Ppl Who Qq About A Light "holding Up The Game"
#21
Posted 03 September 2016 - 06:48 AM
So you have to cut a little slack to the QQ'ers when it's not clear in which category that last man falls.
On the other hand, it's their dime, one can always quit that match, and never, ever report their location.
Plus, those rare matches where the last light wreaks havoc sure are memorable!
#22
Posted 03 September 2016 - 06:54 AM
Sethliopod, on 03 September 2016 - 06:48 AM, said:
So you have to cut a little slack to the QQ'ers when it's not clear in which category that last man falls.
On the other hand, it's their dime, one can always quit that match, and never, ever report their location.
Plus, those rare matches where the last light wreaks havoc sure are memorable!
well all the "...and survive" achievements just make them think this is a valid tactic
#23
Posted 03 September 2016 - 09:55 AM
The Raven used every once of his skill and capitalized on every mistake the enemy made at that point. It came down to the last 30 or 45 seconds and I think he even lost a leg, but he beat them and won the match.
It was a pleasure to watch, for me, and restored the idea that not all Raven pilots are cowards that just hide and ineffectively snipe then run away when the rest of their team is dead.
What did a lot of people from both teams do in chat the whole time? Gripe and complain about how the Raven was dragging it out and should just run out and get it over with "like a man" (LOLz).
I say all that to say it is fine with me to sit back and watch if the 'last guy' is making a fight of it and still trying to win. Even if he fails, as long as he was trying. Commentary from 'dead' players on how the guy still alive should be doing/playing are just LOLz to me.
#24
Posted 03 September 2016 - 10:07 AM
Mechwarrior Buddah, on 02 September 2016 - 08:28 PM, said:
What were the enemy doing? QQing in all chat the whole time that they should be reporting the guy or we should be calling out his grid square and when the guy finally went down, one guy was like "was it worth it?"
That was the best match Ive seen in a long time, and all some people could do was complain -.-
It was an AMAZING match. If youre not here for that why are you here?
There are some sad gits in the world that failed and expect better players to lay down and die, because they are not as good as the person they are critising
#25
Posted 03 September 2016 - 10:49 AM
Teer5, on 03 September 2016 - 06:34 AM, said:
Technically that would not work.
On most maps you can't engage someone who is way faster than you, such as the said lights. Lights would win most of the time, and they would avoid most engaging, until only they are left.
But taking that idea, and assuming a way to implement it.
Does not lights have right to play till their own end as well? Lights when last, can use their speed and specially ECM and long range weapons(when they have such), to their advantage. But they need to build up the distance first.
Sometimes they can even win. Most times just to score more damage.
Yes, the downside is, sometimes people just hide. But they do that with mediums and occassionally with larger mechs as well.
For that, is the enemy team to denounce the last one. They can see better what he is actually doing and make the evaluation.
Ehhh. Sorry. I've made mistake. Not +75 sec for every enemy player alive - +75 sec for every player in your team alive. I.e. 15 minutes engage timer for all players alive (whole match - it's necessary, cuz on some maps it can take 5-7 minutes to engage for the first time) and 75 seconds engage timer for last man standing.
And this WILL WORK. Lights will have to engage with enemy team - not force enemy team to go search them around whole map. You should understand, why it's so necessary. First of all, team, that has more 'Mechs alive - winning team. And according to rules winning team is entitled to secure it's victory. I.e. they are not obligated to go searching for last Light 'Mech and risk to lose as the result. They are entitled to stay together at secure spot on the map. It's Light pilot, who is obligated to engage with them. The only thing, that prevents them from doing it - is the fact, that last Light 'Mech holds them as hostages and forces them to play his unfair starvation tactic game, otherwise they'd waste their time. I.e. other players have to perform potentially suicidal attack on this Light 'Mech pilot in order to simply try to prevent him from wasting their time. I.e. it's "I'd better die, than sit in this match for whole 15 minutes". And this is against rules. Lights are currently the only 'Mechs, that can execute starvation tactic, cuz they have speed and size advantage. This advantages can't be countered by any other 'Mechs. And advantage, that can't be countered = unfair advantage. That's why starvation tactic is considered OP in all games in the world. It allows weak player to kill strong ones only via using more time and maximum surviving tactic. All game modes in all games are built around simple rule: you're passive and avoid engagement = you lose. Even in MWO if you just hide and avoid engagement in any mode - you lose. But not Skirmish. Skirmish is broken and must be fixed. This fact makes Lights imbalanced vs other 'Mechs. And this imbalance - is one of the reasons, why I don't play this game any more.
