PGI licenced the Mech models to HBS. Ie. HBS paid PGI for them.
Regarding the future...
1. PGI are almost certainly working at the moment on their next game. That is why we now have monthly patches for MWO, 3-monthly roadmaps, Russ talking about FP as if it's done, and not a whole lot of core game content beyond Mech Packs.
2. PGI will make a decision about whether to continue with MWO at the time where their IP licence with Microsoft requires renewal. (IIRC that is 2019 or 2020?) At that time they'll be faced with a purely economic decision about whether the cost of renewing the IP licence and maintaining the servers would be more than offset by continued sales of Mech Packs and MC into the future. Their sales numbers will basically make the decision for them.
None of us have any idea how much the IP licence and the servers cost, nor how much revenue they are pulling in from sales. So we can have no way of knowing whether MWO is hugely profitable, minimally commercially viable, or somewhere in between. And no way of knowing how the economics will stack up on licence renewal day.
3. It's possible that, if sales fall below server maintenance costs
before the IP licence is up for renewal, they could pull the pin on MWO early.
4. The day HBS's project goes into Beta we'll also see a pronounced fall-off in MWO's playerbase, in terms of frequency of play. People playing MWO less, and getting their BT fix from HBS, will probably also spend less money on MWO from that point. So that too will be a key date in MWO's future. It could trigger an early demise IF MWO's balance sheet is already closer to "minimally commercially viable" than "wildly profitable".
Edited by Appogee, 27 August 2016 - 11:48 PM.