MacBeth, on 27 August 2016 - 11:44 AM, said:
Hey everyone, I apologize if this has already been brought up but I feel it needs to be said, the UAC10, particularly dual UAC10's might need some minor tweaking. It actually pains me a little to make this thread as I really enjoy Dakka/mixed builds, and for the most part, dislike pure energy ones.
But the ability to chain fire 80 damage followed shortly after by another 80 is insane. It gets worse for the enemy if you add additional weapons, often times I find myself just deleting enemy mechs with my HGN-IIC. The only thing to really give me pause are other mechs with dual 10's, the Kodiak being a prime example. I'm actually a little surprised more clans aren't using them.
Maybe a small cool down increase might solve this. What are all of your thoughts on this? Am I making a non issue into one?
Or energy draw.
ED heavily curtails dual UAC10 builds. Doubletapping a pair of UAC10's uses your full energy allotment for 2 seconds, after which you can basically fire the UAC10's again, so mounting more weapons with a pair of 10's is basically pointless.
Generally ED doesn't interfere much with DPS, until you get into those levels then it hardcaps DPS output too. Makes fights into extended battles much like old pre-DHS Closed Beta.
Totally fixes up your problem =)
Koniving, on 27 August 2016 - 11:57 AM, said:
Dual UAC/10s?
10+10+10+10=40.
Do you mean 20s?
Now mixing with energy is nice. My issue is the sheer amount of damage large and pulse lasers are netting.
Which is also curtailed by Energy Draw

In all seriousness, I can pull up your old videos with those awesome fights that had a good amount of time to them, delivering blow after blow, and that's exactly what fights feel like on the PTS now.