P.S. Your videos, where one Light can kill half of enemy team, only prove, that problem must be fixed. Cuz the reason, why it happens, is not skill - it's imbalance and exploiting of unfair starvation tactic. Also starvation tactic = 100% selfish rambo-style gameplay and complete lack of teamplay.
Edited by MrMadguy, 03 September 2016 - 11:21 AM.
#26
Posted 03 September 2016 - 11:19 AM
#27
Posted 03 September 2016 - 12:35 PM
#28
Posted 03 September 2016 - 12:52 PM
#29
Posted 03 September 2016 - 12:54 PM
Edited by Dracol, 03 September 2016 - 12:54 PM.
#30
Posted 03 September 2016 - 01:10 PM
And another reason to disable all chat.
#31
Posted 03 September 2016 - 02:13 PM
An Engagement Timer will do nothing but put more pressure on a single player to do well, 15 minute matches are already short enough, let them take their time to do the best they can, if you hate people running the timer and cowering don't vote for Skirmish, vote for something that lets you win without killing all so it is a non-issue.
#32
Posted 03 September 2016 - 02:43 PM
#33
Posted 03 September 2016 - 03:17 PM
MrMadguy, on 03 September 2016 - 10:49 AM, said:
And this WILL WORK. Lights will have to engage with enemy team - not force enemy team to go search them around whole map. You should understand, why it's so necessary. First of all, team, that has more 'Mechs alive - winning team. And according to rules winning team is entitled to secure it's victory. I.e. they are not obligated to go searching for last Light 'Mech and risk to lose as the result. They are entitled to stay together at secure spot on the map. It's Light pilot, who is obligated to engage with them. The only thing, that prevents them from doing it - is the fact, that last Light 'Mech holds them as hostages and forces them to play his unfair starvation tactic game, otherwise they'd waste their time. I.e. other players have to perform potentially suicidal attack on this Light 'Mech pilot in order to simply try to prevent him from wasting their time. I.e. it's "I'd better die, than sit in this match for whole 15 minutes". And this is against rules. Lights are currently the only 'Mechs, that can execute starvation tactic, cuz they have speed and size advantage. This advantages can't be countered by any other 'Mechs. And advantage, that can't be countered = unfair advantage. That's why starvation tactic is considered OP in all games in the world. It allows weak player to kill strong ones only via using more time and maximum surviving tactic. All game modes in all games are built around simple rule: you're passive and avoid engagement = you lose. Even in MWO if you just hide and avoid engagement in any mode - you lose. But not Skirmish. Skirmish is broken and must be fixed. This fact makes Lights imbalanced vs other 'Mechs. And this imbalance - is one of the reasons, why I don't play this game any more.
P.S. Your videos, where one Light can kill half of enemy team, only prove, that problem must be fixed. Cuz the reason, why it happens, is not skill - it's imbalance and exploiting of unfair starvation tactic. Also starvation tactic = 100% selfish rambo-style gameplay and complete lack of teamplay.
You seem to foget the golden rule of Light mech combat, something that EVERY Light pilot knows. That rule is, quite simply, NEVER FIGHT FAIR. Those last few minutes in a game is where Lights shine, because for the most part, they can't carry enough firepower to do lots of damage, so they wait til late in the match, and then score kills. Forcing your engagement timer on them screws over every Light mech in the game.
