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They Be Stealing Everyone's Bukkits!


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#81 BLOOD WOLF

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Posted 08 September 2016 - 10:09 AM

View PostKin3ticX, on 07 September 2016 - 10:30 PM, said:

im listening to this right now, so far looks very promising

I suggest that people listen to it for themselves.

I see some people just taking other people post and making assumptions. I am sure you can find a link somewhere around...here....

Edited by BLOOD WOLF, 08 September 2016 - 10:09 AM.


#82 fbj

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Posted 08 September 2016 - 10:14 AM

I just want fights. I am tired of this lore talk and how this faction in the books did this.

If I wanted to relive the books, I'd read the books.

I just want to shoot robots in the face.

#83 C E Dwyer

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Posted 08 September 2016 - 10:24 AM

View PostAnTi90d, on 07 September 2016 - 05:59 PM, said:

Well.. as with Phase 3, everything just gets worse.

The new sales pitch NGNG podcast is running.. https://www.twitch.tv/ngngtv and they revealed their huge plan.

Alliances were too difficult to code, so they're stealing everyone's bukkits.


Posted Image



For the most part, factions don't matter, now.. or, rather, won't when this hits in a few months. It's all Clan vs Inner Sphere.

If you invested time and resources building a loyalist unit/community.. or invested in PGI/FP by buying faction based camos/colors/dekkes.. PGI says, "So long, and thanks for all the fish."


Posted Image




Planets will be fought over on a 4-planets-in-an-all-or-nothing-group.

FP will be 90% all Clans versus all Inner Sphere.

Rare events will allow IS vs IS fights.

This is the biggest slap to the community's face since the Long Tom.

RIP:FP
RIP:all loyalist investors
GG:PGI.. GG..

Well the twitch is done and dusted, so I can't listen myself, but if this is there idea of a fix, then they had best work out a way to keep the thing going with even less people spending time on it.

Everything they do is fail in a big way

View Postjustcallme A S H, on 08 September 2016 - 04:29 AM, said:

Yes but WHY is it not working?

Single planet attack lanes and LT. Two biggest factors for the Phase 3 flop - Big units stopped playing.
I mean aside from people like Danjo, who has a hard-on for big units that are "breaking" phase 3 (which they aren't, cause they aren't playing), big units is where the population came from.

I'd take a half educated stab in the dark and say at least 1,000 players as a whole, across the larger units, stopped playing 4 weeks into Phase 3. That right there is why there are issues.

It's not about buckets, it's not about QP maps in FW - it's all about admitting the fact that those two things (LT/single lanes) were bad calls and revert them or adapt them into it now.

It's not working because P.G.I can't do anything but arena fights, I've said it for close to 18 months, and now this.

What more proof do people need that the LD is hopelessly incapable of producing an interesting game

View Postfbj, on 08 September 2016 - 10:14 AM, said:

I just want fights. I am tired of this lore talk and how this faction in the books did this.

If I wanted to relive the books, I'd read the books.

I just want to shoot robots in the face.

There's QP for just wanting fights

#84 Positive Mental Attitude

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Posted 08 September 2016 - 10:28 AM

View PostStormie, on 07 September 2016 - 10:45 PM, said:

Well, that puts an end date on my time in MWO. If my faction no longer exists for all intents and purposes, then I don't see the point in playing. On the plus side hopefully we'll be close to playable betas of HBS battletech by the time they get around to implementing these changes.
Edit: Just noticed that most of the loyalists seem to be in agreement that this is a negative change, while most of the mercs seem to think its a good idea. Interesting how people want different things



So... nothing changes I guess for the rest of us.
Im sure the rest of the ghost bear loyalist cant wait for your top voting party of do nothings to stop holding them back.

Edited by Deethree, 08 September 2016 - 10:42 AM.


#85 MischiefSC

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Posted 08 September 2016 - 10:30 AM

View Postfbj, on 08 September 2016 - 10:14 AM, said:

I just want fights. I am tired of this lore talk and how this faction in the books did this.

If I wanted to relive the books, I'd read the books.

I just want to shoot robots in the face.


Which is cool. Just understand that everyone who wanted actual CW and not just new maps/modes for QP is likely to check out, so the result is less total players.

Won't matter if it's dropping QP style though, right?

Just close this pretext of "FP", make it maps/modes in QP. You'll drop faster in disposable matches. Why have the "factions " at all?

#86 Zolaz

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Posted 08 September 2016 - 10:30 AM

lol ... It is like the reverse Minus touch. Everything PGI and crew touches goes to the surats.

