Bishop Steiner, on 06 September 2016 - 07:21 PM, said:
Hitboxes are easy... if we go by the Tryhard assertion that only frontal profile matters, it will be the most meta mech in the IS!!! Just look at the Orthos we have been piecing together!
Now if reality sets in and people remotely get a side profile shot on it, or 3/4 profile, or well, anything BUT 100% full frontal? Then it's probably gonna go BOOM real fast.
Probably depends on how well the arms shield. Front on I think it'll be decent. I'm still confused by why the shoulder LRMs seem to have bigger tubes than the arm LRMs.
Overall this seems a lot like a different-shaped Wolverine or Shadow Hawk, but without jump jets. Or the SHD's high weapon mounts. But with a narrower front profile, and harder to hit side torso boxes (better for XL engines).
MrEdweird, on 07 September 2016 - 05:27 AM, said:
They don't really have TOO many choices left for interesting mechs till around 3050-3053 for IS.
Most are boring humanoid gundams with nothing special to give. The Bushie™ was a choice I feel they made a long time ago anyways. I would have liked to have it as one of the first available mediums in the game, like 4 years ago, as is tradition with past few MW games.
The Bushwacker has nothing to give. It's basically the same deal as other 55-ton I.S. 'mechs, except the legs bend the wrong way. It's one of a heap of Timber Wolf knock-off 'mechs that came out post-TRO 3050 to cash in on the perceived popularity of the most heavily publicized (and min/maxed stock, which was something of an oddity given FASA's overall approach to 'mech configurations) Clan design.
But there's reams of good stuff still floating around in the earlier era.
For lights there's the Mongoose, Hussar, Flea, and Javelin, all strong options.
- The Mongoose in particular is a fave of mine, nice light energy boat that's fast and has strong stock armor and cool legs that are really digitipedal (not just reverse knees). Has plenty of canon loadouts that are appropriate to the timeline. It'd also create nice 25 ton alternate to the Commando.
- The Hussar is a very fast 30-ton recon/sniper with a great, super unique look and some good energy hardpoints. It'd create a heavier armed, non-jumping alternative to the Spider for a recon mech in that weight bracket. It's high torso energy mount could be useful, too.
- The Javelin has both missile and energy boat loadouts, less fast and more focused on hitting than running. Could be aa solid light-hunting light or hit-and-run ambusher.
- The Mercury and Thorn don't add a lot, but they look cool and unique. And they help fill out the 20-ton bracket. The Mercury is also quite speedy, and has some good energy loadouts.
- Arguably the 30-ton Hermes does, too, and it's pretty fast.
- The Wasp, Stinger, Valkyrie, and Firefly add some variety and lots of nostalgia (even if they have some faults in the top speed department).
Mediums, there's a bunch of unused 40-tonners that could be added.
- The Whitworth isn't very fast, but it's a nice missile boat for fire support or ambush if you're dropweight-conscious.
- The Assassin is a nostalgia fave, it overlaps quite a bit with the Cicada in role but has great jump range.
- The Sentinel and Clint are both fast skirmishers/snipers. Sadly the mass-up-and-turtle tendencies of MWO heavily limit the usefulness of that role, as they're otherwise ok designs. The Sentinel could still find some usefulness with high arm mounts, though.
- The Hermes II is a somewhat more heavily-armed design along the same lines.
- While not the most-beloved design on TT, the Vulcan has good speed and a bunch of energy hardpoints that could make it a nasty striker in MWO... and I'm sure Alex could figure out something to do with its weird look!
For heavies, the 60-ton bracket is also sparse.
- The Lancelot is a somewhat obscure 2750 design that's a more energy-based Rifleman, but some of the variants are also quite fast, which could be interesting.
- The Merlin is a jack-of-trades design with a gun for every purpose that can do pretty much everything the Bushwacker can, plus has jump jets and more energy hardpoints. It's not the best known design, or particularly fast, but it would have some good loadout options.
- The Ostroc and Ostsol would also be viable. Mainly energy boats, but they have some varied loadouts and good mobility.
- The Champion is potentially a nostalgia-fave from MW3 again, but canon loadouts are few and not very varied. Still, it's an ok fast skirmisher, and it looks kind of like a sapce shuttle with legs.
Going into the heavier heavies...
- The Flashman has a lot of overlap with the Black Knight for loadouts, but is potentially faster and has a really weird look that I'm fond of. Might be hard to come up with enough variants, but I'd still like to see it.
- The 80-ton Thug would also be a cool addition, though it too is a little shy on variants. Very cool looking design, though, and functionally it kind of fits in between the Warhammer and Awesome for mobility and mixed energy/missile firepower, which could make it a good compromise choice.
- The Crusader is a mech I want in the game just for personal reasons... but with a variety of canon variants, both jumping and non-jumping, and an array of hardpoint types, it would be a nice package for newer players to pick up, too. Lots of ways to potentially outfit, even if the prime has hardpoints like a JM6-A.
And that's not even touching on melee-specific designs or very many of the Wolf's Dragoons specific ones. There's still a lot of good stuff out there, if you actually look for it.
Edited by Solis Obscuri, 07 September 2016 - 03:34 PM.