Alistair Winter, on 06 September 2016 - 10:58 PM, said:
Squat and wide mechs with chicken legs aren't easy to animate.
Absolutely untrue. You just need Animators that know how to animate.
PGI cant animate squat and wide, as they've proven with the KGC. Proportionately dispensing organic movement among all body parts for a smooth gait at all speeds is a skill developed through experience and some research of living animals, refined by common sense and practicality.
The KGC, for example, should have much, much more respective hip horizontal movement and 'sway' to reduce the bouncing twerk-swagger it has. Watch some nature channel on flightless birds for gods sake; while running, the upper body is directionally focused on the objective, semi-rigid and compensatory while the lower body, hips and legs, move and adjust according to speed, direction and terrain... As if the two are halves are in complete juxtaposition yet comprising the same animal.
It doesnt matter if the legs and hips are flying, jerking and bouncing at 150KPH as long as the Torso remains steady and focused -- That's more reflective of natural body mechanics than what PGI animators have done or seem to be capable of.