#87 FallingAce

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Posted 08 September 2016 - 10:35 AM

View PostCathy, on 08 September 2016 - 10:24 AM, said:

Well the twitch is done and dusted, so I can't listen myself




https://www.twitch.t...ngtv/v/88166396

#88 fbj

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Posted 08 September 2016 - 10:39 AM

View PostCathy, on 08 September 2016 - 10:24 AM, said:

Well the twitch is done and dusted, so I can't listen myself, but if this is there idea of a fix, then they had best work out a way to keep the thing going with even less people spending time on it.

Everything they do is fail in a big way


It's not working because P.G.I can't do anything but arena fights, I've said it for close to 18 months, and now this.

What more proof do people need that the LD is hopelessly incapable of producing an interesting game


There's QP for just wanting fights



QP doesnt entice coordinated team work against coordinated teams.

QP is TDM.

#89 MischiefSC

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Posted 08 September 2016 - 10:50 AM

View Postfbj, on 08 September 2016 - 10:39 AM, said:



QP doesnt entice coordinated team work against coordinated teams.

QP is TDM.


So you want the new maps/modes in QP. That's cool. Just realize that everyone who'd wanted the whole CW thing is probably going to check out.

Admittedly that's largely just the loyalist leaderboard folks and not all of those.

Plus you'll pick up the QP population who never cared about factions and just didn't want to wait for drops!

That'll be fun.

So, again, kill the whole "CW" concept and just have the maps/modes in a QP environment with pug/premade division and MM. You'll get more QP population in.

There is nothing to draw anyone back in this idea and it absolutely will drive people out. Just embrace the total failure of CW and PGI being unable to deliver on those promises and try to Maximize the shrinking population you have left.

Cuz otherwise you would have to fix it by adding stuff to get people to come back or join the game and we know that's not going to happen.

#90 Starwulfe

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Posted 08 September 2016 - 10:52 AM

There's just no pleasing some people...or maybe I watched a different podcast.

-PGI took the list from the round table and are doing something with it!
-We're getting the double queue / tug of war mechanic the round table suggested.
-We wanted new maps / game modes - Map/Mode design takes time. Utilizing the existing QP maps brings that to market faster and give us more variety and not just the base capture funnel lanes. (It's not QP, its FW using QP maps)
-I don't understand exactly how it's going to work being 6v4, but he said there's still voting, but now you will get to pick the planet, not just the faction and whichever side wins gets those planets
-Specialized events could be interesting. Specific battlefronts, Clan refusal wars. Long term could add benefits for winning, or have one faction absorb another for a time.

When a guy gets shot, so you take the bullet out in the field? No. You dump some quick clot on it, wrap it up and ship him off to a hospital.
I'm disappointed in such a drastic reduction in queues, I love the lore, and love RP, but damn them all if I have to continue ghost dropping!

Edited by Starwulfe, 08 September 2016 - 10:54 AM.


#91 C E Dwyer

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Posted 08 September 2016 - 10:55 AM

View PostFallingAce, on 08 September 2016 - 10:35 AM, said:


Thanks found it, listening to the droning now

#92 AnTi90d

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Posted 08 September 2016 - 11:01 AM

View PostZolaz, on 08 September 2016 - 10:30 AM, said:

lol ... It is like the reverse Minus touch. Everything PGI and crew touches goes to the surats.


That's the Midas Touch...

..and, yes, I'd say it is an apt metaphor for what Russ & PGI does.



Posted Image



#93 Bud Crue

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Posted 08 September 2016 - 11:03 AM

I once wrote a post hypothesizing in a joking (sort of) way that the reason PGI has never bothered to include lore in the game or tried to incorporate more of a feeling of BT immersion into the CW mode was all part of a grand plan for PGI to stop paying for their licenses to the Mechwarrior IP and Battletech. After that pod cast I think it isn't such a joke anymore.

As it stands it would take very little to transition this game from "MechWarrior Online A BattleTech Game" to something like "Russ Bullock's Super Robot Shoot em up! A PGI Game." Make that transition fully and it would likely save PGI a bundle. So why not do it? That pod cast should have made clear to even the whitest of White Knights that BT and its cute little IS map and faction based lore is not a real big deal to PGI. PGI has made clear that this is to be a esport too, BT is baggage in an esport environment. So I am really am starting to think that is the goal here.

Here's the thing: the only aspect of BT that this game has are the names of the mechs (the current designs are the artistic creations of Alex and thus PGI) and the faction names and descriptions. We are on the verge of dumping the factions...or at least any reason to have the factions. So, just change the names from Davion and Liao to Player Group 1 and Player Group 2, etc. and what's really the impact on the game? Nothing. That leaves the mech names. Change Warhammer to ThunderArms, or something equally stupid; and finally take "BattleTech" off of the title logo and BT is gone not just in spirit but in fact. Once that is done no more need for a license to Topps for the "lore", which, lets be honest, is already absent from the game.