#34
Posted 03 September 2016 - 05:03 PM
Cathy, on 03 September 2016 - 10:07 AM, said:
they even tried to get us to rat out his grid square, but all they got from our side was a lot of "shhhhh"
MrMadguy, on 03 September 2016 - 10:49 AM, said:
And this WILL WORK. Lights will have to engage with enemy team - not force enemy team to go search them around whole map. You should understand, why it's so necessary. First of all, team, that has more 'Mechs alive - winning team. And according to rules winning team is entitled to secure it's victory. I.e. they are not obligated to go searching for last Light 'Mech and risk to lose as the result. They are entitled to stay together at secure spot on the map. It's Light pilot, who is obligated to engage with them. The only thing, that prevents them from doing it - is the fact, that last Light 'Mech holds them as hostages and forces them to play his unfair starvation tactic game, otherwise they'd waste their time. I.e. other players have to perform potentially suicidal attack on this Light 'Mech pilot in order to simply try to prevent him from wasting their time. I.e. it's "I'd better die, than sit in this match for whole 15 minutes". And this is against rules. Lights are currently the only 'Mechs, that can execute starvation tactic, cuz they have speed and size advantage. This advantages can't be countered by any other 'Mechs. And advantage, that can't be countered = unfair advantage. That's why starvation tactic is considered OP in all games in the world. It allows weak player to kill strong ones only via using more time and maximum surviving tactic. All game modes in all games are built around simple rule: you're passive and avoid engagement = you lose. Even in MWO if you just hide and avoid engagement in any mode - you lose. But not Skirmish. Skirmish is broken and must be fixed. This fact makes Lights imbalanced vs other 'Mechs. And this imbalance - is one of the reasons, why I don't play this game any more.
P.S. Your videos, where one Light can kill half of enemy team, only prove, that problem must be fixed. Cuz the reason, why it happens, is not skill - it's imbalance and exploiting of unfair starvation tactic. Also starvation tactic = 100% selfish rambo-style gameplay and complete lack of teamplay.
Thank the gods you arent in charge then
Coolant, on 03 September 2016 - 11:19 AM, said:
Do what I do; when I die, 90% of the time, I hit the escape key. then theres a blue option that says "exit game" I hit that, find another mech of my giant stable and drop. By the tiome I come back, the other mech is freed up and I dont miss any playtime.
Requiemking, on 03 September 2016 - 03:17 PM, said:
I thought that was a golden rule of combat in general
#35
Posted 03 September 2016 - 05:20 PM
Mechwarrior Buddah, on 03 September 2016 - 05:03 PM, said:
Not always. Larger mechs can "play fair" (ie sit there and trade damage) bye virtue of their armour and structure. However, Light mechs have neither of these things, so they have to "play cheap" (ie run around, annoy the enemy, and wait til late game to do most of their fighting).
#36
Posted 03 September 2016 - 05:22 PM
Requiemking, on 03 September 2016 - 05:20 PM, said:
Yeah but 90% of the time you DONT want to "play fair" and you should be engaging one guy with at least two of yours
#37
Posted 03 September 2016 - 05:26 PM
Mechwarrior Buddah, on 03 September 2016 - 05:22 PM, said:
Yeah but 90% of the time you DONT want to "play fair" and you should be engaging one guy with at least two of yours
And some people just can't handle that. These people want MWO to essentially become "TurretWarrior Online". And some hate Light mechs some much that they want to gimp them at every opportunity. I even saw one guy who was under the impression that mech quality should scale linearly with weight, and that Lights should be nothing more than "training mechs".
#38
Posted 03 September 2016 - 05:26 PM
Requiemking, on 03 September 2016 - 05:26 PM, said:
man, Id hope that guy runs up against one of the really scary light pilots
Hell, thats one of the reasons I started playing this game. The ******** from WoT "Brrrring the shot didnt penetrate" doesnt work here
Edited by Mechwarrior Buddah, 03 September 2016 - 05:27 PM.
#39
Posted 03 September 2016 - 05:33 PM
Mechwarrior Buddah, on 03 September 2016 - 05:26 PM, said:
man, Id hope that guy runs up against one of the really scary light pilots
Hell, thats one of the reasons I started playing this game. The ******** from WoT "Brrrring the shot didnt penetrate" doesnt work here
He probably did, and thats what caused him to hate Lights so much.
#40
Posted 03 September 2016 - 05:49 PM
I was running for it on Frozen City just yesterday in my Raven going 140. I just finished taking out their last light but I'm still taking missile fire half the length of the map. The team was commenting wondering what on their team was keeping up with me. I turn around and its an Awsome...
Edited by Johnny Z, 03 September 2016 - 05:51 PM.
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