I'm a relatively inexperienced player (Just scraped in to tier 3 atm) and new to LRM boating myself, so take the following with a pinch of salt.....
My LRM boat of choice atm is the Kintaro 18/ GB and I'll admit to having rather a lot of fun with it. That being said here's just a few observations from recent experience.
1. A single AMS will almost neuter me when chain-firing( which is my preferred "tactic"), A single volley is enough to tell me that I may as well switch target unless I want to waste a lot of ammo. If you choose not to use AMS, then learn not to stand in the open.
2. Long range firing ( > 400-500m) is largely useless against anyone who has even the slightest idea how to use cover. At this range or higher the best I can really hope to do is make the enemy back off/ break contact to allow my team to move up or into better firing positions. How useful this is is unquantifiable, and probably not worth the effort in most cases.
3. You ignore UAV's at your own peril. Seriously, if you are taking LRM spam then Look up!.....if there is nothing up, Look around! (sneaky scouts are a awesome).
4. Stop voting for Arctic Highland......This is actually my least favourite map, and yet I get stuck playing it over and over again, it's the reason I bought the Kintaro. The more people I can LRM to death on this map (and it's possibly the easiest map to do that on) maybe, just maybe, people will stop voting for it. (One can dream).
5. Never let a Kintaro take, and hold, the top platform on Manifold if your team is not in the basement and no good at dodging missiles. Seriously, this is possibly one of the easiest maps to avoid LRM spam on, and yet it's responsible for many of my highest damage games, second only to Highlands.
Ultimately, as others have pointed out, LRM's a usually only an issue for those who lack the experience to counter them effectively and that's purely down to the individual.
As someone who uses LRM's I freely admit that most of my best matches are more due to serious failure on the part of my targets than to my own abilities or weapon choice. LRM's are a teaching tool, both for the user and the target, in both cases you can learn a lot about the use of cover, the dangers of UAV's, the values of a good scout and the massive importance of careful positioning.
In light of this I'd suggest to the OP that before you call for nerfs to LRM's, you first spend a little time LRM'ing yourself and see first-hand just how easy it is for your missiles to be evaded, and how it's done. I fully understand that as a new player it can be tricky to avoid panicking when you are getting hammered, and as such learning the best ways to counter it may take a bit longer, but by actually running with LRM's for a while you get the chance to see how to "neutralize" them while not having Bitchin' Betty screaming in your ear the whole time.
I've died to LRM's on more than one occasion, and will readily admit that it was almost certainly my own fault every time. Either I was out of position and got punished for it, or I did not react appropriately and get back into cover fast enough....also I am not ashamed to say I've just out-right panicked at times and died because of it (rabbit in the headlights kind of thing) although this is a lot rarer nowadays.
Oh one other thing, it doesn't take long as a Lurm boat to learn the hard way just what happens to you if you are the "sit right at the back and derp" kind of boater. 2-3 back-up lasers don't really mean a damn when the enemy ACH/ streak-cat etc. come a'callin. This generally hurts
Edited by BadgerBeard, 02 September 2016 - 12:21 AM.