Furthermore I can see how mucking with the game play mechanisms (-cough- Energy Draw -cough-) and further emphasizing generic arena play, could provide an argument that the license to Microsoft for access to the Mechwarrior IP is also unnecessary. After all would the average consumer find anything in common between this game and previous Mechwarrior titles? Those titles had immersive environments, PvE, single player campaigns, etc. This game doesn't. Add all that to the aforementioned changed names of the mechs (I mean robots) and factions (I mean player buckets) and this game is an entirely different critter from being a MechWarrior game.

TLDR: So take heart, if I am right, this is all part of PGI's grand plan to avoid paying licensing fees. Alas, the only reason a lot of us play this game is because of those licenses or at least what they provide to the game.

#94 FallingAce

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Posted 08 September 2016 - 11:06 AM

Fixing the core gameplay should of been the primary focus.
PGI is finally addressing that.

The reduction of buckets was supposed to be a short term fix.
It should have been implemented now and removed when they launch the new game modes.
Then have an event to get people interested in faction warfare.
Only then could you judge where your buckets are at.

#95 Dolph Hoskins

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Posted 08 September 2016 - 11:15 AM

View PostBud Crue, on 08 September 2016 - 11:03 AM, said:

That leaves the mech names. Change Warhammer to ThunderArms, or something equally stupid


What should they change the name of the Atlas to? How about Baws Bot 9000? Yeeeaaah buddy that sounds cool.

#96 Monkey Lover

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Posted 08 September 2016 - 11:18 AM

I only had 45 minutes at lunch to listen, did they plan on doing anything to 'help' the nerf issue or are all the largest groups still going to own cw?

Is IS going to be screwed because we have more pugs than clans?

#97 Spider00x

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Posted 08 September 2016 - 11:19 AM

I keep reading these ridiculous 13 year old generated arguments that PGI doesnt care about factionware, PGI this and PGI that its like OMG of course a part of them care becuase they dedicate billable man hours and the overall livelyhood of their employees to making this game viable. If you dont Like MWO vote with your wallet and dont play.

When Russ puts forwards solutions even as misguided as they can be sometimes we should be focusing our attention on supporting them and guiding them. Its like christ man the true terror of democracy at work here, everyone is willing to cut everyones throats over the most ridiculous and stupid details about how FW effects them, (most of which is F'ing over LORE!) which is utterly rediculous when A. There arnt even enough matches now or people quing up to stay the course and B. Half the people complaining dont play the game mode and never have beyond the most mild of casual commitments.

There are solutions like Starwulfe said that are going to address a lot of the issues were having now, especially where buckets are concerned. Russ and the PGI staff has dedicated time to this endeavor and I believe them when he says they have after being a project manager myelf I can undertand the woes of moving stuff like this forward.

What SHOULD be alarming you people and its not is ALL THESE proposed changes will happen towards the end of the year what you SHOULD BE concerned about is what we can do to fix Faction Warfare TODAY! not 3 months from now, what small changes like DROP DECK TONNAGE FOR IS or something to that nature that can generate enough interest in the game mode to keep it on life support until the real changes come down the pipe. Damn you people for making me defend PGI here, but christ almighty stay focused.

Edited by Spider00x, 08 September 2016 - 11:20 AM.


#98 Bud Crue

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Posted 08 September 2016 - 11:21 AM

View PostThe Ripper13, on 08 September 2016 - 11:15 AM, said:

What should they change the name of the Atlas to? How about Baws Bot 9000? Yeeeaaah buddy that sounds cool.


I shudder to consider what they would come up with.

#99 AnTi90d

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Posted 08 September 2016 - 11:29 AM

View PostThe Ripper13, on 08 September 2016 - 11:15 AM, said:

What should they change the name of the Atlas to? How about Baws Bot 9000? Yeeeaaah buddy that sounds cool.


Nope.. The Atlas will be known as the Titanus. He's on page 4. (edit) page 3.

http://warhansa.com/.../robomechs.html

Edited by AnTi90d, 08 September 2016 - 11:30 AM.


#100 BlackDeathLegion

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Posted 08 September 2016 - 11:43 AM

No **** on my shoe!
I played CW the first MONTH it came out.
Quit playing it, as it doesnt interest me at all.
I gave it a real shot, but never looked back!
I keep tabs on PGI's patches/changes to CW/FP over the years, but it STILL does NOT Interest me at all.
Time and time again PGI has proved and has shown to ME they dunno WTF their doing. So I just accept CW will suck for a long time.
I dont bother to queue/drop into CW/FP.

No thanks!





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