There's just no pleasing some people...or maybe I watched a different podcast.
-PGI took the list from the round table and are doing something with it!
-We're getting the double queue / tug of war mechanic the round table suggested.
-We wanted new maps / game modes - Map/Mode design takes time. Utilizing the existing QP maps brings that to market faster and give us more variety and not just the base capture funnel lanes. (It's not QP, its FW using QP maps)
-I don't understand exactly how it's going to work being 6v4, but he said there's still voting, but now you will get to pick the planet, not just the faction and whichever side wins gets those planets
-Specialized events could be interesting. Specific battlefronts, Clan refusal wars. Long term could add benefits for winning, or have one faction absorb another for a time.
When a guy gets shot, so you take the bullet out in the field? No. You dump some quick clot on it, wrap it up and ship him off to a hospital.
I'm disappointed in such a drastic reduction in queues, I love the lore, and love RP, but damn them all if I have to continue ghost dropping!
Edited by Starwulfe, 08 September 2016 - 10:54 AM.