+10+10=40.

Do you mean 20s?

Now mixing with energy is nice. My issue is the sheer amount of damage large and pulse lasers are netting.

#4 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 27 August 2016 - 12:02 PM

My bad, yes 40 damage, but seeing how fast the cool down is, you're placing an obscene amount of damage on someone in quick order.

In my experience lasers and laser boats in particular start to falter hard when you close in, most start to panic when constant dakka is hitting them and when they turn to fire back, you hit them with missiles, really discourages them from shooting back. The Panic is even worse when it's clan UAC's, giving many people the impression they are being torn apart, their aim gets shaky when they shoot back and end up spreading damage.

Edited by MacBeth, 27 August 2016 - 12:17 PM.


#5 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 27 August 2016 - 12:04 PM

View PostMacBeth, on 27 August 2016 - 11:44 AM, said:

Hey everyone, I apologize if this has already been brought up but I feel it needs to be said, the UAC10, particularly dual UAC10's might need some minor tweaking. It actually pains me a little to make this thread as I really enjoy Dakka/mixed builds, and for the most part, dislike pure energy ones.

But the ability to chain fire 80 damage followed shortly after by another 80 is insane. It gets worse for the enemy if you add additional weapons, often times I find myself just deleting enemy mechs with my HGN-IIC. The only thing to really give me pause are other mechs with dual 10's, the Kodiak being a prime example. I'm actually a little surprised more clans aren't using them.

Maybe a small cool down increase might solve this. What are all of your thoughts on this? Am I making a non issue into one?


Or energy draw.


ED heavily curtails dual UAC10 builds. Doubletapping a pair of UAC10's uses your full energy allotment for 2 seconds, after which you can basically fire the UAC10's again, so mounting more weapons with a pair of 10's is basically pointless.

Generally ED doesn't interfere much with DPS, until you get into those levels then it hardcaps DPS output too. Makes fights into extended battles much like old pre-DHS Closed Beta.

Totally fixes up your problem =)

View PostKoniving, on 27 August 2016 - 11:57 AM, said:

Dual UAC/10s?

10+10+10+10=40.

Do you mean 20s?

Now mixing with energy is nice. My issue is the sheer amount of damage large and pulse lasers are netting.


Which is also curtailed by Energy Draw ;)

In all seriousness, I can pull up your old videos with those awesome fights that had a good amount of time to them, delivering blow after blow, and that's exactly what fights feel like on the PTS now.

#6 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 27 August 2016 - 12:23 PM

Have you tried the Hunchie IIC w/ UAC10s? Murdering little beast.

#7 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 27 August 2016 - 01:53 PM

View PostKubernetes, on 27 August 2016 - 12:23 PM, said:

Have you tried the Hunchie IIC w/ UAC10s? Murdering little beast.

I took mine out for a spin tonight. The UAC-10s seemed to jam very quickly.

#8 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 27 August 2016 - 01:56 PM

Is this a post from 2 months ago?!

Very few people run Quad UAC10 these days, that i see, its just too damn hot after the most recent nerf.

2 double taps from my 5LPL Banshee seems to send almost all Kodiaks running for cover & if they have a couple UAC10s jam its game over for them.

#9 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 August 2016 - 01:59 PM

A pair seem very reasonable to me


Four with 1 GH was godlike in its niche, but half of that? Perfectly reasonable

#10 Fart Huffer

    Member

  • PipPip
  • Bridesmaid
  • 29 posts

Posted 27 August 2016 - 01:59 PM

Yes, what this game needs is more nerfs. We CAN NOT allow anything to actually be good in the game. It all needs to be EXACTLY even but with different particle effects and sounds.

Edited by Fart Huffer, 27 August 2016 - 01:59 PM.


#11 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 27 August 2016 - 03:58 PM

I didn't mean to remind people of the quad UAC10's debacle, I am rather thankful I was spared that curse while I was away from the game, As I said I am quite partial to the 10's, they are an amazing weapon, but I fear it is slightly too efficient in it's current form. It's good reason why the Kodiak is takin a nice poo in everyone's woods.

