razenWing, on 07 September 2016 - 08:51 AM, said:
Yea, I read the lore about how clanners are unstoppable (which, isn't quite true... if it really takes 3 to 1 to overtake clanner advantage, how come Victor dropped a coalition no where near that number and still annihilated the smoke jaguar?)
And regardless of how "advance" someone can be, if you are getting hit by depleted uranium, you are being hit by depleted uranium. doesn't matter if it's being fired from a battlemech or a civil war cannon. Clanners uses FF and XL engines... it's not like they are using blakchole fusion engine with gundam swords. besides, i failed to see how a mx90 can have enough weakness to exploit. I think the lore writers are slightly way over exaggerated on that part.
If you are looking at it from a MWO perspective, Clanners can't win those kinds of odds, but from a TT perspective, yes, yes then can.
TT stats:
ERLL
Clan Heat: 12
IS Heat: 12
Clan Damage: 10
IS Damage: 8
Clan Range: 750m (25 Hexes)
IS Range: 570m (19 Hexes)
Clan weight: 4t
IS weight: 5t
Clan Crit Slots: 1
IS Crit Slots: 2
So just looking at those stats, the cERLL is 1.2 - 1.3 times better than the IS version in most cases, in TT a Timber Wolf is more than a fair match for a Banshee, but will in all likely capability be able to beat the ever loving hell out of an Atlas before the Atlas can bring off of it's weapons to bare on the Timber Wolf. 2 slot XL engines with 2 slot DHS were incredibility powerful, like game breaking powerful when they were introduced, along with 30%-50% longer ranged weapons, movement profiles of a mech class lighter and fire power of a mech class heavier made them just wreak things...
But for MWO, they had to be nerfed into the ground to not have a complete and totally overwhelming advantage.