davoodoo, on 04 September 2016 - 11:51 AM, said:
and its not like tt didnt have something to deter energy boating
lets compare gauss at 12 tons, 2 tons of ammo, 1 dhs, 15 tons total and 6+2+2=10 slots total
1 erppc is 6 tons+8tons of dhs to make it heat neutral, so 14 tons total and 2+8x2=18 slots total
both at 15 dmg...
You will only go as far as slots allow you to which isnt much.
ofc lighter mechs would prefer energy over ballistics(like they doesnt already) because of 10 dhs and lightweight energy weapons.
And this really is the point. TT provided this level of balance because it took a degree of commitment to mount high-heat weapons. There aren't many mechs that can mount a sizable level of output in energy weapons AND stay cool doing it.
Stock Warhawk Prime, if you're still just firing PPCs, with 20 DHS still has heat cap of 40, takes a penalty of 20. It's not a shutdown, but it's penalized. 1 alpha and done. And then you gotta slow your fire or stop altogether for a few turns to dissipate the penalty, which you'd want to do because those penalties hurt. Those penatlies are what disincentivized carrying heat... much more than the fear of eventually shutting down.
If you implement a real heat system with real penalties, dipping into those penalties at all becomes a risk. And hot builds can't help but dip into those penalties. And this lets you put the reward back in hot builds like the Warhawk Prime.
If you adapt the TT system to MWO, it works the same.
It's like taking a huge chunk of the existing heat scale and penalizing accumulating heat there. And moreover, making it so you can't dissipate heat from that massive chunk if you're still putting out a fair bit of damage. This last part is probably the most important. Not only will you get tangible and meaningful penalties, but you'll stay in the penalty zone as long as you're pushing.
Right now, you just push to the point of shutting down, and then back off just enough to avoid doing so with the next volley, and the next. It's like sitting at 25 on the TT heat penalty scale all the time... something you simply couldn't do and survive in TT.
So imagine we put the real scale with real penalties into MWO. if you're sitting on the ragged edge of your max penalty scale, you'll be moving slower... can't acel or decel, can't turn worth a crap. We probably can't do ammo explosions because people hate randomness... but we can do other things... have your HUD fizzle out, lose targeting data. Make it so you can't lock targets, engage enemies at a distance accurately. Maybe you can still brawl with a few eyeballed shots.
At this point, players' fears are not, "Oh crap, I better slow down before I shut down," and more, "Oh crap, I can't see. And I can't turn, and I can't move. I can't fight. Better get out of here and cool off."
I guarantee you that this "soft cap" will have more impact on curbing damage output than any goofy, penalty-free "hard cap" you could put in the game.
Edited by ScarecrowES, 04 September 2016 - 12:35 PM.