Ppl Who Qq About A Light "holding Up The Game"
#81
Posted 05 September 2016 - 01:26 PM
But if a light is going to play the game, whether it be a really pokey ADHD Locust pilot who wears through his enemies or a Raven sniper who pokes from afar, let them at it and don't be impatient. As people have said time and time again, if you are sick of watching some guy trying to win the game (who might not have the skill to do it, which is very common), then just leave and use another mech. It's almost like you can choose whether or not to stay and watch, last time I checked the Escape key is your friend here.
Also, your argument is bad MrMad and you should feel bad. Lights having speed and maneuverability is the only thing that even gives them a chance in this game. Removing that and trapping them in a box so that your assault can throw projectiles out and eventually hit something for a kill is exactly not the thing to do. You want to get rid of AFK's or cowards? Fine, go petition PGI for a kick function or something. But don't ruin the day of someone who is competitive and trying to do the next to impossible, which are these ridiculous comebacks. Just cause a few videos exist just doesn't mean that they are the norm, quite frankly, I haven't seen a game like that from a light in 2 months. Removing the speed of lights reduces the variety of playstyles in this game, which is exactly what we don't need seeing how defunct CW is. Also, considering the ACH is arguably the best light as of now, that score isn't really surprising from any player who has a little bit of experience. I enjoy games like that X2 in a Highlander IIC-C of all chassis's multiple times a day, and that isn't even a meta mech in the slightest. I do think that the trial assaults we have don't really teach players how to play assault well, considering they carry the same laser vomit builds that much faster heavy trials carry, but the class as a whole isn't that bad. You just need a custom assault and a little experience to get the feel of things.
Anyway, the rest of us should just ignore this guy cause he clearly cannot have a reasonable debate on game mechanics. Lights are chill and if anything, need a little more love then what they have as of now.
#82
Posted 05 September 2016 - 02:53 PM
MrMadguy, on 05 September 2016 - 12:25 PM, said:
So your solution to a "problem" that only happens in one game mode when its bigger mechs vs a lone light mech is to give the bigger mechs a special privilege of making the light come to them so that the light is outnumbered??? I guess that would go well with their other special privilege of anti light streaks...and more armor, and more weapons, and more heatsinks, and often times better quirks (for some reason)...
#83
Posted 05 September 2016 - 03:05 PM
MrMadguy, on 05 September 2016 - 09:01 AM, said:
Ok. Now do it 500-1000 times and get back to me.
#85
Posted 05 September 2016 - 05:32 PM
MrMadguy, on 05 September 2016 - 04:55 AM, said:
There is no weapons, except SSRMs may be, in whole game, that can be called direct counter of Light 'Mechs. I really wish LBX to have knockdown effect against Lights, but it's just dream - return of knockdown mechanic back into game may fix some of problems with Lights being imbalanced. In fact, the only counter of Light 'Mechs - is focused fire of several 'Mechs for long enough period of time, which is complete nonsense. Do you know, that Light can easily kill Assault 1vs1, if Assault pilot don't have
... LOL. Indeed, what is this nonsense?! A good pilot killing a bad one?! A travesty! How ridiculous! WHAT KIND OF MOCKERY IS THIS?! We cant have bad pilots getting killed by good ones, it goes against the very essence of player versus player gaming! It's preposterous! Assaults should win against EVERYTHING... Because ASSAULTS!
NERF THE LIGHTS! NERF THEIR HITBOXES! NERF THEIR LAG SHIELD! NERF THEIR SPEED! NERF THEIR MOTHERS! NERF ALL THEIR CHEATING!
...
Momma always said: "Stupid is as stupid does."
mad cuz bad, git gud.
#86
Posted 05 September 2016 - 06:18 PM
I'd say get better bait but page 5. Please observe our no feeding policy?
People who QQ about a light "holding up the game" need to realize they agreed to a fifteen minute round, if they wanted otherwise they should've played something else. File my vote for "dead/ejected pilots tell no wails.
#87
Posted 05 September 2016 - 11:57 PM
#88
Posted 06 September 2016 - 03:19 AM
#89
Posted 06 September 2016 - 07:45 AM
At least it's better, than my average match in Heavies/Assaults.
Conclusion? Lights are easier to play, than Assaults.
P.S. I can use trial 'Mechs only just because I don't have any Lights bought.
Edited by MrMadguy, 06 September 2016 - 07:46 AM.
#90
Posted 06 September 2016 - 07:52 AM
Mechwarrior Buddah, on 02 September 2016 - 08:28 PM, said:
What were the enemy doing? QQing in all chat the whole time that they should be reporting the guy or we should be calling out his grid square and when the guy finally went down, one guy was like "was it worth it?"
That was the best match Ive seen in a long time, and all some people could do was complain -.-
It was an AMAZING match. If youre not here for that why are you here?
Games should never just be given up. GG To that light for tying it up lol.
People are just so unbelievably impatient, that if a game or anything lasts longer then 3 1/2 minutes they walk out. Ive even see in RL, people just walk out of Subway because they had to wait in line for more then a few minutes...its like really guy!?