And dude come on, 5 LPL would make any mech run, no one wants to be hit with that :P
Not to mention that build also runs hot and more often than not falters when things get in close. As to the jamming, that's why you take missiles and lasers with the build.

#12 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 27 August 2016 - 04:02 PM

Well, on the public test server you can see that PGI is reaming ballistics in the *** with energy draw as well as a global cooldown increase for all weapons and lowering the effect of weapon cooldown modules (which is the only sensible idea so far).

If those changes go through then you should see what you're asking for and then some.

#13 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 27 August 2016 - 04:07 PM

I've been saying since Clans first released that the UAC10 was a beastly weapon. It seems that it wasn't until a couple months before the Kodiak released that people sat up and took notice of them (started seeing a LOT of 4xUAC10 Dire Wolves around that time).

#14 Razorfish

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 167 posts

Posted 27 August 2016 - 04:19 PM

I will be happy to jump on this train…

Clan U-AC10 outperforms most other weapons. It’s kind of silly. I am hoping that Power Draw does something about it.

#15 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 27 August 2016 - 04:25 PM

View PostWintersdark, on 27 August 2016 - 12:04 PM, said:

ED heavily curtails dual UAC10 builds. Doubletapping a pair of UAC10's uses your full energy allotment for 2 seconds, after which you can basically fire the UAC10's again, so mounting more weapons with a pair of 10's is basically pointless.
Do larger mechs have a larger energy pool?

#16 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 27 August 2016 - 04:29 PM

I think every mech class gets 30.

#17 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 27 August 2016 - 04:43 PM

ya adjust its cooldown, BOOM easy fix, would take a dev literally 5 minutes to do.

#18 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 27 August 2016 - 04:46 PM

View PostMacBeth, on 27 August 2016 - 04:29 PM, said:

I think every mech class gets 30.

That's so lame. I even play lights and think it's lame they're gimping the big guys. ED is just a mess, I wish they'd make the game need roles instead of normalize firepower. It's just so stupid.

#19 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 27 August 2016 - 04:55 PM

View Postadamts01, on 27 August 2016 - 04:46 PM, said:

That's so lame. I even play lights and think it's lame they're gimping the big guys. ED is just a mess, I wish they'd make the game need roles instead of normalize firepower. It's just so stupid.


Agreed, its horseshit trying to shoehorn everyone into 30 point alphas, my adder has a 48 point alpha strike and its a light mech, (AND IT SUCKS!) my timber has a 45 point alpha with a double tap to make it 55, and its just medium lasers and a uac like come on, what about the poor lrm boats that already are trash? what about the Dakka boats? litterally every singe playstyle is getting the shaft in usability.

#20 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 27 August 2016 - 04:58 PM

View Postadamts01, on 27 August 2016 - 04:46 PM, said:

That's so lame. I even play lights and think it's lame they're gimping the big guys. ED is just a mess, I wish they'd make the game need roles instead of normalize firepower. It's just so stupid.


It doesn't.

Larger mechs don't need a larger pool; as energy regeneration is extremely fast. As a simplistic example, a small mech is only packing 2 LPL; a large one can run 4 LPL just fine but obviously not alpha strike them.

Clan uac10's are somewhat of a special case. They can burst 40 damage without tripping penalties due to the time it takes, but they recoup the energy and cooldown so fast that two uac10's double tapping (and if they never jam) tends to use most of your energy capacity.

With that said, you do have spare energy, but builds like 2uac10+2lpl don't work well because you basically need 100% face time.

Not being able to alpha them though is the whole goal of ED: that's 66 damage in a very short time.

You'd want.to run 2 lbx 10's instead, or maybe the UAC's and SRM/LRM.

Honestly, I prefer this to the alternative: nerfing uac10's.

Edited by Wintersdark, 27 August 2016 - 05:02 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users