MrMadguy, on 02 September 2016 - 11:09 PM, said:
PGI, refusing to implement engage timer in Skirmish - is one of the reasons, why I don't play this game any more.
+75 seconds engage time for every enemy player alive. Resets with every enemy player death. Stops for 5 seconds, when you engage. Timer runs out - autolose with non participation penalty. As simple, as that.
No other game out in the world allows starvation tactics, if it has competent game developers.
Technically that would not work.
On most maps you can't engage someone who is way faster than you, such as the said lights. Lights would win most of the time, and they would avoid most engaging, until only they are left.
But taking that idea, and assuming a way to implement it.
Does not lights have right to play till their own end as well? Lights when last, can use their speed and specially ECM and long range weapons(when they have such), to their advantage. But they need to build up the distance first.
Sometimes they can even win. Most times just to score more damage.
Yes, the downside is, sometimes people just hide. But they do that with mediums and occassionally with larger mechs as well.
For that, is the enemy team to denounce the last one. They can see better what he is actually doing and make the evaluation.
Edited by Teer5, 03 September 2016 - 06:37 AM.