In this game, you probably wont win a losing engagement, but ****, give it a wack like that Light did haha.
#91
Posted 06 September 2016 - 08:49 AM
MrMadguy, on 06 September 2016 - 07:45 AM, said:
At least it's better, than my average match in Heavies/Assaults.
Conclusion? Lights are easier to play, than Assaults.
P.S. I can use trial 'Mechs only just because I don't have any Lights bought.
Again:
Mystere, on 05 September 2016 - 03:05 PM, said:
#92
Posted 06 September 2016 - 09:03 AM
MrMadguy, on 06 September 2016 - 07:45 AM, said:
At least it's better, than my average match in Heavies/Assaults.
Conclusion? Lights are easier to play, than Assaults.
P.S. I can use trial 'Mechs only just because I don't have any Lights bought.
Therin lies your problem. Saying that you can use Trial mechs because you don't have any Lights is utterly stupid because they are dirt cheap. It's a different story for Assault because Assaults are expensive. Here is your challenge then. Buy a non-ACH Light mech, play 10 games with it, then come and tell us that Light mechs are OP.
#93
Posted 06 September 2016 - 09:06 AM
Mystere, on 06 September 2016 - 08:49 AM, said:
Too many excuses. You can have good and bad matches in any 'Mech. Just due to nature of W/L based MM, that tries to keep your W/L = 1 no matter what. Even via interleaving matches, where you stomp enemies, with matches, where you're being stomped by enemies. If you want 100% of your games to be decent wins with 6 kills and 500K CB rewards - then you're playing wrong game. Go play some PVE stuff, where it's impossible to lose or die. Simple truth. It's possible to be successive in Light 'Mech even for noob player. You just need to admit it.
P.S. You should also notice, that I play my old account, that is almost Tier 2 - not Tier 5 alt account. Edge between Tier 3 and Tier 2 - is my skill cap in Heavy/Assault 'Mechs. I've been hanging on this rating for many months already, which means it's my "true skill level". That means, I don't have such "above average" matches due to stomping Tier 5 noobs - I actually play on my skill cap. And still I can be successful in Light 'Mechs without any special Light piloting skill.
#94
Posted 06 September 2016 - 09:13 AM
MrMadguy, on 06 September 2016 - 09:06 AM, said:
P.S. You should also notice, that I play my old account, that is almost Tier 2 - not Tier 5 alt account. Edge between Tier 3 and Tier 2 - is my skill cap in Heavy/Assault 'Mechs. I've been hanging on this rating for many months already, which means it's my "true skill level". That means, I don't have such "above average" matches due to stomping Tier 5 noobs - I actually play on my skill cap. And still I can be successful in Light 'Mechs without any special Light piloting skill.
Thats probably because your using Trial mechs, which as of late have been Champion variants. Champion variants are designed by Meta players for Meta players. Try playing a Light mech that A. is not an ACH/LCT and B. is not a Champion mech. You'll have a very different experience. Also, NO METAMECHS.
Edited by Requiemking, 06 September 2016 - 09:13 AM.
#95
Posted 06 September 2016 - 09:16 AM
Requiemking, on 06 September 2016 - 09:03 AM, said:
Why shouldn't I buy Meta 'Mechs, if everybody around do it? This game is build around Meta. You simply can't be successive in "just for fun" 'Mechs/variants/builds, no matter what class you pick. At least at your skill cap. I tried playing some SRM+AC/10 Assault brawlers - they're simply unplayable. I've bought some crappy 'Mechs just because I like their appearance. Highlander, Awesome and Ebon Jaguar for example. They're completely unplayable, unless you boat some LRMs into them and simply bump your dmg (i.e. rewards) via no brain gameplay. Same here. Why should I willingly gimp myself? What would I prove, if I would constantly lose in 'Mech, that is predetermined to lose? As I've suggested, try playing Highlander first. Or Awesome. Or Dragon. Or pick any other crappy 'Mech, nobody plays. And we'll see, how your "No do it 100500 times" argument will work.
#96
Posted 06 September 2016 - 09:18 AM
#97
Posted 06 September 2016 - 09:26 AM
I didn't tell him a thing, he didn't tell me. After he got the last mech in a good fight I said "thanks for the win"
Worry about how you are playing... if you do not like the view, quit match and start a new round.
Be supportive or be quiet... dead mechs chatting can be a distraction for the player trying to play out their round the way they want to.
You can always try harder and be alive to help at the end instead of just watching the end.
#98
Posted 06 September 2016 - 09:34 AM
#99
Posted 06 September 2016 - 09:52 AM
MrMadguy, on 06 September 2016 - 09:34 AM, said:
That is also the Trial Commando, which was built for the Meta as an alternative to the Locust. Let me ask you this then. When was the last time Light mechs, as a whole, got an actual, meaningful buff? Because, as far as I and many others have seen, Light mechs, as a whole, have been in a steady state of decay for many years now. One after another, Light mechs have been getting nerfed hard, especially recently, with the massive quirk losses, the rescale, "Fat Ballerinas", ect.
Edited by Requiemking, 06 September 2016 - 09:52 AM.
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